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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, initial-scale=1">
  6. <title>Anim Studio · 动画资源库</title>
  7. <style>
  8. :root{
  9. --bg:#1b1430; --panel:#241a3d; --card:#2c2150; --line:#3d2f63;
  10. --accent:#ff7eb6; --accent2:#7ee8ff; --text:#f3eefb; --muted:#a99ccb;
  11. }
  12. *{box-sizing:border-box}
  13. body{margin:0;font-family:-apple-system,"PingFang SC","Microsoft YaHei",sans-serif;
  14. background:linear-gradient(160deg,#1b1430,#2a1b45);color:var(--text);min-height:100vh}
  15. header{padding:18px 24px;border-bottom:1px solid var(--line);display:flex;
  16. align-items:center;gap:14px}
  17. header h1{font-size:20px;margin:0}
  18. header .sub{color:var(--muted);font-size:13px}
  19. .wrap{max-width:1180px;margin:0 auto;padding:20px 24px 60px}
  20. details.gen{background:var(--panel);border:1px solid var(--line);border-radius:14px;
  21. padding:0 18px;margin-bottom:22px}
  22. details.gen summary{cursor:pointer;padding:16px 0;font-weight:600;font-size:15px;
  23. list-style:none}
  24. details.gen summary::-webkit-details-marker{display:none}
  25. .gen-grid{display:grid;grid-template-columns:320px 1fr;gap:18px;padding:0 0 18px}
  26. .workflow-grid{display:grid;grid-template-columns:repeat(4,minmax(150px,1fr));gap:12px;padding:0 0 18px}
  27. .workflow-actions{display:flex;align-items:center;gap:10px;flex-wrap:wrap;padding:0 0 18px}
  28. .workflow-note{color:var(--muted);font-size:12px;line-height:1.5}
  29. .field{margin-bottom:10px}
  30. .field label{display:block;font-size:12px;color:var(--muted);margin-bottom:4px}
  31. .field input,.field select,textarea{width:100%;background:#160f29;color:var(--text);
  32. border:1px solid var(--line);border-radius:8px;padding:9px 10px;font-size:13px}
  33. .field input[type="checkbox"]{width:auto;margin-right:6px;vertical-align:-1px}
  34. textarea{font-family:ui-monospace,Menlo,monospace;min-height:300px;resize:vertical;line-height:1.45}
  35. button{background:linear-gradient(90deg,var(--accent),#ff9d6e);color:#2a0f23;border:none;
  36. border-radius:9px;padding:10px 18px;font-weight:700;cursor:pointer;font-size:14px}
  37. button.ghost{background:#2c2150;color:var(--text);border:1px solid var(--line);font-weight:600}
  38. button:disabled{opacity:.5;cursor:default}
  39. .log{white-space:pre-wrap;background:#0f0a1e;border:1px solid var(--line);border-radius:8px;
  40. padding:10px;font-family:ui-monospace,monospace;font-size:12px;color:#bfe;max-height:160px;
  41. overflow:auto;margin-top:10px}
  42. .tabs{display:flex;gap:8px;margin:6px 0 18px}
  43. .tabs button{background:#241a3d;color:var(--muted);border:1px solid var(--line)}
  44. .tabs button.active{background:var(--accent);color:#2a0f23}
  45. .toolbar{display:flex;align-items:center;gap:12px;margin-bottom:14px;flex-wrap:wrap}
  46. .toolbar select{background:#160f29;color:var(--text);border:1px solid var(--line);
  47. border-radius:8px;padding:7px 10px;font-size:13px}
  48. .count{color:var(--muted);font-size:13px}
  49. .grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(230px,1fr));gap:16px}
  50. .card{background:var(--card);border:1px solid var(--line);border-radius:14px;padding:14px;
  51. display:flex;flex-direction:column;gap:10px}
  52. .card.missing{border-style:dashed;background:#241a3d}
  53. .card.running{border-color:var(--accent2);box-shadow:0 0 0 1px rgba(126,232,255,.35),0 0 18px rgba(126,232,255,.18)}
  54. .task-head{display:flex;align-items:flex-start;justify-content:space-between;gap:10px}
  55. .task-status{border-radius:20px;padding:2px 9px;font-size:11px;white-space:nowrap;border:1px solid var(--line)}
  56. .task-status.done{color:#96ffce;background:#10291f}
  57. .task-status.missing{color:#ffd0df;background:#3d1830}
  58. .task-status.running{color:#7ee8ff;background:#112d3a}
  59. .task-prompt{max-height:94px;overflow:auto;background:#160f29;border:1px solid var(--line);
  60. border-radius:8px;padding:8px;color:#cfc4ec;font-size:11px;line-height:1.45;white-space:pre-wrap}
  61. .placeholder{width:82%;height:82%;border:1px dashed #6b5c92;border-radius:12px;display:flex;
  62. align-items:center;justify-content:center;text-align:center;color:var(--muted);font-size:13px;padding:14px}
  63. .stage{height:200px;border-radius:10px;background:
  64. repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;
  65. display:flex;align-items:flex-end;justify-content:center;overflow:hidden;position:relative}
  66. .stage.clickable{cursor:pointer}
  67. .stage img{max-height:88%;max-width:88%;transform-origin:50% 100%;will-change:transform;
  68. filter:drop-shadow(0 6px 10px rgba(0,0,0,.35))}
  69. .stage canvas{position:absolute;inset:0;width:100%;height:100%}
  70. .name{font-weight:700;font-size:15px}
  71. .meta{color:var(--muted);font-size:12px;line-height:1.5}
  72. .row{display:flex;gap:8px;align-items:center}
  73. .row select{flex:1;background:#160f29;color:var(--text);border:1px solid var(--line);
  74. border-radius:7px;padding:6px 8px;font-size:12px}
  75. .pill{display:inline-block;background:#160f29;border:1px solid var(--line);border-radius:20px;
  76. padding:2px 10px;font-size:11px;color:var(--accent2)}
  77. .art-img{max-width:100%;max-height:180px;object-fit:contain}
  78. .demo-box{width:84px;height:84px;border-radius:14px;
  79. background:linear-gradient(135deg,var(--accent),var(--accent2));margin:auto;
  80. display:flex;align-items:center;justify-content:center;font-weight:800;color:#241a3d;font-size:22px}
  81. .empty{color:var(--muted);text-align:center;padding:50px;border:1px dashed var(--line);border-radius:14px}
