GamesPs.js 19 KB

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  1. const axios = require('axios');
  2. const Logs = require('../libs/logs');
  3. const Setting = require('./Setting');
  4. const { eventSolutions } = require('../triangle/eventSolutions');
  5. const { calcTotalProfit, calcTotalProfitWithFixedFirst } = require('../triangle/totalProfitCalc');
  6. const childOptions = process.env.NODE_ENV == 'development' ? {
  7. execArgv: ['--inspect=9228'],
  8. stdio: ['pipe', 'pipe', 'pipe', 'ipc']
  9. } : {};
  10. const { fork } = require('child_process');
  11. const events_child = fork('./triangle/eventsMatch.js', [], childOptions);
  12. const PS_IOR_KEYS = [
  13. ['0', 'ior_mh', 'ior_mn', 'ior_mc'],
  14. // ['0', 'ior_rh_05', 'ior_mn', 'ior_rc_05'],
  15. ['-1', 'ior_rh_15', 'ior_wmh_1', 'ior_rac_05'],
  16. ['-2', 'ior_rh_25', 'ior_wmh_2', 'ior_rac_15'],
  17. ['+1', 'ior_rah_05', 'ior_wmc_1', 'ior_rc_15'],
  18. ['+2', 'ior_rah_15', 'ior_wmc_2', 'ior_rc_25'],
  19. ['2-3', 'ior_ot_2', 'ior_os_2-3', 'ior_ot_3'],
  20. ];
  21. const BASE_URL = 'https://api.isthe.me/api/p';
  22. const IS_DEV = process.env.NODE_ENV == 'development';
  23. const GAMES = {
  24. Leagues: {},
  25. List: {},
  26. Baselist: {},
  27. Relations: {},
  28. Solutions: {},
  29. };
  30. const Request = {
  31. callbacks: {},
  32. count: 0,
  33. }
  34. /**
  35. * 精确浮点数字
  36. * @param {number} number
  37. * @param {number} x
  38. * @returns {number}
  39. */
  40. const fixFloat = (number, x=2) => {
  41. return parseFloat(number.toFixed(x));
  42. }
  43. /**
  44. * 获取市场类型
  45. */
  46. const getMarketType = (mk) => {
  47. return mk == 0 ? 'early' : 'today';
  48. }
  49. /**
  50. * 同步联赛列表
  51. */
  52. const syncLeaguesList = ({ mk, leagues }) => {
  53. if (IS_DEV) {
  54. return Logs.out('syncLeaguesList', { mk, leagues });
  55. }
  56. axios.post(`${BASE_URL}/syncLeague`, { mk, leagues })
  57. .then(res => {
  58. Logs.out('syncLeaguesList', res.data);
  59. })
  60. .catch(err => {
  61. Logs.out('syncLeaguesList', err.message);
  62. });
  63. }
  64. /**
  65. * 更新联赛列表
  66. */
  67. const updateLeaguesList = ({ mk, leagues }) => {
  68. const leaguesList = GAMES.Leagues;
  69. if (JSON.stringify(leaguesList[mk]) != JSON.stringify(leagues)) {
  70. leaguesList[mk] = leagues;
  71. syncLeaguesList({ mk, leagues });
  72. return leagues.length;
  73. }
  74. return 0;
  75. }
  76. /**
  77. * 获取筛选过的联赛
  78. */
  79. const getFilteredLeagues = async (mk) => {
  80. return axios.get(`${BASE_URL}/getLeagueTast?mk=${mk}`)
  81. .then(res => {
  82. if (res.data.code == 0) {
  83. return res.data.data;
  84. }
  85. return Promise.reject(new Error(res.data.message));
  86. });
  87. }
  88. /**
  89. * 同步比赛列表到服务器
  90. */
  91. const syncGamesList = ({ platform, mk, games }) => {
  92. if (IS_DEV) {
  93. return Logs.out('syncGamesList', { platform, mk, games });
  94. }
  95. axios.post(`${BASE_URL}/syncGames`, { platform, mk, games })
  96. .then(res => {
  97. Logs.out('syncGamesList', { platform, mk, count: games.length }, res.data);
  98. })
  99. .catch(err => {
  100. Logs.out('syncGamesList', { platform, mk }, err.message);
  101. });
  102. }
  103. /**
  104. * 同步基准比赛列表
  105. */
  106. const syncBaseList = ({ marketType, games }) => {
  107. const baseList = GAMES.Baselist;
  108. if (!baseList[marketType]) {
  109. baseList[marketType] = games;
  110. }
  111. const newMap = new Map(games.map(item => [item.eventId, item]));
  112. // 删除不存在的项
  113. for (let i = baseList[marketType].length - 1; i >= 0; i--) {
