trangleCalc.js 9.3 KB

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  1. const crypto = require('crypto');
  2. const Logs = require('../libs/logs');
  3. const IOR_KEYS_MAP = require('./iorKeys');
  4. const SETTING = {
  5. innerDefaultAmount: 10000,
  6. minProfitAmount: 0,
  7. innerRebateRatio: 0,
  8. obRebateRatio: 0,
  9. hgRebateRatio: 0,
  10. }
  11. /**
  12. * 筛选最优赔率
  13. */
  14. function getOptimalSelections(odds, rules) {
  15. const results = [];
  16. const { obRebateRatio, hgRebateRatio } = SETTING;
  17. const rebateMap = {
  18. ob: 1 + obRebateRatio / 100,
  19. hg: 1 + hgRebateRatio / 100,
  20. };
  21. rules.forEach((rule, index) => {
  22. let validOptions = [];
  23. for (let i = 0; i < 3; i++) {
  24. const innerIndex = i;
  25. const selection = [];
  26. let isValid = true;
  27. for (let j = 0; j < 3; j++) {
  28. const key = rule[j];
  29. const item = odds[key];
  30. if (!item) {
  31. isValid = false;
  32. break;
  33. }
  34. if (j === innerIndex) {
  35. if (!('ps' in item)) {
  36. isValid = false;
  37. break;
  38. }
  39. selection.push({
  40. k: key,
  41. p: 'ps',
  42. v: item.ps,
  43. o: item,
  44. });
  45. }
  46. else {
  47. const candidates = ['ob', 'hg'].filter((k) => k in item);
  48. if (candidates.length === 0) {
  49. isValid = false;
  50. break;
  51. }
  52. // Logs.out('candidates', candidates)
  53. const best = candidates.reduce((a, b) => {
  54. return (item[a]-1)*rebateMap[a] > (item[b]-1)*rebateMap[b] ? a : b;
  55. });
  56. // Logs.out('best', item, best)
  57. selection.push({
  58. k: key,
  59. p: best,
  60. v: item[best],
  61. o: item,
  62. });
  63. }
  64. }
  65. if (isValid) {
  66. validOptions.push(selection);
  67. }
  68. }
  69. if (validOptions.length > 0) {
  70. const iors = validOptions.reduce((a, b) => {
  71. const sumA = a.reduce((sum, x) => sum + x.v, 0);
  72. const sumB = b.reduce((sum, x) => sum + x.v, 0);
  73. return sumA > sumB ? a : b;
  74. });
  75. results.push({ rule, iors, index });
  76. }
  77. });
  78. return results;
  79. }
  80. /**
  81. * 精确浮点数字
  82. * @param {number} number
  83. * @param {number} x
  84. * @returns {number}
  85. */
  86. const fixFloat = (number, x=2) => {
  87. return parseFloat(number.toFixed(x));
  88. }
  89. /**
  90. * 计算盈利
  91. */
  92. const triangleProfitCalc = (goldsInfo, oddsOption) => {
  93. const { innerRebateRatio } = SETTING;
  94. const {
  95. gold_side_a: x,
  96. gold_side_b: y,
  97. gold_side_c: z,
  98. odds_side_a: a,
  99. odds_side_b: b,
  100. odds_side_c: c
  101. } = goldsInfo;
  102. const { crossType, innerIndex, rebateA: A = 0, rebateB: B = 0, rebateC: C = 0 } = oddsOption;
  103. /**
  104. * crossType:
  105. * la: 全输
  106. * wa: 全赢
  107. * lh: 半输
  108. * wh: 半赢
  109. * dr: 和局
  110. * la_wh_wa, la_dr_wa, la_lh_wa, lh_dr_wa, lh_lh_wa, la_la_wa
  111. */
  112. let inner_rebate = 0;
  113. if (innerIndex == 0) {
  114. inner_rebate = x * innerRebateRatio;
  115. }
  116. else if (innerIndex == 1) {
  117. inner_rebate = y * innerRebateRatio;
  118. }
  119. else if (innerIndex == 2) {
  120. inner_rebate = z * innerRebateRatio;
  121. }
  122. let win_side_a = 0, win_side_b = 0, win_side_c = 0;
  123. win_side_a = a*x - y - z + a*A*x + B*y + C*z;
  124. win_side_b = b*y - x - z + b*B*y + A*x + C*z;
  125. switch (crossType) {
