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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, initial-scale=1">
  6. <title>Anim Studio · 动画资源库</title>
  7. <style>
  8. :root{
  9. --bg:#1b1430; --panel:#241a3d; --card:#2c2150; --line:#3d2f63;
  10. --accent:#ff7eb6; --accent2:#7ee8ff; --text:#f3eefb; --muted:#a99ccb;
  11. }
  12. *{box-sizing:border-box}
  13. body{margin:0;font-family:-apple-system,"PingFang SC","Microsoft YaHei",sans-serif;
  14. background:linear-gradient(160deg,#1b1430,#2a1b45);color:var(--text);min-height:100vh}
  15. header{padding:18px 24px;border-bottom:1px solid var(--line);display:flex;
  16. align-items:center;gap:14px}
  17. header h1{font-size:20px;margin:0}
  18. header .sub{color:var(--muted);font-size:13px}
  19. .wrap{max-width:1180px;margin:0 auto;padding:20px 24px 60px}
  20. details.gen{background:var(--panel);border:1px solid var(--line);border-radius:14px;
  21. padding:0 18px;margin-bottom:22px}
  22. details.gen summary{cursor:pointer;padding:16px 0;font-weight:600;font-size:15px;
  23. list-style:none}
  24. details.gen summary::-webkit-details-marker{display:none}
  25. .gen-grid{display:grid;grid-template-columns:320px 1fr;gap:18px;padding:0 0 18px}
  26. .workflow-grid{display:grid;grid-template-columns:repeat(4,minmax(150px,1fr));gap:12px;padding:0 0 18px}
  27. .workflow-actions{display:flex;align-items:center;gap:10px;flex-wrap:wrap;padding:0 0 18px}
  28. .workflow-note{color:var(--muted);font-size:12px;line-height:1.5}
  29. .field{margin-bottom:10px}
  30. .field label{display:block;font-size:12px;color:var(--muted);margin-bottom:4px}
  31. .field input,.field select,textarea{width:100%;background:#160f29;color:var(--text);
  32. border:1px solid var(--line);border-radius:8px;padding:9px 10px;font-size:13px}
  33. .field input[type="checkbox"]{width:auto;margin-right:6px;vertical-align:-1px}
  34. textarea{font-family:ui-monospace,Menlo,monospace;min-height:300px;resize:vertical;line-height:1.45}
  35. button{background:linear-gradient(90deg,var(--accent),#ff9d6e);color:#2a0f23;border:none;
  36. border-radius:9px;padding:10px 18px;font-weight:700;cursor:pointer;font-size:14px}
  37. button.ghost{background:#2c2150;color:var(--text);border:1px solid var(--line);font-weight:600}
  38. button:disabled{opacity:.5;cursor:default}
  39. .log{white-space:pre-wrap;background:#0f0a1e;border:1px solid var(--line);border-radius:8px;
  40. padding:10px;font-family:ui-monospace,monospace;font-size:12px;color:#bfe;max-height:160px;
  41. overflow:auto;margin-top:10px}
  42. .tabs{display:flex;gap:8px;margin:6px 0 18px}
  43. .tabs button{background:#241a3d;color:var(--muted);border:1px solid var(--line)}
  44. .tabs button.active{background:var(--accent);color:#2a0f23}
  45. .toolbar{display:flex;align-items:center;gap:12px;margin-bottom:14px;flex-wrap:wrap}
  46. .toolbar select{background:#160f29;color:var(--text);border:1px solid var(--line);
  47. border-radius:8px;padding:7px 10px;font-size:13px}
  48. .count{color:var(--muted);font-size:13px}
  49. .grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(230px,1fr));gap:16px}
  50. .card{background:var(--card);border:1px solid var(--line);border-radius:14px;padding:14px;
  51. display:flex;flex-direction:column;gap:10px}
  52. .card.missing{border-style:dashed;background:#241a3d}
  53. .card.running{border-color:var(--accent2);box-shadow:0 0 0 1px rgba(126,232,255,.35),0 0 18px rgba(126,232,255,.18)}
  54. .task-head{display:flex;align-items:flex-start;justify-content:space-between;gap:10px}
