eventSolutions.js 5.0 KB

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  1. const Logs = require('../libs/logs');
  2. /**
  3. * 精确浮点数字
  4. * @param {number} number
  5. * @param {number} x
  6. * @returns {number}
  7. */
  8. const fixFloat = (number, x=2) => {
  9. return parseFloat(number.toFixed(x));
  10. }
  11. /**
  12. * 计算盈利
  13. */
  14. const triangleProfitCalc = (betInfo) => {
  15. const {
  16. cross_type,
  17. inner_index,
  18. inner_rebate,
  19. gold_side_a: x,
  20. gold_side_b: y,
  21. gold_side_c: z,
  22. odds_side_a: a,
  23. odds_side_b: b,
  24. odds_side_c: c,
  25. rebate_side_a: A = 0,
  26. rebate_side_b: B = 0,
  27. rebate_side_c: C = 0,
  28. } = betInfo;
  29. /**
  30. * cross_type:
  31. * la: 全输
  32. * wa: 全赢
  33. * lh: 半输
  34. * wh: 半赢
  35. * dr: 和局
  36. * la_wh_wa, la_dr_wa, la_lh_wa, lh_dr_wa, lh_lh_wa, la_la_wa
  37. */
  38. let inner_rebate_value = 0;
  39. if (inner_index == 0) {
  40. inner_rebate_value = x * inner_rebate;
  41. }
  42. else if (inner_index == 1) {
  43. inner_rebate_value = y * inner_rebate;
  44. }
  45. else if (inner_index == 2) {
  46. inner_rebate_value = z * inner_rebate;
  47. }
  48. const k1 = a * (1 + A);
  49. const k2 = 1 - A;
  50. const k3 = b * (1 + B);
  51. const k4 = 1 - B;
  52. const k5 = c * (1 + C);
  53. const k6 = 1 - C;
  54. let win_side_a = 0, win_side_b = 0, win_side_c = 0;
  55. win_side_a = k1*x - k4*y - k6*z;
  56. win_side_b = k3*y - k2*x - k6*z;
  57. switch (cross_type) {
  58. case 'la_wh_wa': // 全输 半赢 全赢
  59. win_side_c = k5*z - k2*x + k3*y/2;
  60. break;
  61. case 'la_dr_wa': // 全输 和局 全赢
  62. win_side_c = k5*z - k2*x;
  63. break;
  64. case 'la_lh_wa': // 全输 半输 全赢
  65. win_side_c = k5*z - k2*x - k4*y/2;
  66. break;
  67. case 'lh_dr_wa': // 半输 和局 全赢
  68. win_side_c = k5*z - k2*x/2;
  69. break;
  70. case 'lh_lh_wa': // 半输 半输 全赢
  71. win_side_c = k5*z - k2*x/2 - k4*y/2;
  72. break;
  73. case 'la_la_wa': // 全输 全输 全赢
  74. win_side_c = k5*z - k2*x - k4*y;
  75. break;
  76. case 'la_wa_rv': // 两盘口输赢
  77. win_side_c = 0;
  78. break;
  79. default:
  80. win_side_c = 0;
  81. }
  82. win_side_a = fixFloat(win_side_a + inner_rebate_value);
  83. win_side_b = fixFloat(win_side_b + inner_rebate_value);
  84. win_side_c = fixFloat(win_side_c + inner_rebate_value);
  85. let win_average = 0;
  86. if (cross_type == 'la_wa_rv') {
  87. win_side_c = 0;
  88. win_average = fixFloat((win_side_a + win_side_b) / 2);
  89. }
  90. else {
  91. win_average = fixFloat((win_side_a + win_side_b + win_side_c) / 3);
  92. }
  93. return { win_side_a, win_side_b, win_side_c, win_average }
  94. }
  95. const triangleGoldCalc = (betInfo) => {
  96. const {
  97. cross_type, inner_index, inner_base,
  98. odds_side_a: a,
  99. odds_side_b: b,
  100. odds_side_c: c,
  101. rebate_side_a: A = 0,
  102. rebate_side_b: B = 0,
  103. rebate_side_c: C = 0,
  104. } = betInfo;
  105. if (typeof a !== 'number' || typeof b !== 'number' || typeof c !== 'number') {
  106. return;
  107. }
  108. const k1 = a * (1 + A);
  109. const k2 = 1 - A;
  110. const k3 = b * (1 + B);
  111. const k4 = 1 - B;
  112. const k5 = c * (1 + C);
  113. const k6 = 1 - C;
  114. let x = inner_base;
  115. let y = (k1 + k2) * x / (k3 + k4);
  116. let z;
  117. switch (cross_type) {
  118. case 'la_wh_wa': // 全输 半赢 全赢
  119. z = k3 * y / 2 / (k5 + k6);
  120. break;
  121. case 'la_dr_wa': // 全输 和局 全赢
  122. z = k3 * y / (k5 + k6);
  123. break;
  124. case 'la_lh_wa': // 全输 半输 全赢
  125. z = (k3 + k4 / 2) * y / (k5 + k6);
  126. break;
  127. case 'lh_dr_wa': // 半输 和局 全赢
  128. z = (k3 * y - k2 * x / 2) / (k5 + k6);
  129. break;
  130. case 'lh_lh_wa': // 半输 半输 全赢
  131. z = ((k3 + k4/2) * y - k2 * x / 2) / (k5 + k6);
  132. break;
  133. case 'la_la_wa': // 全输 全输 全赢
  134. z = (k3 + k4) * y / (k5 + k6);
  135. break;
  136. case 'la_wa_rv': // 两盘口输赢
  137. z = 0;
  138. break;
  139. default:
  140. z = 0;
  141. }
  142. if (inner_index == 1) {
  143. const scale = inner_base / y;
  144. x = x * scale;
  145. y = inner_base;
  146. z = z * scale;
  147. }
  148. else if (inner_index == 2) {
  149. const scale = inner_base / z;
  150. x = x * scale;
  151. y = y * scale;
  152. z = inner_base;
  153. }
  154. if (x <= 0 || y <= 0 || z <= 0) {
  155. return;
  156. }
  157. return {
  158. gold_side_a: fixFloat(x),
  159. gold_side_b: fixFloat(y),
  160. gold_side_c: fixFloat(z),
  161. };
  162. }
  163. const eventSolutions = (betInfo, showGolds=false) => {
  164. const goldsInfo = triangleGoldCalc(betInfo);
  165. if (!goldsInfo) {
  166. return;
  167. }
  168. const profitInfo = triangleProfitCalc({ ...betInfo, ...goldsInfo }, showGolds);
  169. const { gold_side_a, gold_side_b, gold_side_c } = goldsInfo;
  170. const { win_side_a, win_side_b, win_side_c, win_average } = profitInfo;
  171. const {
  172. cross_type, inner_index, inner_rebate, inner_base,
  173. odds_side_a, odds_side_b, odds_side_c,
  174. rebate_side_a,rebate_side_b, rebate_side_c,
  175. } = betInfo;
  176. const win_profit_rate = fixFloat(win_average / (gold_side_a + gold_side_b + gold_side_c) * 100);
  177. let result = {
  178. odds_side_a, odds_side_b, odds_side_c,
  179. rebate_side_a, rebate_side_b, rebate_side_c,
  180. win_average, win_profit_rate, cross_type,
  181. inner_index, inner_base, inner_rebate,
  182. }
  183. if (showGolds) {
  184. result = {
  185. ...result,
  186. gold_side_a, gold_side_b, gold_side_c,
  187. win_side_a, win_side_b, win_side_c,
  188. }
  189. }
  190. return result;
  191. }
  192. module.exports = { eventSolutions };