  126. case 'la_wh_wa': // 全输 半赢 全赢
  127. win_side_c = c*z - x + b*y/2 + c*C*z + A*x + b*B*y/2;
  128. break;
  129. case 'la_dr_wa': // 全输 和局 全赢
  130. win_side_c = c*z - x + c*C*z + A*x;
  131. break;
  132. case 'la_lh_wa': // 全输 半输 全赢
  133. win_side_c = c*z - x - y/2 + c*C*z + A*x + B*y/2;
  134. break;
  135. case 'lh_dr_wa': // 半输 和局 全赢
  136. win_side_c = c*z - x/2 + c*C*z + A*x/2;
  137. break;
  138. case 'lh_lh_wa': // 半输 半输 全赢
  139. win_side_c = c*z - x/2 - y/2 + c*C*z + A*x/2 + B*y/2;
  140. break;
  141. case 'la_la_wa': // 全输 全输 全赢
  142. win_side_c = c*z - x - y + c*C*z + A*x + B*y;
  143. break;
  144. }
  145. win_side_a = fixFloat(win_side_a + inner_rebate);
  146. win_side_b = fixFloat(win_side_b + inner_rebate);
  147. win_side_c = fixFloat(win_side_c + inner_rebate);
  148. const win_average = fixFloat((win_side_a + win_side_b + win_side_c) / 3);
  149. return { win_side_a, win_side_b, win_side_c, win_average }
  150. }
  151. const triangleGoldCalc = (oddsInfo, oddsOption) => {
  152. const { innerDefaultAmount } = SETTING;
  153. const { odds_side_a: a, odds_side_b: b, odds_side_c: c } = oddsInfo;
  154. if (!a || !b || !c) {
  155. return;
  156. }
  157. const { crossType, innerIndex, rebateA: A = 0, rebateB: B = 0, rebateC: C = 0 } = oddsOption;
  158. const k1 = a * (1 + A);
  159. const k2 = 1 - A;
  160. const k3 = b * (1 + B);
  161. const k4 = 1 - B;
  162. const k5 = c * (1 + C);
  163. const k6 = 1 - C;
  164. let x = innerDefaultAmount;
  165. let y = (k1 + k2) * x / (k3 + k4);
  166. let z;
  167. switch (crossType) {
  168. case 'la_wh_wa': // 全输 半赢 全赢
  169. z = k3 * y / 2 / (k5 + k6);
  170. break;
  171. case 'la_dr_wa': // 全输 和局 全赢
  172. z = k3 * y / (k5 + k6);
  173. break;
  174. case 'la_lh_wa': // 全输 半输 全赢
  175. z = (k3 + k4 / 2) * y / (k5 + k6);
  176. break;
  177. case 'lh_dr_wa': // 半输 和局 全赢
  178. z = (k3 * y - k2 * x / 2) / (k5 + k6);
  179. break;
  180. case 'lh_lh_wa': // 半输 半输 全赢
  181. z = ((k3 + k4/2) * y - k2 * x / 2) / (k5 + k6);
  182. break;
  183. case 'la_la_wa': // 全输 全输 全赢
  184. z = (k3 + k4) * y / (k5 + k6);
  185. break;
  186. default:
  187. z = 0;
  188. }
  189. if (innerIndex == 1) {
  190. const scale = innerDefaultAmount / y;
  191. x = x * scale;
  192. y = innerDefaultAmount;
  193. z = z * scale;
  194. }
  195. else if (innerIndex == 2) {
  196. const scale = innerDefaultAmount / z;
  197. x = x * scale;
  198. y = y * scale;
  199. z = innerDefaultAmount;
  200. }
  201. return {
  202. gold_side_a: x,
  203. gold_side_b: fixFloat(y),
  204. gold_side_c: fixFloat(z),
  205. odds_side_a: a,
  206. odds_side_b: b,
  207. odds_side_c: c,
  208. };
  209. }
  210. const eventSolutions = (oddsInfo, oddsOption) => {
  211. const { innerDefaultAmount } = SETTING;
  212. const goldsInfo = triangleGoldCalc(oddsInfo, oddsOption);
  213. if (!goldsInfo) {
  214. return;
  215. }
  216. const profitInfo = triangleProfitCalc(goldsInfo, oddsOption);
  217. const { odds_side_a, odds_side_b, odds_side_c } = goldsInfo;
  218. const { win_side_a, win_side_b, win_side_c, win_average } = profitInfo;
  219. return {
  220. odds_side_a,
  221. odds_side_b,
  222. odds_side_c,
  223. win_side_a, win_side_b, win_side_c,
  224. win_average,
  225. rebate_side_a: oddsOption.rebateA,
  226. rebate_side_b: oddsOption.rebateB,