  55. .task-status{border-radius:20px;padding:2px 9px;font-size:11px;white-space:nowrap;border:1px solid var(--line)}
  56. .task-status.done{color:#96ffce;background:#10291f}
  57. .task-status.missing{color:#ffd0df;background:#3d1830}
  58. .task-status.running{color:#7ee8ff;background:#112d3a}
  59. .task-prompt{max-height:94px;overflow:auto;background:#160f29;border:1px solid var(--line);
  60. border-radius:8px;padding:8px;color:#cfc4ec;font-size:11px;line-height:1.45;white-space:pre-wrap}
  61. .placeholder{width:82%;height:82%;border:1px dashed #6b5c92;border-radius:12px;display:flex;
  62. align-items:center;justify-content:center;text-align:center;color:var(--muted);font-size:13px;padding:14px}
  63. .stage{height:200px;border-radius:10px;background:
  64. repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;
  65. display:flex;align-items:flex-end;justify-content:center;overflow:hidden;position:relative}
  66. .stage.clickable{cursor:pointer}
  67. .stage img{max-height:88%;max-width:88%;transform-origin:50% 100%;will-change:transform;
  68. filter:drop-shadow(0 6px 10px rgba(0,0,0,.35))}
  69. .stage canvas{position:absolute;inset:0;width:100%;height:100%}
  70. .name{font-weight:700;font-size:15px}
  71. .meta{color:var(--muted);font-size:12px;line-height:1.5}
  72. .row{display:flex;gap:8px;align-items:center}
  73. .row select{flex:1;background:#160f29;color:var(--text);border:1px solid var(--line);
  74. border-radius:7px;padding:6px 8px;font-size:12px}
  75. .pill{display:inline-block;background:#160f29;border:1px solid var(--line);border-radius:20px;
  76. padding:2px 10px;font-size:11px;color:var(--accent2)}
  77. .art-img{max-width:100%;max-height:180px;object-fit:contain}
  78. .demo-box{width:84px;height:84px;border-radius:14px;
  79. background:linear-gradient(135deg,var(--accent),var(--accent2));margin:auto;
  80. display:flex;align-items:center;justify-content:center;font-weight:800;color:#241a3d;font-size:22px}
  81. .empty{color:var(--muted);text-align:center;padding:50px;border:1px dashed var(--line);border-radius:14px}
  82. .modal{position:fixed;inset:0;background:rgba(8,5,18,.78);display:none;align-items:center;
  83. justify-content:center;padding:28px;z-index:20}
  84. .modal.open{display:flex}
  85. .modal-panel{width:min(980px,96vw);max-height:92vh;overflow:auto;background:var(--panel);
  86. border:1px solid var(--line);border-radius:14px;padding:18px}
  87. .modal-head{display:flex;align-items:center;justify-content:space-between;gap:12px;margin-bottom:14px}
  88. .modal-head h3{margin:0;font-size:18px}
  89. .parts-grid{display:grid;grid-template-columns:1fr 1fr;gap:16px}
  90. .parts-box{background:#160f29;border:1px solid var(--line);border-radius:10px;padding:12px}
  91. .parts-box img{width:100%;max-height:520px;object-fit:contain;
  92. background:repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;border-radius:8px}
  93. .parts-list{grid-column:1/-1;display:grid;grid-template-columns:repeat(auto-fill,minmax(120px,1fr));gap:10px}
  94. .part-card{background:#160f29;border:1px solid var(--line);border-radius:9px;padding:8px;min-width:0}
  95. .part-card img{width:100%;height:92px;object-fit:contain;background:
  96. repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/18px 18px;border-radius:7px}
  97. .part-card .meta{white-space:nowrap;overflow:hidden;text-overflow:ellipsis;margin-top:5px}
  98. .part-card button{width:100%;padding:7px 8px;margin-top:7px;font-size:12px}