  82. .modal{position:fixed;inset:0;background:rgba(8,5,18,.78);display:none;align-items:center;
  83. justify-content:center;padding:28px;z-index:20}
  84. .modal.open{display:flex}
  85. .modal-panel{width:min(980px,96vw);max-height:92vh;overflow:auto;background:var(--panel);
  86. border:1px solid var(--line);border-radius:14px;padding:18px}
  87. .modal-head{display:flex;align-items:center;justify-content:space-between;gap:12px;margin-bottom:14px}
  88. .modal-head h3{margin:0;font-size:18px}
  89. .parts-grid{display:grid;grid-template-columns:1fr 1fr;gap:16px}
  90. .parts-box{background:#160f29;border:1px solid var(--line);border-radius:10px;padding:12px}
  91. .parts-box img{width:100%;max-height:520px;object-fit:contain;
  92. background:repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;border-radius:8px}
  93. .parts-list{grid-column:1/-1;display:grid;grid-template-columns:repeat(auto-fill,minmax(120px,1fr));gap:10px}
  94. .part-card{background:#160f29;border:1px solid var(--line);border-radius:9px;padding:8px;min-width:0}
  95. .part-card img{width:100%;height:92px;object-fit:contain;background:
  96. repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/18px 18px;border-radius:7px}
  97. .part-card .meta{white-space:nowrap;overflow:hidden;text-overflow:ellipsis;margin-top:5px}
  98. code{background:#160f29;padding:1px 6px;border-radius:5px;font-size:12px}
  99. a{color:var(--accent2)}
  100. @media(max-width:760px){.parts-grid{grid-template-columns:1fr}}
  101. </style>
  102. </head>
  103. <body>
  104. <header>
  105. <h1>🍬 Anim Studio</h1>
  106. <span class="sub">动画资源库 · 角色 / 特效 / 动效 可视化预览</span>
  107. </header>
  108. <div class="wrap">
  109. <details class="gen" id="workflowPanel" open>
  110. <summary>▸ AI 游戏方案(创意 + 风格 + 玩法 → manifest)</summary>
  111. <div class="field"><label>创意简报(可填一句话,也可以写完整需求)</label>
  112. <textarea id="creativeBrief" style="min-height:92px" placeholder="例:做一个竖屏海盗金币 slot,参考糖果传奇那种明亮可爱的反馈,但主题是热带宝藏。核心钩子是金币 Hold & Win,整体要轻松、亮、适合移动端。"></textarea></div>
  113. <div class="workflow-grid">
  114. <div class="field"><label>参考图 / 网址链接(一行一个)</label>
  115. <textarea id="creativeRefs" style="min-height:92px" placeholder="https://...\n也可以写:本地截图文件名、参考页面链接、竞品链接"></textarea></div>
  116. <div class="field"><label>上传参考图 / 截图(最多 4 张)</label>
  117. <input id="creativeImageFiles" type="file" accept="image/*" multiple>
  118. <div class="workflow-note" id="creativeImageMsg">上传图会先由视觉模型提炼风格,再生成 manifest。</div></div>
  119. <div class="field"><label>希望参考的风格点</label>
  120. <textarea id="creativeStyleNotes" style="min-height:92px" placeholder="按钮质感、颜色、角色比例、背景气氛、UI 密度等"></textarea></div>
  121. <div class="field"><label>必须避免</label>
  122. <textarea id="creativeAvoidNotes" style="min-height:92px" placeholder="不要照抄 logo / IP / 角色;不要暗黑;不要复杂文字"></textarea></div>
  123. <div>
  124. <div class="field"><label>文字模型</label>
  125. <input id="textModel" value="gpt-5.4-mini"></div>
  126. <button class="ghost" id="aiWorkflowBtn">AI 生成完整游戏方案</button>
  127. <div class="workflow-note" id="aiWorkflowMsg">先生成统一方案,再微调玩法和图片资源。</div>
  128. </div>
  129. </div>
  130. <div class="log" id="gamePlanView" style="display:none;max-height:260px"></div>
  131. <div class="workflow-grid">
  132. <div class="field"><label>游戏代号</label>
  133. <input id="wfGameId" value="jelly-candy-slot"></div>
  134. <div class="field"><label>游戏标题</label>
  135. <input id="wfTitle" value="Jelly Candy Slot"></div>
  136. <div class="field"><label>主题</label>
  137. <select id="wfTheme">
  138. <option value="jelly">果冻糖果</option>
  139. <option value="fruit">水果乐园</option>
  140. <option value="egypt">埃及宝藏</option>
  141. <option value="pirate">海盗金币</option>
  142. <option value="pirate_jelly">海盗糖果</option>
  143. <option value="cyber">霓虹赛博</option>
  144. </select></div>
  145. <div class="field"><label>基础玩法</label>
  146. <select id="wfReelMode">
  147. <option value="ways">Ways 5×3</option>
  148. <option value="paylines">固定赔线 5×3</option>
  149. <option value="megaways">Megaways 6轴</option>
  150. <option value="cluster">Cluster Pays 6×5</option>
  151. </select></div>
  152. <div class="field"><label>波动风格</label>
  153. <select id="wfVolatility">
  154. <option value="medium">中波动</option>
  155. <option value="low">低波动</option>
  156. <option value="high">高波动</option>
  157. </select></div>
  158. <div class="field"><label>目标 RTP(%)</label>
  159. <input id="wfTargetRtp" type="number" value="96" min="50" max="99.5" step="0.1"></div>
  160. <div class="field"><label><input type="checkbox" id="wfEnableMathModel" checked> 生成赔率和触发概率数学模型</label></div>
  161. <div class="field"><label>角色/符号数量</label>
  162. <select id="wfCharacterCount">
  163. <option>10</option><option>8</option><option>12</option><option>6</option>
  164. </select></div>
  165. <div class="field"><label>UI 资产范围</label>
  166. <select id="wfUiCompleteness">
  167. <option value="full">完整</option>
  168. <option value="basic">基础</option>
  169. </select></div>
  170. <div class="field"><label>反馈强度</label>
  171. <select id="wfFeedbackIntensity">
  172. <option value="standard">标准</option>
  173. <option value="quiet">克制</option>
  174. <option value="loud">夸张</option>
  175. </select></div>
  176. <div class="field"><label><input type="checkbox" id="wfEnableBoss" checked> 生成关主大魔王</label></div>
  177. <div class="field"><label>关主表现</label>
  178. <select id="wfBossPresence">
  179. <option value="full">完整:待机/撒币/裂开/踩踏</option>
  180. <option value="standard">标准:输赢反应</option>
  181. <option value="light">轻量:只做待机和输赢</option>
  182. </select></div>
  183. <div class="field"><label>初始金币</label>