  114. if (!newMap.has(baseList[marketType][i].eventId)) {
  115. baseList[marketType].splice(i, 1);
  116. }
  117. }
  118. // 添加或更新
  119. const oldIds = new Set(baseList[marketType].map(item => item.eventId));
  120. games.forEach(game => {
  121. if (!oldIds.has(game.eventId)) {
  122. // 添加新项
  123. baseList[marketType].push(game);
  124. }
  125. });
  126. }
  127. /**
  128. * 更新比赛列表
  129. */
  130. const updateGamesList = (({ platform, mk, games } = {}) => {
  131. return new Promise((resolve, reject) => {
  132. if (!platform || !games) {
  133. return reject(new Error('PLATFORM_GAMES_INVALID'));
  134. }
  135. const marketType = getMarketType(mk);
  136. syncGamesList({ platform, mk, games });
  137. if (platform == 'ps') {
  138. syncBaseList({ marketType, games });
  139. }
  140. resolve();
  141. });
  142. });
  143. /**
  144. * 提交盘口数据
  145. */
  146. const submitOdds = ({ platform, mk, games }) => {
  147. if (IS_DEV) {
  148. return Logs.out('syncOdds', { platform, mk, games });
  149. }
  150. axios.post(`${BASE_URL}/syncOdds`, { platform, mk, games})
  151. .then(res => {
  152. Logs.out('syncOdds', { platform, mk, count: games.length }, res.data);
  153. })
  154. .catch(err => {
  155. Logs.out('syncOdds', { platform, mk }, err.message);
  156. });
  157. }
  158. /**
  159. * 同步基准盘口
  160. */
  161. const syncBaseEvents = ({ mk, games, outrights }) => {
  162. const marketType = getMarketType(mk);
  163. const baseList = GAMES.Baselist;
  164. if (!baseList[marketType]) {
  165. return;
  166. }
  167. const baseMap = new Map(baseList[marketType].map(item => [item.eventId, item]));
  168. games?.forEach(game => {
  169. const { eventId, evtime, events } = game;
  170. const baseGame = baseMap.get(eventId);
  171. if (baseGame) {
  172. baseGame.evtime = evtime;
  173. baseGame.events = events;
  174. }
  175. });
  176. outrights?.forEach(outright => {
  177. const { parentId, sptime, special } = outright;
  178. const baseGame = baseMap.get(parentId);
  179. if (baseGame) {
  180. baseGame.sptime = sptime;
  181. baseGame.special = special;
  182. }
  183. });
  184. if (games?.length) {
  185. const gamesList = baseList[marketType]?.map(game => {
  186. const { evtime, events, sptime, special, ...gameInfo } = game;
  187. const expireTime = Date.now() - 15000;
  188. let odds = {};
  189. if (evtime > expireTime) {
  190. odds = { ...odds, ...events };
  191. }
  192. if (sptime > expireTime) {
  193. odds = { ...odds, ...special };
  194. }
  195. const matches = PS_IOR_KEYS.map(([label, ...keys]) => {
  196. const match = keys.map(key => ({
  197. key,
  198. value: odds[key] ?? 0
  199. }));
  200. return {
  201. label,
  202. match
  203. };
  204. }).filter(item => item.match.every(entry => entry.value !== 0));
  205. return { ...gameInfo, matches, uptime: Math.min(evtime ?? 0, sptime ?? 0) };
  206. });
  207. if (gamesList.filter(item => item.uptime > 0).length) {
  208. submitOdds({ platform: 'ps', mk, games: gamesList });
  209. }
  210. const relatedGames = Object.values(GAMES.Relations).map(item => item.rel?.['ps'] ?? {});
  211. if (!relatedGames.length) {
  212. return 0;
  213. }
  214. let update = 0;
  215. const relatedMap = new Map(relatedGames.map(item => [item.eventId, item]));
  216. gamesList?.forEach(game => {
  217. const { eventId, matches, uptime } = game;
  218. const relatedGame = relatedMap.get(eventId);
  219. if (relatedGame) {
  220. const events = {};
  221. matches.forEach(({ label, match }) => {
  222. match.forEach(({ key, value }) => {