  99. code{background:#160f29;padding:1px 6px;border-radius:5px;font-size:12px}
  100. a{color:var(--accent2)}
  101. @media(max-width:760px){.parts-grid{grid-template-columns:1fr}}
  102. </style>
  103. </head>
  104. <body>
  105. <header>
  106. <h1>🍬 Anim Studio</h1>
  107. <span class="sub">动画资源库 · 角色 / 特效 / 动效 可视化预览</span>
  108. </header>
  109. <div class="wrap">
  110. <details class="gen" id="workflowPanel" open>
  111. <summary>▸ AI 游戏方案(创意 + 风格 + 玩法 → manifest)</summary>
  112. <div class="field"><label>创意简报(可填一句话,也可以写完整需求)</label>
  113. <textarea id="creativeBrief" style="min-height:92px" placeholder="例:做一个竖屏海盗金币 slot,参考糖果传奇那种明亮可爱的反馈,但主题是热带宝藏。核心钩子是金币 Hold & Win,整体要轻松、亮、适合移动端。"></textarea></div>
  114. <div class="workflow-grid">
  115. <div class="field"><label>参考图 / 网址链接(一行一个)</label>
  116. <textarea id="creativeRefs" style="min-height:92px" placeholder="https://...\n也可以写:本地截图文件名、参考页面链接、竞品链接"></textarea></div>
  117. <div class="field"><label>上传参考图 / 截图(最多 4 张)</label>
  118. <input id="creativeImageFiles" type="file" accept="image/*" multiple>
  119. <div class="workflow-note" id="creativeImageMsg">上传图会先由视觉模型提炼风格,再生成 manifest。</div></div>
  120. <div class="field"><label>希望参考的风格点</label>
  121. <textarea id="creativeStyleNotes" style="min-height:92px" placeholder="按钮质感、颜色、角色比例、背景气氛、UI 密度等"></textarea></div>
  122. <div class="field"><label>必须避免</label>
  123. <textarea id="creativeAvoidNotes" style="min-height:92px" placeholder="不要照抄 logo / IP / 角色;不要暗黑;不要复杂文字"></textarea></div>
  124. <div>
  125. <div class="field"><label>文字模型</label>
  126. <input id="textModel" value="gpt-5.4-mini"></div>
  127. <button class="ghost" id="aiWorkflowBtn">AI 生成完整游戏方案</button>
  128. <div class="workflow-note" id="aiWorkflowMsg">先生成统一方案,再微调玩法和图片资源。</div>
  129. </div>
  130. </div>
  131. <div class="log" id="gamePlanView" style="display:none;max-height:260px"></div>
  132. <div class="workflow-grid">
  133. <div class="field"><label>游戏代号</label>
  134. <input id="wfGameId" value="jelly-candy-slot"></div>
  135. <div class="field"><label>游戏标题</label>
  136. <input id="wfTitle" value="Jelly Candy Slot"></div>
  137. <div class="field"><label>主题</label>
  138. <select id="wfTheme">
  139. <option value="jelly">果冻糖果</option>
  140. <option value="fruit">水果乐园</option>
  141. <option value="egypt">埃及宝藏</option>
  142. <option value="pirate">海盗金币</option>
  143. <option value="pirate_jelly">海盗糖果</option>
  144. <option value="cyber">霓虹赛博</option>
  145. </select></div>
  146. <div class="field"><label>基础玩法</label>
  147. <select id="wfReelMode">
  148. <option value="ways">Ways 5×3</option>
  149. <option value="paylines">固定赔线 5×3</option>
  150. <option value="megaways">Megaways 6轴</option>
  151. <option value="cluster">Cluster Pays 6×5</option>
  152. </select></div>
  153. <div class="field"><label>波动风格</label>
  154. <select id="wfVolatility">
  155. <option value="medium">中波动</option>
  156. <option value="low">低波动</option>
  157. <option value="high">高波动</option>
  158. </select></div>
  159. <div class="field"><label>目标 RTP(%)</label>
  160. <input id="wfTargetRtp" type="number" value="96" min="50" max="99.5" step="0.1"></div>
  161. <div class="field"><label><input type="checkbox" id="wfEnableMathModel" checked> 生成赔率和触发概率数学模型</label></div>
  162. <div class="field"><label>角色/符号数量</label>
  163. <select id="wfCharacterCount">
  164. <option>10</option><option>8</option><option>12</option><option>6</option>
  165. </select></div>
  166. <div class="field"><label>UI 资产范围</label>
  167. <select id="wfUiCompleteness">
