trangleCalc.js 7.0 KB

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  1. const Logs = require('../libs/logs');
  2. const IOR_KEYS_MAP = require('./iorKeys');
  3. const SETTING = {
  4. innerDefaultAmount: 10000,
  5. minProfitAmount: 0,
  6. innerRebateRatio: 0,
  7. }
  8. /**
  9. * 筛选最优赔率
  10. */
  11. function getOptimalSelections(data, combos) {
  12. const results = [];
  13. combos.forEach((rule, index) => {
  14. let validOptions = [];
  15. for (let i = 0; i < 3; i++) {
  16. const innerIndex = i;
  17. const selection = [];
  18. let isValid = true;
  19. for (let j = 0; j < 3; j++) {
  20. const key = rule[j];
  21. const item = data[key];
  22. if (!item) {
  23. isValid = false;
  24. break;
  25. }
  26. if (j === innerIndex) {
  27. if (!('ps' in item)) {
  28. isValid = false;
  29. break;
  30. }
  31. selection.push({
  32. k: key,
  33. p: 'ps',
  34. v: item.ps,
  35. o: item,
  36. });
  37. }
  38. else {
  39. const candidates = ['ob', 'hg'].filter((k) => k in item);
  40. if (candidates.length === 0) {
  41. isValid = false;
  42. break;
  43. }
  44. const best = candidates.reduce((a, b) => item[a] > item[b] ? a : b);
  45. selection.push({
  46. k: key,
  47. p: best,
  48. v: item[best],
  49. o: item,
  50. });
  51. }
  52. }
  53. if (isValid) {
  54. validOptions.push(selection);
  55. }
  56. }
  57. if (validOptions.length > 0) {
  58. const iors = validOptions.reduce((a, b) => {
  59. const sumA = a.reduce((sum, x) => sum + x.v, 0);
  60. const sumB = b.reduce((sum, x) => sum + x.v, 0);
  61. return sumA > sumB ? a : b;
  62. });
  63. results.push({ rule, iors, index });
  64. }
  65. });
  66. return results;
  67. }
  68. /**
  69. * 精确浮点数字
  70. * @param {number} number
  71. * @param {number} x
  72. * @returns {number}
  73. */
  74. const fixFloat = (number, x=2) => {
  75. return parseFloat(number.toFixed(x));
  76. }
  77. /**
  78. * 计算盈利
  79. */
  80. const triangleProfitCalc = (goldsInfo, oddsOption) => {
  81. const { innerRebateRatio } = SETTING;
  82. const {
  83. gold_side_a: x,
  84. gold_side_b: y,
  85. gold_side_m: z,
  86. odds_side_a: a,
  87. odds_side_b: b,
  88. odds_side_m: c
  89. } = goldsInfo;
  90. const { crossType, innerIndex } = oddsOption;
  91. /**
  92. * crossType:
  93. * la: 全输
  94. * wa: 全赢
  95. * lh: 半输
  96. * wh: 半赢
  97. * dr: 和局
  98. * la_wh_wa, la_dr_wa, la_lh_wa, lh_dr_wa, lh_lh_wa, la_la_wa
  99. */
  100. let inner_rebate = 0;
  101. if (innerIndex == 0) {
  102. inner_rebate = x * innerRebateRatio;
  103. }
  104. else if (innerIndex == 1) {
  105. inner_rebate = y * innerRebateRatio;
  106. }
  107. else if (innerIndex == 2) {
  108. inner_rebate = z * innerRebateRatio;
  109. }
  110. let win_side_a = 0, win_side_b = 0, win_side_m = 0;
  111. win_side_a = a * x - y - z;
  112. win_side_b = b * y - x - z;
  113. switch (crossType) {
  114. case 'la_wh_wa': // 全输 半赢 全赢
  115. win_side_m = c*z - x + b*y/2;
  116. break;
  117. case 'la_dr_wa': // 全输 和局 全赢
  118. win_side_m = c*z - x;
  119. break;
  120. case 'la_lh_wa': // 全输 半输 全赢
  121. win_side_m = c*z - x - y/2;
  122. break;
  123. case 'lh_dr_wa': // 半输 和局 全赢
  124. win_side_m = c*z - x/2;
  125. break;
  126. case 'lh_lh_wa': // 半输 半输 全赢
  127. win_side_m = c*z - x/2 - y/2;
  128. break;
  129. case 'la_la_wa': // 全输 全输 全赢
  130. win_side_m = c*z - x - y;
  131. break;
  132. }
  133. win_side_a = fixFloat(win_side_a + inner_rebate);
  134. win_side_b = fixFloat(win_side_b + inner_rebate);
  135. win_side_m = fixFloat(win_side_m + inner_rebate);
  136. const win_average = fixFloat((win_side_a + win_side_b + win_side_m) / 3);
  137. return { win_side_a, win_side_b, win_side_m, win_average }
  138. }
  139. const triangleGoldCalc = (oddsInfo, oddsOption) => {