  184. <input id="wfStartingBalance" type="number" value="5000" min="100" step="100"></div>
  185. <div class="field"><label>默认下注</label>
  186. <input id="wfDefaultBet" type="number" value="50" min="1" step="10"></div>
  187. <div class="field"><label>免费旋转次数</label>
  188. <input id="wfFreeSpinCount" type="number" value="8" min="3" max="30"></div>
  189. <div class="field"><label>最大连锁次数</label>
  190. <input id="wfMaxCascades" type="number" value="6" min="1" max="20"></div>
  191. <div class="field"><label><input type="checkbox" id="wfCascades" checked> Cascades 连锁下落</label></div>
  192. <div class="field"><label><input type="checkbox" id="wfFreeSpins" checked> Scatter Free Spins</label></div>
  193. <div class="field"><label><input type="checkbox" id="wfWilds" checked> Wild 符号</label></div>
  194. <div class="field"><label><input type="checkbox" id="wfHoldWin"> Hold & Win</label></div>
  195. <div class="field"><label><input type="checkbox" id="wfMultipliers"> 连锁倍数</label></div>
  196. </div>
  197. <div class="workflow-actions">
  198. <button id="buildWorkflowBtn">生成玩法配置和 manifest</button>
  199. <button class="ghost" id="openGenBtn">打开生成面板</button>
  200. <span class="workflow-note" id="workflowMsg">先生成 manifest,再点下方“开始生成”。</span>
  201. </div>
  202. </details>
  203. <details class="gen" id="genPanel" open>
  204. <summary>▸ 生成图片资源(填 key,点开始)</summary>
  205. <div class="gen-grid">
  206. <div>
  207. <div class="field"><label>接口协议(厂商)</label>
  208. <select id="provider"><option>OpenAI 兼容接口</option></select></div>
  209. <div class="field"><label>API Key</label>
  210. <input id="apiKey" type="password" placeholder="已内置,留空即可;临时换 key 时再填写"></div>
  211. <div class="field"><label>Base URL</label>
  212. <input id="baseUrl" value="https://x.long.bid/v1"></div>
  213. <div class="field"><label>模型名(真正发给 API 的,按你的填)</label>
  214. <input id="model" value="gpt-image-2"></div>
  215. <div class="field"><label>尺寸</label>
  216. <select id="size"><option>1024x1024</option><option>1024x1536</option><option>1536x1024</option></select></div>
  217. <button id="startBtn">▶ 开始生成</button>
  218. <div class="log" id="log" style="display:none"></div>
  219. </div>
  220. <div class="field"><label>animation_manifest.json</label>
  221. <textarea id="manifest"></textarea></div>
  222. </div>
  223. </details>
  224. <div class="toolbar">
  225. <span class="meta">资源库(game):</span>
  226. <select id="gameSel"></select>
  227. <button class="ghost" id="reloadBtn">↻ 刷新</button>
  228. <button id="retryMissingBtn">批量补生成缺失项</button>
  229. <button class="ghost" id="openFolderBtn">📂 打开素材目录</button>
  230. <button id="exportBtn">📦 导出 Cocos 整合包</button>
  231. <button class="ghost" id="deleteBtn">🗑 删除该资源库</button>
  232. <span class="count" id="opMsg"></span>
  233. </div>
  234. <div class="tabs">
  235. <button data-tab="chars" class="active">角色库</button>
  236. <button data-tab="art">UI 美术</button>
  237. <button data-tab="vfx">特效库</button>
  238. <button data-tab="ui">动效库</button>
  239. </div>
  240. <div id="view"></div>
  241. </div>
  242. <div class="modal" id="partsModal">
  243. <div class="modal-panel">
  244. <div class="modal-head">
  245. <h3 id="partsTitle">拆件预览</h3>
  246. <button class="ghost" id="partsClose">关闭</button>
  247. </div>
  248. <div class="parts-grid">
  249. <div class="parts-box">
  250. <div class="name">完整预览</div>
  251. <img id="partsPreview" alt="完整预览">
  252. </div>
  253. <div class="parts-box">
  254. <div class="name">拆件图 / Atlas</div>
  255. <img id="partsAtlas" alt="拆件图">
  256. </div>
  257. <div class="parts-box" style="grid-column:1/-1">
  258. <div class="name">单独拆件 PNG</div>
  259. <div class="meta" id="partsCount"></div>
  260. <div class="parts-list" id="partsList"></div>
  261. </div>
  262. </div>
  263. </div>
  264. </div>
  265. <script>
  266. const $ = s => document.querySelector(s);
  267. let LIB = {characters:[],vfx:[],ui:[]}, ASSET="", ASSET_VER=Date.now(), TAB="chars";
  268. const animTargets = []; // {el, anim, start}
  269. const ACTIVE_TASKS = new Set();
  270. const esc = s => String(s ?? '').replace(/[&<>"']/g, m => ({'&':'&amp;','<':'&lt;','>':'&gt;','"':'&quot;',"'":'&#39;'}[m]));
  271. const tasksFor = kind => ((LIB.tasks&&LIB.tasks[kind]) || []);
  272. const assetUrl = path => ASSET + path + (path.includes('?')?'&':'?') + 'v=' + ASSET_VER;
  273. const taskKey = (kind,id) => `${kind}:${id}`;
  274. function missingTasks(){
  275. return ['characters','ui_art','vfx','ui'].flatMap(kind => tasksFor(kind)
  276. .filter(t=>t.status!=='done').map(t=>({kind,id:t.id})));
  277. }
  278. function markTasksRunning(items, running=true){
  279. items.forEach(t=>running?ACTIVE_TASKS.add(taskKey(t.kind,t.id)):ACTIVE_TASKS.delete(taskKey(t.kind,t.id)));
  280. }
  281. function openPartsModal(c, t){
  282. $('#partsTitle').textContent = `${t.chineseName} · 拆件检查`;
  283. $('#partsPreview').src = assetUrl(c.preview || c.png);
  284. $('#partsAtlas').src = assetUrl(c.png);
  285. const parts = c.parts || [];
  286. $('#partsCount').textContent = parts.length ? `已拆出 ${parts.length} 个单独 PNG,可逐个检查。` : '没有单独拆件 PNG;请重新生成该关主。';
  287. $('#partsList').innerHTML = parts.length
  288. ? parts.map(p=>`<div class="part-card"><img src="${assetUrl(p.file)}" alt="${esc(p.id)}"><div class="meta">${esc(p.id)} · ${esc(p.w||'?')}×${esc(p.h||'?')}</div></div>`).join('')
  289. : '<div class="empty">缺少单独拆件文件。</div>';
  290. $('#partsModal').classList.add('open');
  291. }
  292. function syncRunningWithLibrary(){
  293. for(const key of [...ACTIVE_TASKS]){
  294. const [kind,id] = key.split(':');
  295. const row = tasksFor(kind).find(t=>t.id===id);