  223. events[key] = value;
  224. });
  225. });
  226. relatedGame.evtime = uptime;
  227. relatedGame.events = events;
  228. update ++;
  229. }
  230. });
  231. return update;
  232. }
  233. }
  234. const updateGamesEvents = ({ platform, mk, games, outrights }) => {
  235. return new Promise((resolve, reject) => {
  236. if (!platform || (!games && !outrights)) {
  237. return reject(new Error('PLATFORM_GAMES_INVALID'));
  238. }
  239. if (platform == 'ps') {
  240. const update = syncBaseEvents({ mk, games, outrights });
  241. return resolve({ update });
  242. }
  243. const relatedGames = Object.values(GAMES.Relations).map(item => item.rel?.[platform] ?? {});
  244. if (!relatedGames.length) {
  245. return resolve({ update: 0 });
  246. }
  247. const updateCount = {
  248. update: 0
  249. };
  250. const relatedMap = new Map(relatedGames.map(item => [item.eventId, item]));
  251. games?.forEach(game => {
  252. const { eventId, evtime, events } = game;
  253. const relatedGame = relatedMap.get(eventId);
  254. if (relatedGame) {
  255. relatedGame.evtime = evtime;
  256. relatedGame.events = events;
  257. updateCount.update ++;
  258. }
  259. });
  260. outrights?.forEach(outright => {
  261. const { parentId, sptime, special } = outright;
  262. const relatedGame = relatedMap.get(parentId);
  263. if (relatedGame) {
  264. relatedGame.sptime = sptime;
  265. relatedGame.special = special;
  266. updateCount.update ++;
  267. }
  268. });
  269. resolve(updateCount);
  270. });
  271. }
  272. /**
  273. * 获取比赛盘口
  274. */
  275. const getGamesEvents = ({ platform, relIds = [] } = {}) => {
  276. if (!relIds.length) {
  277. return null;
  278. }
  279. const idSet = new Set(relIds);
  280. const relations = { ...GAMES.Relations };
  281. Object.keys(relations).forEach(id => {
  282. if (idSet.size && !idSet.has(+id)) {
  283. delete relations[id];
  284. }
  285. });
  286. if (platform) {
  287. return Object.values(relations).map(rel => rel[platform] ?? {});
  288. }
  289. const gamesEvents = {};
  290. Object.values(relations).forEach(({ rel }) => {
  291. Object.keys(rel).forEach(platform => {
  292. const game = rel[platform] ?? {};
  293. const { eventId, events, special } = game;
  294. if (!gamesEvents[platform]) {
  295. gamesEvents[platform] = {};
  296. }
  297. gamesEvents[platform][eventId] = { ...events, ...special };
  298. });
  299. });
  300. return gamesEvents;
  301. }
  302. /**
  303. * 获取关联比赛
  304. */
  305. const fetchGamesRelation = async (mk='') => {
  306. return axios.get(`${BASE_URL}/getGameTast?mk=${mk}`)
  307. .then(res => {
  308. if (res.data.code == 0) {
  309. const now = Date.now();
  310. const gamesRelation = res.data.data?.filter(item => {
  311. const timestamp = new Date(item.timestamp).getTime();
  312. item.timestamp = timestamp;
  313. return timestamp > now;
  314. }).map(item => {
  315. const {
  316. id, mk, league_name,
  317. event_id: ps_event_id,
  318. league_id: ps_league_id,
  319. team_home_name: ps_team_home_name,
  320. team_away_name: ps_team_away_name,
  321. ob_event_id, ob_league_id,
  322. ob_team_home_name,
  323. ob_team_away_name,
  324. hg_event_id, hg_league_id,
  325. hg_team_home_name,
  326. hg_team_away_name,
  327. timestamp,
  328. } = item;
  329. const rel = {
  330. ps: {
  331. eventId: +ps_event_id,
  332. leagueId: +ps_league_id,
  333. leagueName: league_name,
  334. teamHomeName: ps_team_home_name,
  335. teamAwayName: ps_team_away_name,
  336. timestamp
  337. },
  338. ob: ob_event_id ? {
