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@@ -214,11 +214,12 @@ const syncBaseEvents = ({ mk, games, outrights }) => {
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const baseMap = new Map(baseList[marketType].map(item => [item.eventId, item]));
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const baseMap = new Map(baseList[marketType].map(item => [item.eventId, item]));
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games?.forEach(game => {
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games?.forEach(game => {
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- const { eventId, originId, stage, score, wm, evtime, events } = game;
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+ const { eventId, originId, stage, retime, score, wm, evtime, events } = game;
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const baseGame = baseMap.get(eventId);
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const baseGame = baseMap.get(eventId);
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if (baseGame) {
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if (baseGame) {
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baseGame.originId = originId;
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baseGame.originId = originId;
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baseGame.stage = stage;
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baseGame.stage = stage;
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+ baseGame.retime = retime;
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baseGame.score = score;
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baseGame.score = score;
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baseGame.wm = wm;
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baseGame.wm = wm;
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baseGame.evtime = evtime;
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baseGame.evtime = evtime;
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@@ -312,7 +313,7 @@ const syncBaseEvents = ({ mk, games, outrights }) => {
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const relatedMap = new Map(relatedGames.map(item => [item.eventId, item]));
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const relatedMap = new Map(relatedGames.map(item => [item.eventId, item]));
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gamesList?.forEach(game => {
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gamesList?.forEach(game => {
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- const { eventId, matches, uptime, stage, score, wm } = game;
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+ const { eventId, matches, uptime, stage, retime, score, wm } = game;
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const relatedGame = relatedMap.get(eventId);
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const relatedGame = relatedMap.get(eventId);
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if (relatedGame) {
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if (relatedGame) {
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const events = {};
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const events = {};
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@@ -327,6 +328,7 @@ const syncBaseEvents = ({ mk, games, outrights }) => {
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relatedGame.evtime = uptime;
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relatedGame.evtime = uptime;
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relatedGame.events = events;
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relatedGame.events = events;
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relatedGame.stage = stage;
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relatedGame.stage = stage;
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+ relatedGame.retime = retime;
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relatedGame.score = score;
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relatedGame.score = score;
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relatedGame.wm = wm;
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relatedGame.wm = wm;
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update ++;
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update ++;
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@@ -360,12 +362,13 @@ const updateGamesEvents = ({ platform, mk, games, outrights }) => {
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const relatedMap = new Map(relatedGames.map(item => [item.eventId, item]));
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const relatedMap = new Map(relatedGames.map(item => [item.eventId, item]));
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games?.forEach(game => {
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games?.forEach(game => {
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- const { eventId, evtime, events, stage, score, wm } = game;
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+ const { eventId, evtime, events, stage, retime, score, wm } = game;
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const relatedGame = relatedMap.get(eventId);
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const relatedGame = relatedMap.get(eventId);
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if (relatedGame) {
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if (relatedGame) {
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relatedGame.evtime = evtime;
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relatedGame.evtime = evtime;
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relatedGame.events = events;
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relatedGame.events = events;
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relatedGame.stage = stage;
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relatedGame.stage = stage;
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+ relatedGame.retime = retime;
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relatedGame.score = score;
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relatedGame.score = score;
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relatedGame.wm = wm;
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relatedGame.wm = wm;
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