  227. rebate_side_c: oddsOption.rebateC,
  228. cross_type: oddsOption.crossType,
  229. inner_index: oddsOption.innerIndex,
  230. inner_base: innerDefaultAmount,
  231. }
  232. }
  233. /**
  234. * 盘口排序
  235. */
  236. const priority = { ps: 1, ob: 2, hg: 3 };
  237. const sortCpr = (cpr) => {
  238. const temp = [...cpr];
  239. temp.sort((a, b) => priority[a.p] - priority[b.p]);
  240. return temp;
  241. }
  242. /**
  243. * 添加返佣
  244. */
  245. const attachRebate = (ior) => {
  246. const { innerRebateRatio, obRebateRatio, hgRebateRatio } = SETTING;
  247. const { p } = ior;
  248. let rebate = 0;
  249. if (p == 'ps') {
  250. rebate = innerRebateRatio;
  251. }
  252. else if (p == 'ob') {
  253. rebate = obRebateRatio;
  254. }
  255. else if (p == 'hg') {
  256. rebate = hgRebateRatio;
  257. }
  258. return { ...ior, r: rebate };
  259. }
  260. const eventsCombination = (passableEvents, setting) => {
  261. Object.keys(setting).forEach(key => {
  262. if (key in SETTING && SETTING[key] !== setting[key]) {
  263. SETTING[key] = setting[key];
  264. Logs.out(`setting ${key} changed to ${setting[key]}`);
  265. }
  266. });
  267. const solutions = [];
  268. passableEvents.forEach(events => {
  269. const { odds, info } = events;
  270. Object.keys(IOR_KEYS_MAP).forEach(iorGroup => {
  271. const rules = IOR_KEYS_MAP[iorGroup];
  272. const optimalSelections = getOptimalSelections(odds, rules);
  273. optimalSelections.forEach(selection => {
  274. const { rule, iors, index } = selection;
  275. const [, , , crossType] = rule;
  276. const oddsSideA = attachRebate(iors[0]);
  277. const oddsSideB = attachRebate(iors[1]);
  278. const oddsSideC = attachRebate(iors[2]);
  279. const innerIndex = iors.findIndex(item => item.p == 'ps');
  280. if (!oddsSideA || !oddsSideB || !oddsSideC) {
  281. return;
  282. }
  283. const cpr = [ oddsSideA, oddsSideB, oddsSideC ];
  284. const oddsInfo = {
  285. odds_side_a: fixFloat(oddsSideA.v - 1),
  286. odds_side_b: fixFloat(oddsSideB.v - 1),
  287. odds_side_c: fixFloat(oddsSideC.v - 1),
  288. };
  289. const oddsOption = {
  290. crossType, innerIndex,
  291. rebateA: parseFloat((oddsSideA.r / 100).toFixed(4)),
  292. rebateB: parseFloat((oddsSideB.r / 100).toFixed(4)),
  293. rebateC: parseFloat((oddsSideC.r / 100).toFixed(4)),
  294. };
  295. const sol = eventSolutions(oddsInfo, oddsOption);
  296. if (sol?.win_average > SETTING.minProfitAmount) {
  297. const id = info.id;
  298. const sortedCpr = sortCpr(cpr);
  299. const keys = sortedCpr.map(item => `${item.k}`).join('_');
  300. const sid = crypto.createHash('sha1').update(`${id}_${keys}`).digest('hex');
  301. const crpGroup = `${id}_${sortedCpr[0].k}`;
  302. const timestamp = Date.now();
  303. solutions.push({sid, sol, cpr, info, group: crpGroup, rule: `${iorGroup}:${index}`, timestamp});
  304. }
  305. });
  306. });
  307. });
  308. return solutions.sort((a, b) => {
  309. return b.sol.win_average - a.sol.win_average;
  310. });
  311. // return Object.values(solutions).map(item => {
  312. // return item.sort((a, b) => {
  313. // return b.sol.win_average - a.sol.win_average;
  314. // })
  315. // .slice(0, 2);
  316. // })
  317. // .sort((a, b) => {
  318. // return b[0].sol.win_average - a[0].sol.win_average;
  319. // });
  320. }
  321. module.exports = { eventsCombination };