  296. if(row && row.status==='done') ACTIVE_TASKS.delete(key);
  297. }
  298. }
  299. // ---------- 拉取默认 manifest & 资源库 ----------
  300. async function loadManifest(){
  301. try{ const t = await (await fetch('/api/manifest')).text(); $('#manifest').value = t; }catch(e){}
  302. }
  303. async function loadLibrary(game, opts={}){
  304. const url = '/api/library' + (game?('?game='+encodeURIComponent(game)):'');
  305. const lib = await (await fetch(url)).json();
  306. LIB = lib; ASSET = lib.assetBase || ""; ASSET_VER = Date.now();
  307. syncRunningWithLibrary();
  308. const sel = $('#gameSel'); sel.innerHTML='';
  309. const games = [...(lib.games||[])];
  310. const pending = lib.game && !games.includes(lib.game);
  311. if(pending) games.push(lib.game);
  312. games.forEach(g=>{ const o=document.createElement('option');
  313. o.value=g;o.textContent=g+(pending&&g===lib.game?'(待生成)':''); if(g===lib.game)o.selected=true; sel.appendChild(o); });
  314. if(!games.length){ const o=document.createElement('option');o.textContent='(暂无)';sel.appendChild(o); }
  315. if(!opts.silent){
  316. if(pending) opMsg(`已载入 ${lib.game} 的 manifest,但还没有图片资源;点“开始生成”后才会进入资源库。`, false);
  317. if(lib.taskSummary && !pending){
  318. opMsg(`任务 ${lib.taskSummary.done}/${lib.taskSummary.total} 已完成,缺失 ${lib.taskSummary.missing} 个。`, lib.taskSummary.missing===0);
  319. }
  320. }
  321. $('#retryMissingBtn').disabled = !lib.taskSummary || !lib.taskSummary.missing || ACTIVE_TASKS.size>0;
  322. const boss = lib.slot_config && lib.slot_config.boss;
  323. if(boss && boss.enabled){
  324. const bossId = boss.id || 'boss_demon_lord';
  325. const hasBoss = (lib.characters||[]).some(c=>c.id===bossId);
  326. if(!hasBoss && !opts.silent) opMsg(`当前资源库缺少关主大魔王 ${bossId},在角色库任务卡片点“补生成 / 重试”即可继续。`, false);
  327. }
  328. render();
  329. }
  330. // ---------- 关键帧采样(与后端 spine 数据一致)----------
  331. const lerp=(a,b,t)=>a+(b-a)*t;
  332. function sample(keys,t,field){
  333. if(!keys||!keys.length) return field==='value'?0:1;
  334. if(t<=keys[0].time) return keys[0][field];
  335. for(let i=0;i<keys.length-1;i++){
  336. if(t>=keys[i].time && t<=keys[i+1].time){
  337. const f=(t-keys[i].time)/((keys[i+1].time-keys[i].time)||1);
  338. return lerp(keys[i][field],keys[i+1][field],f);
  339. }
  340. }
  341. return keys[keys.length-1][field];
  342. }
  343. function tick(now){
  344. for(const t of animTargets){
  345. if(!t.el.isConnected) continue;
  346. const a=t.anim; if(!a){continue;}
  347. const dur=a.duration||1; const time=((now-t.start)/1000)%dur;
  348. const sx=sample(a.scale,time,'x'), sy=sample(a.scale,time,'y');
  349. const rot=sample(a.rotate,time,'value');
  350. t.el.style.transform=`scaleX(${sx}) scaleY(${sy}) rotate(${(-rot).toFixed(2)}deg)`;
  351. }
  352. requestAnimationFrame(tick);
  353. }
  354. requestAnimationFrame(tick);
  355. // ---------- 渲染 ----------
  356. function render(){
  357. const v=$('#view'); v.innerHTML=''; animTargets.length=0;
  358. if(TAB==='chars') renderChars(v);
  359. if(TAB==='art') renderArt(v);
  360. if(TAB==='vfx') renderVfx(v);
  361. if(TAB==='ui') renderUi(v);
  362. }
  363. function renderChars(v){
  364. const list=tasksFor('characters');
  365. if(!list.length){ v.innerHTML='<div class="empty">还没有角色任务。先生成 manifest。</div>'; return; }
  366. const grid=document.createElement('div'); grid.className='grid';
  367. list.forEach(t=>{
  368. const c=t.asset||{};
  369. const done=t.status==='done' && c.png;
  370. const running=ACTIVE_TASKS.has(taskKey('characters',t.id));
  371. const animMap=c.animations||{};
  372. const anims=Object.keys(animMap);
  373. const displayImg = c.preview || c.png;
  374. const isParts = c.type==='spine_parts' || t.assetType==='spine_parts';
  375. const partCount = (c.parts || []).length;
  376. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  377. card.innerHTML=`
  378. <div class="stage ${done&&isParts?'clickable':''}">${done?`<img src="${assetUrl(displayImg)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  379. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  380. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  381. ${done&&anims.length?`<div class="row"><select>${anims.map(a=>`<option>${esc(a)}</option>`).join('')}</select></div>`:''}
  382. <div class="meta"><span class="pill">${esc(t.assetType||'spine')}</span> ${isParts?`<span class="pill">拆件 ${partCount}</span> `:''}${esc(t.use)}<br>
  383. 动作: ${esc((done?anims:t.animations||[]).join(', ')||'idle')}</div>
  384. ${done&&isParts?'<button class="ghost parts-btn">查看拆件图</button>':''}
  385. <div class="task-prompt">${esc(t.prompt||'')}</div>
  386. <button class="ghost retry-btn" data-kind="characters" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  387. if(done&&anims.length){
  388. const img=card.querySelector('img'), selA=card.querySelector('select');
  389. const tgt={el:img, anim:animMap[anims[0]], start:performance.now()};
  390. animTargets.push(tgt);
  391. selA.onchange=()=>{ tgt.anim=animMap[selA.value]; tgt.start=performance.now(); };
  392. }
  393. if(done&&isParts){
  394. card.querySelector('.stage').onclick=()=>openPartsModal(c,t);
  395. card.querySelector('.parts-btn').onclick=()=>openPartsModal(c,t);
  396. }
  397. grid.appendChild(card);
  398. });
  399. v.appendChild(grid);
  400. }
  401. function renderArt(v){
  402. const list=tasksFor('ui_art');
  403. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 美术任务。用工作流生成 manifest 后点「开始生成」。</div>'; return; }
  404. const grid=document.createElement('div'); grid.className='grid';
  405. list.forEach(t=>{