  168. <option value="full">完整</option>
  169. <option value="basic">基础</option>
  170. </select></div>
  171. <div class="field"><label>反馈强度</label>
  172. <select id="wfFeedbackIntensity">
  173. <option value="standard">标准</option>
  174. <option value="quiet">克制</option>
  175. <option value="loud">夸张</option>
  176. </select></div>
  177. <div class="field"><label><input type="checkbox" id="wfEnableBoss" checked> 生成关主大魔王</label></div>
  178. <div class="field"><label>关主表现</label>
  179. <select id="wfBossPresence">
  180. <option value="full">完整:待机/撒币/裂开/踩踏</option>
  181. <option value="standard">标准:输赢反应</option>
  182. <option value="light">轻量:只做待机和输赢</option>
  183. </select></div>
  184. <div class="field"><label>初始金币</label>
  185. <input id="wfStartingBalance" type="number" value="5000" min="100" step="100"></div>
  186. <div class="field"><label>默认下注</label>
  187. <input id="wfDefaultBet" type="number" value="50" min="1" step="10"></div>
  188. <div class="field"><label>免费旋转次数</label>
  189. <input id="wfFreeSpinCount" type="number" value="8" min="3" max="30"></div>
  190. <div class="field"><label>最大连锁次数</label>
  191. <input id="wfMaxCascades" type="number" value="6" min="1" max="20"></div>
  192. <div class="field"><label><input type="checkbox" id="wfCascades" checked> Cascades 连锁下落</label></div>
  193. <div class="field"><label><input type="checkbox" id="wfFreeSpins" checked> Scatter Free Spins</label></div>
  194. <div class="field"><label><input type="checkbox" id="wfWilds" checked> Wild 符号</label></div>
  195. <div class="field"><label><input type="checkbox" id="wfHoldWin"> Hold & Win</label></div>
  196. <div class="field"><label><input type="checkbox" id="wfMultipliers"> 连锁倍数</label></div>
  197. </div>
  198. <div class="workflow-actions">
  199. <button id="buildWorkflowBtn">生成玩法配置和 manifest</button>
  200. <button class="ghost" id="openGenBtn">打开生成面板</button>
  201. <span class="workflow-note" id="workflowMsg">先生成 manifest,再点下方“开始生成”。</span>
  202. </div>
  203. </details>
  204. <details class="gen" id="genPanel" open>
  205. <summary>▸ 生成图片资源(填 key,点开始)</summary>
  206. <div class="gen-grid">
  207. <div>
  208. <div class="field"><label>接口协议(厂商)</label>
  209. <select id="provider"><option>OpenAI 兼容接口</option></select></div>
  210. <div class="field"><label>API Key</label>
  211. <input id="apiKey" type="password" placeholder="已内置,留空即可;临时换 key 时再填写"></div>
  212. <div class="field"><label>Base URL</label>
  213. <input id="baseUrl" value="https://x.long.bid/v1"></div>
  214. <div class="field"><label>模型名(真正发给 API 的,按你的填)</label>
  215. <input id="model" value="gpt-image-2"></div>
  216. <div class="field"><label>尺寸</label>
  217. <select id="size"><option>1024x1024</option><option>1024x1536</option><option>1536x1024</option></select></div>
  218. <button id="startBtn">▶ 开始生成</button>
  219. <div class="log" id="log" style="display:none"></div>
  220. </div>
  221. <div class="field"><label>animation_manifest.json</label>
  222. <textarea id="manifest"></textarea></div>
  223. </div>
  224. </details>
  225. <div class="toolbar">
  226. <span class="meta">资源库(game):</span>
  227. <select id="gameSel"></select>
  228. <button class="ghost" id="reloadBtn">↻ 刷新</button>
  229. <button id="retryMissingBtn">批量补生成缺失项</button>
  230. <button class="ghost" id="openFolderBtn">📂 打开素材目录</button>
  231. <button id="exportBtn">📦 导出 Cocos 整合包</button>
  232. <button class="ghost" id="deleteBtn">🗑 删除该资源库</button>
  233. <span class="count" id="opMsg"></span>