  339. eventId: +ob_event_id,
  340. leagueId: +ob_league_id,
  341. leagueName: league_name,
  342. teamHomeName: ob_team_home_name,
  343. teamAwayName: ob_team_away_name,
  344. timestamp
  345. } : null,
  346. hg: hg_event_id ? {
  347. eventId: +hg_event_id,
  348. leagueId: +hg_league_id,
  349. leagueName: league_name,
  350. teamHomeName: hg_team_home_name,
  351. teamAwayName: hg_team_away_name,
  352. timestamp
  353. } : null
  354. };
  355. return { id: ps_event_id, mk, rel };
  356. }) ?? [];
  357. return gamesRelation;
  358. }
  359. return Promise.reject(new Error(res.data.message));
  360. });
  361. }
  362. const getGamesRelation = ({ mk, listEvents } = {}) => {
  363. const relations = Object.values(GAMES.Relations).filter(item => {
  364. if (typeof(mk) == 'undefined') {
  365. return true;
  366. }
  367. return item.mk == mk;
  368. });
  369. if (listEvents) {
  370. return relations;
  371. }
  372. const gamesRelation = relations.map(item => {
  373. const { rel, ...relationInfo } = item;
  374. const tempRel = { ...rel };
  375. Object.keys(tempRel).forEach(platform => {
  376. const { events, evtime, sptime, special, ...gameInfo } = tempRel[platform];
  377. tempRel[platform] = gameInfo;
  378. });
  379. return { ...relationInfo, rel: tempRel };
  380. });
  381. return gamesRelation;
  382. }
  383. /**
  384. * 定时更新关联比赛列表
  385. */
  386. const updateGamesRelation = () => {
  387. fetchGamesRelation()
  388. .then(res => {
  389. const gamesRelation = res.flat();
  390. const updateCount = {
  391. add: 0,
  392. delete: 0
  393. };
  394. gamesRelation.forEach(item => {
  395. const { id } = item;
  396. if (!GAMES.Relations[id]) {
  397. GAMES.Relations[id] = item;
  398. updateCount.add ++;
  399. }
  400. });
  401. const relations = new Set(gamesRelation.map(item => +item.id));
  402. Object.keys(GAMES.Relations).forEach(id => {
  403. if (!relations.has(+id)) {
  404. delete GAMES.Relations[id];
  405. updateCount.delete ++;
  406. }
  407. else {
  408. const { rel } = GAMES.Relations[id];
  409. const relTime = rel.ps?.timestamp;
  410. if (relTime && relTime < Date.now()) {
  411. delete GAMES.Relations[id];
  412. updateCount.delete ++;
  413. }
  414. }
  415. });
  416. Logs.out('updateGamesRelation', updateCount);
  417. })
  418. .catch(err => {
  419. Logs.out('updateGamesRelation', err.message);
  420. })
  421. .finally(() => {
  422. setTimeout(updateGamesRelation, 60000);
  423. });
  424. }
  425. updateGamesRelation();
  426. const gamesRelationCleanup = () => {
  427. const relations = Object.values(GAMES.Relations);
  428. const expireTime = Date.now() - 1000*60;
  429. relations.forEach(item => {
  430. const { rel } = item;
  431. Object.keys(rel).forEach(platform => {
  432. const { evtime, sptime } = rel[platform];
  433. if (evtime && evtime < expireTime) {
  434. delete rel[platform].events;
  435. delete rel[platform].evtime;
  436. }
  437. if (sptime && sptime < expireTime) {
  438. delete rel[platform].special;
  439. delete rel[platform].sptime;
  440. }
  441. });
  442. });
  443. }
  444. /**
  445. * 同步比赛结果
  446. */
  447. const syncGamesResult = async (result) => {
  448. if (IS_DEV) {
  449. return Logs.out('updateGamesResult', result);
  450. }
  451. axios.post(`${BASE_URL}/syncMatchResult`, result)
  452. .then(res => {
  453. Logs.out('syncMatchResult', res.data);
  454. })
  455. .catch(err => {
  456. Logs.out('syncMatchResult', err.message);
  457. });
  458. }
  459. /**
  460. * 更新比赛结果
  461. */
  462. const updateGamesResult = (result) => {