  140. const { innerDefaultAmount } = SETTING;
  141. const { odds_side_a: a, odds_side_b: b, odds_side_m: c } = oddsInfo;
  142. if (!a || !b || !c) {
  143. return;
  144. }
  145. const { crossType, innerIndex } = oddsOption;
  146. let x = innerDefaultAmount;
  147. let y = (a + 1) * x / (b + 1);
  148. let z;
  149. switch (crossType) {
  150. case 'la_wh_wa': // 全输 半赢 全赢
  151. z = b * y / 2 / (c + 1);
  152. break;
  153. case 'la_dr_wa': // 全输 和局 全赢
  154. z = b * y / (c + 1);
  155. break;
  156. case 'la_lh_wa': // 全输 半输 全赢
  157. z = (2 * b + 1) * y / 2 / (c + 1);
  158. break;
  159. case 'lh_dr_wa': // 半输 和局 全赢
  160. z = (b * y - x / 2) / (c + 1);
  161. break;
  162. case 'lh_lh_wa': // 半输 半输 全赢
  163. z = (b * y + y / 2 - x / 2) / (c + 1);
  164. break;
  165. case 'la_la_wa': // 全输 全输 全赢
  166. z = (b + 1) * y / (c + 1);
  167. break;
  168. default:
  169. z = 0;
  170. }
  171. if (innerIndex == 1) {
  172. const scale = innerDefaultAmount / y;
  173. x = x * scale;
  174. y = innerDefaultAmount;
  175. z = z * scale;
  176. }
  177. else if (innerIndex == 2) {
  178. const scale = innerDefaultAmount / z;
  179. x = x * scale;
  180. y = y * scale;
  181. z = innerDefaultAmount;
  182. }
  183. return {
  184. gold_side_a: x,
  185. gold_side_b: fixFloat(y),
  186. gold_side_m: fixFloat(z),
  187. odds_side_a: a,
  188. odds_side_b: b,
  189. odds_side_m: c,
  190. };
  191. }
  192. const eventSolutions = (oddsInfo, oddsOption) => {
  193. const { innerDefaultAmount } = SETTING;
  194. const goldsInfo = triangleGoldCalc(oddsInfo, oddsOption);
  195. if (!goldsInfo) {
  196. return;
  197. }
  198. const profitInfo = triangleProfitCalc(goldsInfo, oddsOption);
  199. const { odds_side_a, odds_side_b, odds_side_m } = goldsInfo;
  200. const { win_average } = profitInfo;
  201. return {
  202. odds_side_a,
  203. odds_side_b,
  204. odds_side_m,
  205. win_average,
  206. cross_type: oddsOption.crossType,
  207. inner_index: oddsOption.innerIndex,
  208. inner_base: innerDefaultAmount,
  209. }
  210. }
  211. const eventsCombination = (passableEvents, setting) => {
  212. Object.keys(setting).forEach(key => {
  213. if (key in SETTING && SETTING[key] !== setting[key]) {
  214. SETTING[key] = setting[key];
  215. Logs.out(`setting ${key} changed to ${setting[key]}`);
  216. }
  217. });
  218. const solutions = [];
  219. passableEvents.forEach(events => {
  220. const { odds, info } = events;
  221. Object.keys(IOR_KEYS_MAP).forEach(group => {
  222. const rules = IOR_KEYS_MAP[group];
  223. const optimalSelections = getOptimalSelections(odds, rules);
  224. optimalSelections.forEach(selection => {
  225. const { rule, iors, index } = selection;
  226. const [, , , crossType] = rule;
  227. const oddsSideA = iors[0];
  228. const oddsSideB = iors[1];
  229. const oddsSideM = iors[2];
  230. const innerIndex = iors.findIndex(item => item.p == 'ps');
  231. if (!oddsSideA || !oddsSideB || !oddsSideM) {
  232. return;
  233. }
  234. const cpr = [ oddsSideA, oddsSideB, oddsSideM ];
  235. const oddsInfo = {
  236. odds_side_a: fixFloat(oddsSideA.v - 1),
  237. odds_side_b: fixFloat(oddsSideB.v - 1),
  238. odds_side_m: fixFloat(oddsSideM.v - 1)
  239. };
  240. const oddsOption = { crossType, innerIndex };
  241. const sol = eventSolutions(oddsInfo, oddsOption);
  242. if (sol?.win_average > SETTING.minProfitAmount) {
  243. const id = info.id;
  244. const keys = cpr.map(item => `${item.k}`).join('_');
  245. const sid = `${id}_${keys}`;
  246. const timestamp = Date.now();
  247. solutions.push({sid, sol, cpr, info, rule: `${group}:${index}`, timestamp});
  248. }
  249. });
  250. });
  251. });
  252. return solutions;
  253. }
  254. module.exports = { eventsCombination };