eventSolutions.js 5.5 KB

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  1. const Logs = require('../libs/logs');
  2. /**
  3. * 精确浮点数字
  4. * @param {number} number
  5. * @param {number} x
  6. * @returns {number}
  7. */
  8. const fixFloat = (number, x=2) => {
  9. return parseFloat(number.toFixed(x));
  10. }
  11. /**
  12. * 计算盈利
  13. */
  14. const triangleProfitCalc = (betInfo) => {
  15. const {
  16. cross_type,
  17. inner_index,
  18. inner_rebate,
  19. gold_side_a: x,
  20. gold_side_b: y,
  21. gold_side_c: z,
  22. odds_side_a: a,
  23. odds_side_b: b,
  24. odds_side_c: c,
  25. rebate_side_a: A = 0,
  26. rebate_side_b: B = 0,
  27. rebate_side_c: C = 0,
  28. rebate_type_side_a: TA = 0,
  29. rebate_type_side_b: TB = 0,
  30. rebate_type_side_c: TC = 0,
  31. } = betInfo;
  32. /**
  33. * cross_type:
  34. * la: 全输
  35. * wa: 全赢
  36. * lh: 半输
  37. * wh: 半赢
  38. * dr: 和局
  39. * la_wh_wa, la_dr_wa, la_lh_wa, lh_dr_wa, lh_lh_wa, la_la_wa
  40. */
  41. let inner_rebate_value = 0;
  42. if (inner_index == 0) {
  43. inner_rebate_value = x * inner_rebate;
  44. }
  45. else if (inner_index == 1) {
  46. inner_rebate_value = y * inner_rebate;
  47. }
  48. else if (inner_index == 2) {
  49. inner_rebate_value = z * inner_rebate;
  50. }
  51. const k1 = TA == 1 ? a + A : a * (1 + A);
  52. const k2 = 1 - A;
  53. const k3 = TB == 1 ? b + B : b * (1 + B);
  54. const k4 = 1 - B;
  55. const k5 = TC == 1 ? c + C : c * (1 + C);
  56. const k6 = 1 - C;
  57. let win_side_a = 0, win_side_b = 0, win_side_c = 0;
  58. win_side_a = k1*x - k4*y - k6*z;
  59. win_side_b = k3*y - k2*x - k6*z;
  60. switch (cross_type) {
  61. case 'la_wh_wa': // 全输 半赢 全赢
  62. win_side_c = k5*z - k2*x + k3*y/2;
  63. break;
  64. case 'la_dr_wa': // 全输 和局 全赢
  65. win_side_c = k5*z - k2*x;
  66. break;
  67. case 'la_lh_wa': // 全输 半输 全赢
  68. win_side_c = k5*z - k2*x - k4*y/2;
  69. break;
  70. case 'lh_dr_wa': // 半输 和局 全赢
  71. win_side_c = k5*z - k2*x/2;
  72. break;
  73. case 'lh_lh_wa': // 半输 半输 全赢
  74. win_side_c = k5*z - k2*x/2 - k4*y/2;
  75. break;
  76. case 'la_la_wa': // 全输 全输 全赢
  77. win_side_c = k5*z - k2*x - k4*y;
  78. break;
  79. case 'la_wa_rv': // 两盘口输赢
  80. win_side_c = 0;
  81. break;
  82. default:
  83. win_side_c = 0;
  84. }
  85. win_side_a = fixFloat(win_side_a + inner_rebate_value);
  86. win_side_b = fixFloat(win_side_b + inner_rebate_value);
  87. win_side_c = fixFloat(win_side_c + inner_rebate_value);
  88. let win_average = 0;
  89. if (cross_type == 'la_wa_rv') {
  90. win_side_c = 0;
  91. win_average = fixFloat((win_side_a + win_side_b) / 2);
  92. }
  93. else {
  94. win_average = fixFloat((win_side_a + win_side_b + win_side_c) / 3);
  95. }
  96. return { win_side_a, win_side_b, win_side_c, win_average }
  97. }
  98. const triangleGoldCalc = (betInfo) => {
  99. const {
  100. cross_type, inner_index, inner_base,
  101. odds_side_a: a,
  102. odds_side_b: b,
  103. odds_side_c: c,
  104. rebate_side_a: A = 0,
  105. rebate_side_b: B = 0,
  106. rebate_side_c: C = 0,