  406. const a=t.asset||{};
  407. const done=t.status==='done' && a.file;
  408. const running=ACTIVE_TASKS.has(taskKey('ui_art',t.id));
  409. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  410. card.innerHTML=`
  411. <div class="stage">${done?`<img class="art-img" src="${assetUrl(a.file)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  412. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  413. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  414. <div class="meta">${done?`${a.w}×${a.h}px · ${a.transparent?'透明素材':'整图背景'}`:`${esc(t.size||'')} · ${t.transparent?'透明素材':'整图背景'}`}<br>
  415. <span class="pill">ui_art</span> ${esc(t.use)}</div>
  416. <div class="task-prompt">${esc(t.prompt||'')}</div>
  417. <button class="ghost retry-btn" data-kind="ui_art" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  418. grid.appendChild(card);
  419. });
  420. v.appendChild(grid);
  421. }
  422. function renderVfx(v){
  423. const list=tasksFor('vfx');
  424. if(!list.length){ v.innerHTML='<div class="empty">还没有特效。</div>'; return; }
  425. const grid=document.createElement('div'); grid.className='grid';
  426. list.forEach(t=>{
  427. const x=t.asset||{};
  428. const done=t.status==='done' && x.config;
  429. const running=ACTIVE_TASKS.has(taskKey('vfx',t.id));
  430. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  431. card.innerHTML=`
  432. <div class="stage">${done?'<canvas></canvas>':`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  433. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  434. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  435. <div class="meta"><span class="pill">particle</span> ${done?`模板: ${esc(x.template)} · 发射率 ${x.config.emissionRate}/s · 寿命 ${x.config.life}s`:esc(t.use)}</div>
  436. <div class="task-prompt">${esc(t.prompt||'')}</div>
  437. <button class="ghost retry-btn" data-kind="vfx" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  438. grid.appendChild(card);
  439. if(done) startParticle(card.querySelector('canvas'), x.config);
  440. });
  441. v.appendChild(grid);
  442. }
  443. function startParticle(canvas, cfg){
  444. const dpr=window.devicePixelRatio||1;
  445. function resize(){ canvas.width=canvas.clientWidth*dpr; canvas.height=canvas.clientHeight*dpr; }
  446. setTimeout(resize,0); window.addEventListener('resize',resize);
  447. const ctx=canvas.getContext('2d');
  448. const ps=[]; let acc=0, last=performance.now();
  449. const sc=(cfg.startColor||[255,255,255,255]), ec=(cfg.endColor||[255,255,255,0]);
  450. const rand=(v)=>(Math.random()*2-1)*(v||0);
  451. function spawn(){
  452. const W=canvas.width,H=canvas.height;
  453. const cx=W/2+rand(cfg.posVarX)*dpr, cy=H*0.5+rand(cfg.posVarY)*dpr;
  454. const ang=((cfg.angle||90)+rand(cfg.angleVar))*Math.PI/180;
  455. const sp=((cfg.speed||100)+rand(cfg.speedVar))*dpr*0.5;
  456. ps.push({x:cx,y:cy,vx:Math.cos(ang)*sp,vy:-Math.sin(ang)*sp,
  457. life:(cfg.life||1)+rand(cfg.lifeVar),age:0,
  458. ss:(cfg.startSize||20),es:(cfg.endSize!=null?cfg.endSize:cfg.startSize||20)});
  459. }
  460. function loop(now){
  461. if(!canvas.isConnected) return;
  462. const dt=Math.min(0.05,(now-last)/1000); last=now;
  463. const W=canvas.width,H=canvas.height;
  464. acc+=(cfg.emissionRate||60)*dt;
  465. while(acc>=1 && ps.length<260){ acc-=1; spawn(); }
  466. ctx.clearRect(0,0,W,H); ctx.globalCompositeOperation='lighter';
  467. for(let i=ps.length-1;i>=0;i--){
  468. const p=ps[i]; p.age+=dt;
  469. if(p.age>=p.life){ ps.splice(i,1); continue; }
  470. p.vy+=(-(cfg.gravityY||0))*dpr*dt; p.vx+=(cfg.gravityX||0)*dpr*dt;
  471. p.x+=p.vx*dt; p.y+=p.vy*dt;
  472. const f=p.age/p.life;
  473. const r=Math.max(0.5,(p.ss+(p.es-p.ss)*f))*dpr/2;
  474. const cr=Math.round(lerp(sc[0],ec[0],f)),cg=Math.round(lerp(sc[1],ec[1],f)),cb=Math.round(lerp(sc[2],ec[2],f));
  475. const a=lerp((sc[3]??255),(ec[3]??0),f)/255;
  476. ctx.beginPath();ctx.fillStyle=`rgba(${cr},${cg},${cb},${a})`;
  477. ctx.arc(p.x,p.y,r,0,7);ctx.fill();
  478. }
  479. requestAnimationFrame(loop);
  480. }
  481. requestAnimationFrame(loop);
  482. }
  483. // ---------- UI tween 预览(JS 复刻,仅用于看效果)----------
  484. const EASE={
  485. cubicOut:t=>1-Math.pow(1-t,3),
  486. backOut:t=>{const c=1.7;return 1+(c+1)*Math.pow(t-1,3)+c*Math.pow(t-1,2);},
  487. elasticOut:t=>t===0?0:t===1?1:Math.pow(2,-10*t)*Math.sin((t*10-0.75)*(2*Math.PI/3))+1,
  488. sineInOut:t=>-(Math.cos(Math.PI*t)-1)/2,
  489. linear:t=>t,
  490. };
  491. function animate(dur,ease,fn){
  492. const s=performance.now();
  493. function step(now){const t=Math.min(1,(now-s)/(dur*1000));fn(EASE[ease](t));if(t<1)requestAnimationFrame(step);}
  494. requestAnimationFrame(step);
  495. }
  496. const TWEEN_DEMO={
  497. scale_bounce:(el)=>{animate(0.09,'linear',t=>el.style.transform=`scale(${1-0.1*t})`);
  498. setTimeout(()=>animate(0.12,'backOut',t=>el.style.transform=`scale(${0.9+0.15*t})`),90);
  499. setTimeout(()=>animate(0.08,'linear',t=>el.style.transform=`scale(${1.05-0.05*t})`),210);},
  500. elastic_in:(el)=>{el.style.opacity=1;animate(0.45,'elasticOut',t=>el.style.transform=`scale(${t})`);},
  501. fade_slide_in:(el)=>{animate(0.3,'cubicOut',t=>{el.style.opacity=t;el.style.transform=`translateY(${40*(1-t)}px)`;});},
  502. number_roll:(el)=>{el.dataset.role='num';animate(0.8,'cubicOut',t=>el.textContent=Math.floor(8888*t));},
  503. pulse:(el)=>{let on=true;el._pi&&clearInterval(el._pi);
  504. el._pi=setInterval(()=>{animate(0.6,'sineInOut',t=>el.style.transform=`scale(${on?1+0.06*t:1.06-0.06*t})`);on=!on;},620);},
  505. };
  506. function renderUi(v){
  507. const list=tasksFor('ui');