  463. syncGamesResult(result);
  464. return Promise.resolve();
  465. }
  466. /**
  467. * 同步中单方案
  468. */
  469. const syncSolutions = (solutions) => {
  470. if (IS_DEV) {
  471. return Logs.out('syncSolutions', solutions);
  472. }
  473. axios.post(`${BASE_URL}/syncDsOpportunity`, solutions)
  474. .then(res => {
  475. Logs.out('syncSolutions', res.data);
  476. })
  477. .catch(err => {
  478. Logs.out('syncSolutions', err.message);
  479. });
  480. }
  481. /**
  482. * 更新中单方案
  483. */
  484. const getCprKey = (cpr) => {
  485. const { k, p, v } = cpr;
  486. return `${k}_${p}_${v}`;
  487. }
  488. const compareCpr = (cpr1, cpr2) => {
  489. const key1 = getCprKey(cpr1);
  490. const key2 = getCprKey(cpr2);
  491. return key1 === key2;
  492. }
  493. const updateSolutions = (solutions) => {
  494. if (solutions?.length) {
  495. const solutionsHistory = GAMES.Solutions;
  496. const updateIds = { add: [], update: [] }
  497. solutions.forEach(item => {
  498. const { sid, cpr, sol: { win_average } } = item;
  499. if (!solutionsHistory[sid]) {
  500. solutionsHistory[sid] = item;
  501. updateIds.add.push(sid);
  502. return;
  503. }
  504. const historySolution = solutionsHistory[sid];
  505. if (historySolution.sol.win_average !== win_average || !compareCpr(historySolution.cpr, cpr)) {
  506. solutionsHistory[sid] = item;
  507. updateIds.update.push(sid);
  508. return;
  509. }
  510. const { timestamp } = item;
  511. solutionsHistory[sid].timestamp = timestamp;
  512. });
  513. if (updateIds.add.length || updateIds.update.length) {
  514. const solutionUpdate = {};
  515. Object.keys(updateIds).forEach(key => {
  516. solutionUpdate[key] = updateIds[key].map(sid => solutionsHistory[sid]);
  517. });
  518. syncSolutions(solutionUpdate);
  519. // Logs.outDev('solutions history update', solutionUpdate);
  520. }
  521. }
  522. }
  523. /**
  524. * 获取中单方案
  525. */
  526. const getSolutions = async () => {
  527. const solutionsList = Object.values(GAMES.Solutions);
  528. const relIds = solutionsList.map(item => item.info.id);
  529. const gamesEvents = getGamesEvents({ relIds });
  530. const gamesRelation = getGamesRelation();
  531. const relationsMap = new Map(gamesRelation.map(item => [item.id, item.rel]));
  532. const solutions = solutionsList.sort((a, b) => b.sol.win_average - a.sol.win_average).map(item => {
  533. const { info: { id } } = item;
  534. const relation = relationsMap.get(id);
  535. return {
  536. ...item,
  537. info: { id, ...relation }
  538. }
  539. });
  540. return { solutions, gamesEvents };
  541. }
  542. /**
  543. * 清理中单方案
  544. */
  545. const solutionsCleanup = () => {
  546. const solutionsHistory = GAMES.Solutions;
  547. const updateIds = { remove: [] }
  548. Object.keys(solutionsHistory).forEach(sid => {
  549. const { timestamp } = solutionsHistory[sid];
  550. const nowTime = Date.now();
  551. if (nowTime - timestamp > 1000*60) {
  552. delete solutionsHistory[sid];
  553. updateIds.remove.push(sid);
  554. return;
  555. }
  556. const solution = solutionsHistory[sid];
  557. const eventTime = solution.info.timestamp;
  558. if (nowTime > eventTime) {
  559. delete solutionsHistory[sid];
  560. updateIds.remove.push(sid);
  561. }
  562. });
  563. if (updateIds.remove.length) {
  564. syncSolutions(updateIds);
  565. }
  566. }
  567. /**
  568. * 定时清理中单方案
  569. * 定时清理盘口信息
  570. */
  571. setInterval(() => {
  572. solutionsCleanup();
  573. gamesRelationCleanup();
  574. }, 1000*30);
  575. /**
  576. * 获取综合利润
  577. */