  107. rebate_type_side_a: TA = 0,
  108. rebate_type_side_b: TB = 0,
  109. rebate_type_side_c: TC = 0,
  110. } = betInfo;
  111. if (typeof a !== 'number' || typeof b !== 'number' || typeof c !== 'number') {
  112. return;
  113. }
  114. const k1 = TA == 1 ? a + A : a * (1 + A);
  115. const k2 = 1 - A;
  116. const k3 = TB == 1 ? b + B : b * (1 + B);
  117. const k4 = 1 - B;
  118. const k5 = TC == 1 ? c + C : c * (1 + C);
  119. const k6 = 1 - C;
  120. let x = inner_base;
  121. let y = (k1 + k2) * x / (k3 + k4);
  122. let z;
  123. switch (cross_type) {
  124. case 'la_wh_wa': // 全输 半赢 全赢
  125. z = k3 * y / 2 / (k5 + k6);
  126. break;
  127. case 'la_dr_wa': // 全输 和局 全赢
  128. z = k3 * y / (k5 + k6);
  129. break;
  130. case 'la_lh_wa': // 全输 半输 全赢
  131. z = (k3 + k4 / 2) * y / (k5 + k6);
  132. break;
  133. case 'lh_dr_wa': // 半输 和局 全赢
  134. z = (k3 * y - k2 * x / 2) / (k5 + k6);
  135. break;
  136. case 'lh_lh_wa': // 半输 半输 全赢
  137. z = ((k3 + k4/2) * y - k2 * x / 2) / (k5 + k6);
  138. break;
  139. case 'la_la_wa': // 全输 全输 全赢
  140. z = (k3 + k4) * y / (k5 + k6);
  141. break;
  142. case 'la_wa_rv': // 两盘口输赢
  143. z = 0;
  144. break;
  145. default:
  146. z = 0;
  147. }
  148. if (inner_index == 1) {
  149. const scale = inner_base / y;
  150. x = x * scale;
  151. y = inner_base;
  152. z = z * scale;
  153. }
  154. else if (inner_index == 2) {
  155. const scale = inner_base / z;
  156. x = x * scale;
  157. y = y * scale;
  158. z = inner_base;
  159. }
  160. if (x < 0 || y < 0 || z < 0) {
  161. return;
  162. }
  163. return {
  164. gold_side_a: fixFloat(x),
  165. gold_side_b: fixFloat(y),
  166. gold_side_c: fixFloat(z),
  167. };
  168. }
  169. const eventSolutions = (betInfo, showGolds=false) => {
  170. const goldsInfo = triangleGoldCalc(betInfo);
  171. if (!goldsInfo) {
  172. return;
  173. }
  174. const profitInfo = triangleProfitCalc({ ...betInfo, ...goldsInfo }, showGolds);
  175. const { gold_side_a, gold_side_b, gold_side_c } = goldsInfo;
  176. const { win_side_a, win_side_b, win_side_c, win_average } = profitInfo;
  177. const {
  178. cross_type, inner_index, inner_rebate, inner_base,
  179. odds_side_a, odds_side_b, odds_side_c,
  180. rebate_side_a, rebate_side_b, rebate_side_c,
  181. rebate_type_side_a, rebate_type_side_b, rebate_type_side_c,
  182. } = betInfo;
  183. const win_average_rate = fixFloat(win_average / inner_base * 100);
  184. const win_profit_rate = fixFloat(win_average / (gold_side_a + gold_side_b + gold_side_c) * 100);
  185. let result = {
  186. odds_side_a, odds_side_b, odds_side_c,
  187. rebate_side_a, rebate_side_b, rebate_side_c,
  188. rebate_type_side_a, rebate_type_side_b, rebate_type_side_c,
  189. win_average, win_average_rate, win_profit_rate, cross_type,
  190. inner_index, inner_base, inner_rebate,
  191. }
  192. if (showGolds) {
  193. result = {
  194. ...result,
  195. gold_side_a, gold_side_b, gold_side_c,
  196. win_side_a, win_side_b, win_side_c,
  197. }
  198. }
  199. return result;
  200. }
  201. module.exports = { eventSolutions };