  508. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 动效。已生成的会编译进 <code>ui/TweenPresets.ts</code>。</div>'; return; }
  509. const grid=document.createElement('div'); grid.className='grid';
  510. list.forEach(t=>{
  511. const u=t.asset||{};
  512. const done=t.status==='done';
  513. const running=ACTIVE_TASKS.has(taskKey('ui',t.id));
  514. const preset=done?u.preset:t.prompt;
  515. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  516. card.innerHTML=`<div class="stage">${done?`<div class="demo-box">${preset==='number_roll'?'0':'UI'}</div>`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  517. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  518. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  519. <div class="meta"><span class="pill">tween</span> 预设: ${esc(preset)}<br>${esc(t.use)}</div>
  520. ${done?'<button class="ghost play-btn">▶ 播放</button>':''}
  521. <button class="ghost retry-btn" data-kind="ui" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  522. if(!done){ grid.appendChild(card); return; }
  523. const box=card.querySelector('.demo-box');
  524. card.querySelector('.play-btn').onclick=()=>{
  525. box.style.opacity=1;box.style.transform='';
  526. (TWEEN_DEMO[u.preset]||(()=>{}))(box);
  527. };
  528. grid.appendChild(card);
  529. });
  530. v.appendChild(grid);
  531. }
  532. // ---------- 事件 ----------
  533. document.querySelectorAll('.tabs button').forEach(b=>b.onclick=()=>{
  534. document.querySelectorAll('.tabs button').forEach(x=>x.classList.remove('active'));
  535. b.classList.add('active'); TAB=b.dataset.tab; render();
  536. });
  537. $('#view').addEventListener('click', async e=>{
  538. const btn=e.target.closest('.retry-btn');
  539. if(!btn) return;
  540. const game=$('#gameSel').value;
  541. if(!game||game==='(暂无)'){ opMsg('没有可重试的资源库',false); return; }
  542. const item={kind:btn.dataset.kind,id:btn.dataset.id};
  543. markTasksRunning([item], true);
  544. render();
  545. $('#retryMissingBtn').disabled=true;
  546. opMsg(`正在补生成 ${item.kind}/${item.id}…`);
  547. const log=$('#log'); log.style.display='block'; log.textContent=`补生成 ${btn.dataset.kind}/${btn.dataset.id} 任务创建中…`;
  548. try{
  549. const r=await fetch('/api/retry-task',{method:'POST',headers:{'Content-Type':'application/json'},
  550. body:JSON.stringify({
  551. game, kind:btn.dataset.kind, id:btn.dataset.id,
  552. provider:$('#provider').value, api_key:$('#apiKey').value,
  553. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  554. const d=await r.json();
  555. if(!d.ok || !d.jobId){
  556. log.textContent='❌ '+(d.error||'补生成失败');
  557. markTasksRunning([item], false); render();
  558. $('#retryMissingBtn').disabled=false;
  559. return;
  560. }
  561. await pollJob(d.jobId, log, btn, [item]);
  562. }catch(err){
  563. log.textContent='请求失败: '+err;
  564. markTasksRunning([item], false); render();
  565. $('#retryMissingBtn').disabled=false;
  566. }
  567. });
  568. $('#partsClose').onclick=()=>$('#partsModal').classList.remove('open');
  569. $('#partsModal').onclick=e=>{ if(e.target.id==='partsModal') $('#partsModal').classList.remove('open'); };
  570. $('#gameSel').onchange=e=>loadLibrary(e.target.value);
  571. function currentManifestGame(){
  572. try{ return JSON.parse($('#manifest').value||'{}').game || ''; }catch(e){ return ''; }
  573. }
  574. $('#reloadBtn').onclick=()=>loadLibrary($('#gameSel').value || currentManifestGame());
  575. function opMsg(t,ok=true){ const m=$('#opMsg'); m.textContent=t; m.style.color=ok?'#7ee8ff':'#ff9d9d'; }
  576. function workflowMsg(t,ok=true){ const m=$('#workflowMsg'); m.textContent=t; m.style.color=ok?'#a99ccb':'#ff9d9d'; }
  577. function renderGamePlan(plan, source){
  578. const box=$('#gamePlanView');
  579. if(!plan){ box.style.display='none'; box.textContent=''; return; }
  580. const gd=plan.gameDesign||{}, creative=plan.creative||{}, art=gd.artDirection||{};
  581. const lines=[
  582. `AI 游戏方案 · ${source||plan.source||''}`,
  583. `标题:${gd.title||''}`,
  584. `核心钩子:${gd.coreHook||''}`,
  585. `玩法:${gd.reelExperience||''} / ${gd.volatility||''}`,
  586. `差异点:${(gd.differentiators||[]).join('、')||'未生成'}`,
  587. `关主:${gd.bossDesign?JSON.stringify(gd.bossDesign):'按下方配置生成'}`,
  588. `美术主题:${art.theme||''}`,
  589. `美术风格:${art.style||''}`,
  590. `参考:${(creative.references||[]).join(',')||'无'};上传图 ${creative.uploadedReferenceImages||0} 张`,
  591. `视觉分析:${creative.visionStyleAnalysis&&Object.keys(creative.visionStyleAnalysis).length?JSON.stringify(creative.visionStyleAnalysis,null,2):(creative.visionStyleAnalysisError||'无')}`
  592. ];
  593. box.textContent=lines.join('\n');
  594. box.style.display='block';
  595. }
  596. function workflowPayload(){
  597. const features=[];
  598. if($('#wfCascades').checked) features.push('cascades');
  599. if($('#wfFreeSpins').checked) features.push('free_spins');
  600. if($('#wfWilds').checked) features.push('wilds');
  601. if($('#wfHoldWin').checked) features.push('hold_win');
  602. if($('#wfMultipliers').checked) features.push('multipliers');
  603. return {
  604. gameId: $('#wfGameId').value,
  605. title: $('#wfTitle').value,
  606. theme: $('#wfTheme').value,
  607. reelMode: $('#wfReelMode').value,
  608. volatility: $('#wfVolatility').value,
  609. targetRtp: $('#wfTargetRtp').value,
  610. enableMathModel: $('#wfEnableMathModel').checked,
  611. characterCount: $('#wfCharacterCount').value,
  612. uiCompleteness: $('#wfUiCompleteness').value,
  613. feedbackIntensity: $('#wfFeedbackIntensity').value,
  614. enableBoss: $('#wfEnableBoss').checked,
  615. bossPresence: $('#wfBossPresence').value,