  578. const getTotalProfit = async (sol1, sol2, inner_base, inner_rebate) => {
  579. const { innerDefaultAmount, innerRebateRatio } = await getSetting();
  580. inner_base = inner_base ? +inner_base : innerDefaultAmount;
  581. inner_rebate = inner_rebate ? +inner_rebate : fixFloat(innerRebateRatio / 100, 3);
  582. const profit = calcTotalProfit(sol1, sol2, inner_base, inner_rebate);
  583. return profit;
  584. }
  585. /**
  586. * 通过 sid 获取综合利润
  587. */
  588. const getTotalProfitWithSid = async (sid1, sid2, inner_base, inner_rebate) => {
  589. const preSolution = GAMES.Solutions[sid1];
  590. const subSolution = GAMES.Solutions[sid2];
  591. const sol1 = preSolution?.sol;
  592. const sol2 = subSolution?.sol;
  593. if (!sol1 || !sol2) {
  594. return Promise.reject(new Error('SOLUTION_ID_INVALID'));
  595. }
  596. const profit = await getTotalProfit(sol1, sol2, inner_base, inner_rebate);
  597. return { profit, solutions: [preSolution, subSolution] };
  598. }
  599. /**
  600. * 通过盘口信息获取综合利润
  601. */
  602. const getTotalProfitWithBetInfo = async (betInfo1, betInfo2, fixed=false, inner_base, inner_rebate) => {
  603. const { innerDefaultAmount, innerRebateRatio } = await getSetting();
  604. inner_base = inner_base ? +inner_base : innerDefaultAmount;
  605. inner_rebate = inner_rebate ? +inner_rebate : fixFloat(innerRebateRatio / 100, 3);
  606. if (fixed) {
  607. return calcTotalProfitWithFixedFirst(betInfo1, betInfo2, inner_base, inner_rebate);
  608. }
  609. const [sol1, sol2] = [betInfo1, betInfo2].map(betinfo => eventSolutions({...betinfo, inner_base, inner_rebate }));
  610. return getTotalProfit(sol1, sol2, inner_base, inner_rebate);
  611. }
  612. /**
  613. * 获取后台设置
  614. */
  615. const getSetting = async () => {
  616. return Setting.get();
  617. }
  618. /**
  619. * 从子进程获取数据
  620. */
  621. const getDataFromChild = (type, callback) => {
  622. const id = ++Request.count;
  623. Request.callbacks[id] = callback;
  624. events_child.send({ method: 'get', id, type });
  625. }
  626. /**
  627. * 向子进程发送数据
  628. */
  629. const postDataToChild = (type, data) => {
  630. events_child.send({ method: 'post', type, data });
  631. }
  632. /**
  633. * 处理子进程消息
  634. */
  635. events_child.on('message', async (message) => {
  636. const { callbacks } = Request;
  637. const { method, id, type, data } = message;
  638. if (method == 'get' && id) {
  639. let responseData = null;
  640. if (type == 'getGamesRelation') {
  641. responseData = getGamesRelation({ listEvents: true });
  642. }
  643. else if (type == 'getSetting') {
  644. responseData = await getSetting();
  645. }
  646. // else if (type == 'getSolutionHistory') {
  647. // responseData = getSolutionHistory();
  648. // }
  649. events_child.send({ type: 'response', id, data: responseData });
  650. }
  651. else if (method == 'post') {
  652. if (type == 'updateSolutions') {
  653. updateSolutions(data);
  654. }
  655. }
  656. else if (method == 'response' && id && callbacks[id]) {
  657. callbacks[id](data);
  658. delete callbacks[id];
  659. }
  660. });
  661. events_child.stderr?.on('data', data => {
  662. Logs.out('events_child stderr', data.toString());
  663. });
  664. Setting.onUpdate(fields => {
  665. postDataToChild('updateSetting', fields);
  666. });
  667. module.exports = {
  668. updateLeaguesList, getFilteredLeagues,
  669. updateGamesList, updateGamesEvents,
  670. getGamesRelation,
  671. updateGamesResult,
  672. getSolutions,
  673. getTotalProfitWithSid,
  674. getTotalProfitWithBetInfo,
  675. }