  616. startingBalance: $('#wfStartingBalance').value,
  617. defaultBet: $('#wfDefaultBet').value,
  618. freeSpinCount: $('#wfFreeSpinCount').value,
  619. maxCascades: $('#wfMaxCascades').value,
  620. creative: {
  621. brief: $('#creativeBrief').value,
  622. references: $('#creativeRefs').value.split('\n').map(x=>x.trim()).filter(Boolean),
  623. uploadedReferenceImages: ($('#creativeImageFiles').files||[]).length,
  624. styleNotes: $('#creativeStyleNotes').value,
  625. avoidNotes: $('#creativeAvoidNotes').value
  626. },
  627. gameDesign: {
  628. title: $('#wfTitle').value,
  629. artDirection: { theme: $('#wfTheme').value, styleNotes: $('#creativeStyleNotes').value },
  630. reelExperience: $('#wfReelMode').value,
  631. volatility: $('#wfVolatility').value
  632. },
  633. features
  634. };
  635. }
  636. $('#buildWorkflowBtn').onclick=async()=>{
  637. const btn=$('#buildWorkflowBtn'); btn.disabled=true; workflowMsg('正在生成玩法配置和 manifest…');
  638. try{
  639. const r=await fetch('/api/slot-workflow',{method:'POST',headers:{'Content-Type':'application/json'},
  640. body:JSON.stringify(workflowPayload())});
  641. const d=await r.json();
  642. if(!d.ok){ workflowMsg('生成失败: '+(d.error||'未知错误'),false); }
  643. else{
  644. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  645. await loadLibrary(d.manifest.game);
  646. const cfg=d.slot_config||d.manifest.slot_config||{};
  647. const reels=cfg.reels?`${cfg.reels.columns}×${cfg.reels.rows}`:'';
  648. const minMatch=cfg.winRules?cfg.winRules.minMatch:'';
  649. const sim=cfg.mathModel&&cfg.mathModel.simulation?cfg.mathModel.simulation:{};
  650. if(cfg.mathModel&&cfg.mathModel.status==='disabled_by_user'){
  651. workflowMsg(`已生成 ${d.manifest.game}:${reels},数学模型未生成,最小中奖 ${minMatch} 连。`);
  652. }else{
  653. workflowMsg(`已生成 ${d.manifest.game}:${reels},RTP ${((sim.estimatedRtp||0)*100).toFixed(2)}%,命中率 ${((sim.hitFrequency||0)*100).toFixed(2)}%,最小中奖 ${minMatch} 连。`);
  654. }
  655. $('#genPanel').open=true;
  656. }
  657. }catch(e){ workflowMsg('请求失败: '+e,false); }
  658. btn.disabled=false;
  659. };
  660. async function readReferenceImages(){
  661. const input=$('#creativeImageFiles');
  662. const files=Array.from(input.files||[]).slice(0,4);
  663. if(!files.length) return [];
  664. $('#creativeImageMsg').textContent=`已选择 ${files.length} 张,准备上传给视觉模型分析…`;
  665. const readers=files.map(file=>new Promise((resolve,reject)=>{
  666. if(file.size>6*1024*1024){ reject(new Error(file.name+' 超过 6MB')); return; }
  667. const r=new FileReader();
  668. r.onload=()=>resolve(r.result);
  669. r.onerror=()=>reject(r.error||new Error('读取失败'));
  670. r.readAsDataURL(file);
  671. }));
  672. return Promise.all(readers);
  673. }
  674. $('#aiWorkflowBtn').onclick=async()=>{
  675. const btn=$('#aiWorkflowBtn'); btn.disabled=true; const msg=$('#aiWorkflowMsg');
  676. msg.textContent='AI 正在理解创意和参考链接…'; msg.style.color='#a99ccb';
  677. try{
  678. const referenceImages=await readReferenceImages();
  679. if(referenceImages.length) msg.textContent='视觉模型正在分析上传参考图…';
  680. const r=await fetch('/api/creative-manifest',{method:'POST',headers:{'Content-Type':'application/json'},
  681. body:JSON.stringify({
  682. api_key:$('#apiKey').value,
  683. base_url:$('#baseUrl').value,
  684. text_model:$('#textModel').value,
  685. gameId:$('#wfGameId').value,
  686. title:$('#wfTitle').value,
  687. brief:$('#creativeBrief').value,
  688. references:$('#creativeRefs').value,
  689. reference_images:referenceImages,
  690. styleNotes:$('#creativeStyleNotes').value,
  691. avoidNotes:$('#creativeAvoidNotes').value,
  692. theme:$('#wfTheme').value,
  693. reelMode:$('#wfReelMode').value,
  694. volatility:$('#wfVolatility').value,
  695. characterCount:$('#wfCharacterCount').value,
  696. uiCompleteness:$('#wfUiCompleteness').value,
  697. feedbackIntensity:$('#wfFeedbackIntensity').value,
  698. enableBoss:$('#wfEnableBoss').checked,
  699. bossPresence:$('#wfBossPresence').value,
  700. features:workflowPayload().features,
  701. targetRtp:$('#wfTargetRtp').value,
  702. enableMathModel:$('#wfEnableMathModel').checked
  703. })});
  704. const d=await r.json();
  705. if(!d.ok){ msg.textContent='AI 生成失败: '+(d.error||'未知错误'); msg.style.color='#ff9d9d'; }
  706. else{
  707. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  708. await loadLibrary(d.manifest.game);
  709. const req=d.creative_request||{};
  710. $('#wfGameId').value=req.gameId||$('#wfGameId').value;
  711. $('#wfTitle').value=req.title||$('#wfTitle').value;
  712. if(req.theme) $('#wfTheme').value=req.theme;
  713. if(req.reelMode) $('#wfReelMode').value=req.reelMode;
  714. if(req.volatility) $('#wfVolatility').value=req.volatility;
  715. if(req.characterCount) $('#wfCharacterCount').value=String(req.characterCount);
  716. if(req.uiCompleteness) $('#wfUiCompleteness').value=req.uiCompleteness;
  717. if(req.feedbackIntensity) $('#wfFeedbackIntensity').value=req.feedbackIntensity;
  718. if(typeof req.enableBoss==='boolean') $('#wfEnableBoss').checked=req.enableBoss;
  719. if(req.bossPresence) $('#wfBossPresence').value=req.bossPresence;
  720. const fs=new Set(req.features||[]);
  721. $('#wfCascades').checked=fs.has('cascades');
  722. $('#wfFreeSpins').checked=fs.has('free_spins');
  723. $('#wfWilds').checked=fs.has('wilds');
  724. $('#wfHoldWin').checked=fs.has('hold_win');
  725. $('#wfMultipliers').checked=fs.has('multipliers');
  726. renderGamePlan(d.game_plan, d.source);
  727. msg.textContent=`已生成完整游戏方案和 manifest(来源:${d.source}),可微调后开始生成图片资源。`;
  728. $('#genPanel').open=true;
  729. }
  730. }catch(e){ msg.textContent='请求失败: '+e; msg.style.color='#ff9d9d'; }
  731. btn.disabled=false;
  732. };
  733. $('#openGenBtn').onclick=()=>{ $('#genPanel').open=true; $('#genPanel').scrollIntoView({behavior:'smooth',block:'start'}); };
  734. $('#retryMissingBtn').onclick=async()=>{
  735. const game=$('#gameSel').value;
  736. if(!game||game==='(暂无)'){ opMsg('没有可补生成的资源库',false); return; }
  737. const items=missingTasks();
  738. if(!items.length){ opMsg('当前没有缺失任务'); return; }
  739. markTasksRunning(items, true);
  740. render();
  741. const btn=$('#retryMissingBtn'); btn.disabled=true;
  742. opMsg(`正在批量补生成 ${items.length} 个缺失任务…`);
  743. const log=$('#log'); log.style.display='block'; log.textContent=`批量补生成 ${items.length} 个缺失任务创建中…`;
  744. try{
  745. const r=await fetch('/api/retry-missing',{method:'POST',headers:{'Content-Type':'application/json'},
  746. body:JSON.stringify({
  747. game, provider:$('#provider').value, api_key:$('#apiKey').value,
  748. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  749. const d=await r.json();
  750. if(!d.ok || !d.jobId){
  751. log.textContent='❌ '+(d.error||'批量补生成失败');
  752. markTasksRunning(items, false); render();
  753. btn.disabled=false;
  754. return;
  755. }
  756. await pollJob(d.jobId, log, btn, items);
  757. }catch(e){
  758. log.textContent='请求失败: '+e;
  759. markTasksRunning(items, false); render();
  760. btn.disabled=false;
  761. }
  762. };
  763. $('#exportBtn').onclick=async()=>{
  764. const game=$('#gameSel').value;
  765. if(!game||game==='(暂无)'){ opMsg('没有可导出的资源库',false); return; }
  766. const btn=$('#exportBtn'); btn.disabled=true; opMsg('打包中…');
  767. try{
  768. const r=await fetch('/api/export',{method:'POST',headers:{'Content-Type':'application/json'},
  769. body:JSON.stringify({game})});
  770. const d=await r.json();
  771. if(d.ok) opMsg('✅ 已导出到 '+d.pack);
  772. else opMsg('❌ '+(d.error||'导出失败'),false);
  773. }catch(e){ opMsg('请求失败: '+e,false); }
  774. btn.disabled=false;
  775. };
  776. $('#openFolderBtn').onclick=async()=>{
  777. const game=$('#gameSel').value;
  778. if(!game||game==='(暂无)'){ opMsg('没有可打开的资源库',false); return; }
  779. const btn=$('#openFolderBtn'); btn.disabled=true; opMsg('正在打开素材目录…');
  780. try{
  781. const r=await fetch('/api/open-folder',{method:'POST',headers:{'Content-Type':'application/json'},
  782. body:JSON.stringify({game})});
  783. const d=await r.json();
  784. if(d.ok) opMsg('✅ 已打开 '+d.path);
  785. else opMsg('❌ '+(d.error||'打开失败'),false);
  786. }catch(e){ opMsg('请求失败: '+e,false); }
  787. btn.disabled=false;
  788. };
  789. $('#deleteBtn').onclick=async()=>{
  790. const game=$('#gameSel').value;
  791. if(!game||game==='(暂无)'){ opMsg('没有可删除的资源库',false); return; }
  792. if(!confirm(`确定删除资源库「${game}」?此操作会从磁盘删掉 out/${game} 整个文件夹,不可恢复。`)) return;
  793. const btn=$('#deleteBtn'); btn.disabled=true; opMsg('删除中…');
  794. try{
  795. const r=await fetch('/api/delete',{method:'POST',headers:{'Content-Type':'application/json'},
  796. body:JSON.stringify({game})});
  797. const d=await r.json();
  798. if(d.ok){ opMsg('✅ 已删除 '+d.deleted); await loadLibrary(); }
  799. else opMsg('❌ '+(d.error||'删除失败'),false);
  800. }catch(e){ opMsg('请求失败: '+e,false); }
  801. btn.disabled=false;
  802. };
  803. $('#startBtn').onclick=async()=>{
  804. const btn=$('#startBtn'); const log=$('#log');
  805. btn.disabled=true; log.style.display='block'; log.textContent='任务创建中…';
  806. try{
  807. const r=await fetch('/api/generate',{method:'POST',headers:{'Content-Type':'application/json'},
  808. body:JSON.stringify({
  809. provider:$('#provider').value, api_key:$('#apiKey').value,
  810. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value,
  811. manifest:$('#manifest').value, async:true })});
  812. const d=await r.json();
  813. if(!d.ok || !d.jobId){
  814. log.textContent=(d.logs||[]).join('\n')+(d.error?('\n❌ '+d.error):'');
  815. btn.disabled=false;
  816. return;
  817. }
  818. await pollJob(d.jobId, log, btn);
  819. }catch(e){ log.textContent='请求失败: '+e; }
  820. };
  821. async function pollJob(jobId, log, btn, runningItems=[]){
  822. let lastText='';
  823. let lastRefresh=0;
  824. while(true){
  825. let d;
  826. try{
  827. d=await (await fetch('/api/job?id='+encodeURIComponent(jobId))).json();
  828. }catch(e){
  829. log.textContent=lastText+'\n轮询失败: '+e;
  830. btn.disabled=false;
  831. return;
  832. }
  833. const lines=d.logs||[];
  834. const head=`任务 ${jobId.slice(0,8)} · ${d.status||'running'} · ${(d.game||'')}`;
  835. lastText=head+'\n'+lines.join('\n')+(d.error?('\n❌ '+d.error):'');
  836. log.textContent=lastText;
  837. log.scrollTop=log.scrollHeight;
  838. if((d.logs||[]).length){
  839. opMsg((d.status==='running'?'生成中:':'任务状态:') + d.logs[d.logs.length-1], d.status!=='error');
  840. }
  841. const now=Date.now();
  842. if(d.status==='running' && d.game && now-lastRefresh>2500){
  843. lastRefresh=now;
  844. await loadLibrary(d.game, {silent:true});
  845. }
  846. if(d.status==='done'){
  847. markTasksRunning(runningItems, false);
  848. ACTIVE_TASKS.clear();
  849. await loadLibrary(d.game);
  850. if(btn) btn.disabled=false;
  851. return;
  852. }
  853. if(d.status==='error'){
  854. markTasksRunning(runningItems, false);
  855. ACTIVE_TASKS.clear();
  856. await loadLibrary(d.game || $('#gameSel').value);
  857. opMsg('任务结束但有错误,已自动刷新资源库;成功的素材已经显示。', false);
  858. if(btn) btn.disabled=false;
  859. $('#retryMissingBtn').disabled=false;
  860. return;
  861. }
  862. await new Promise(r=>setTimeout(r,1200));
  863. }
  864. }
  865. loadManifest(); loadLibrary();
  866. </script>
  867. </body>
  868. </html>