  234. </div>
  235. <div class="tabs">
  236. <button data-tab="chars" class="active">角色库</button>
  237. <button data-tab="art">UI 美术</button>
  238. <button data-tab="vfx">特效库</button>
  239. <button data-tab="ui">动效库</button>
  240. </div>
  241. <div id="view"></div>
  242. </div>
  243. <div class="modal" id="partsModal">
  244. <div class="modal-panel">
  245. <div class="modal-head">
  246. <h3 id="partsTitle">拆件预览</h3>
  247. <button class="ghost" id="partsClose">关闭</button>
  248. </div>
  249. <div class="parts-grid">
  250. <div class="parts-box" style="grid-column:1/-1">
  251. <div class="name">拆件图 / Atlas</div>
  252. <img id="partsAtlas" alt="拆件图">
  253. </div>
  254. <div class="parts-box" style="grid-column:1/-1">
  255. <div class="name">单独拆件 PNG</div>
  256. <div class="meta" id="partsCount"></div>
  257. <div class="parts-list" id="partsList"></div>
  258. </div>
  259. </div>
  260. </div>
  261. </div>
  262. <script>
  263. const $ = s => document.querySelector(s);
  264. let LIB = {characters:[],vfx:[],ui:[]}, ASSET="", ASSET_VER=Date.now(), TAB="chars";
  265. const animTargets = []; // {el, anim, start}
  266. const ACTIVE_TASKS = new Set();
  267. let CURRENT_PARTS = null;
  268. const esc = s => String(s ?? '').replace(/[&<>"']/g, m => ({'&':'&amp;','<':'&lt;','>':'&gt;','"':'&quot;',"'":'&#39;'}[m]));
  269. const tasksFor = kind => ((LIB.tasks&&LIB.tasks[kind]) || []);
  270. const assetUrl = path => ASSET + path + (path.includes('?')?'&':'?') + 'v=' + ASSET_VER;
  271. const taskKey = (kind,id) => `${kind}:${id}`;
  272. function missingTasks(){
  273. return ['characters','ui_art','vfx','ui'].flatMap(kind => tasksFor(kind)
  274. .filter(t=>t.status!=='done').map(t=>({kind,id:t.id})));
  275. }
  276. function markTasksRunning(items, running=true){
  277. items.forEach(t=>running?ACTIVE_TASKS.add(taskKey(t.kind,t.id)):ACTIVE_TASKS.delete(taskKey(t.kind,t.id)));
  278. }
  279. function openPartsModal(c, t){
  280. CURRENT_PARTS = {asset:c, task:t};
  281. $('#partsTitle').textContent = `${t.chineseName} · 拆件检查`;
  282. $('#partsAtlas').src = assetUrl(c.png);
  283. const parts = c.parts || [];
  284. $('#partsCount').textContent = parts.length ? `已拆出 ${parts.length} 个单独 PNG,可逐个检查。` : '没有单独拆件 PNG;请重新生成该关主。';
  285. $('#partsList').innerHTML = parts.length
  286. ? parts.map(p=>`<div class="part-card"><img src="${assetUrl(p.file)}" alt="${esc(p.id)}"><div class="meta">${esc(p.id)} · ${esc(p.w||'?')}×${esc(p.h||'?')}</div><button class="ghost part-retry-btn" data-boss="${esc(c.id)}" data-part="${esc(p.id)}">重生该拆件</button></div>`).join('')
  287. : '<div class="empty">缺少单独拆件文件。</div>';
  288. $('#partsModal').classList.add('open');
  289. }
  290. function syncRunningWithLibrary(){
  291. for(const key of [...ACTIVE_TASKS]){
  292. const [kind,id] = key.split(':');
  293. const row = tasksFor(kind).find(t=>t.id===id);
  294. if(row && row.status==='done') ACTIVE_TASKS.delete(key);
  295. }
  296. }
  297. // ---------- 拉取默认 manifest & 资源库 ----------
  298. async function loadManifest(){
  299. try{ const t = await (await fetch('/api/manifest')).text(); $('#manifest').value = t; }catch(e){}
  300. }
  301. async function loadLibrary(game, opts={}){
  302. const url = '/api/library' + (game?('?game='+encodeURIComponent(game)):'');
  303. const lib = await (await fetch(url)).json();
  304. LIB = lib; ASSET = lib.assetBase || ""; ASSET_VER = Date.now();
  305. syncRunningWithLibrary();
  306. const sel = $('#gameSel'); sel.innerHTML='';
  307. const games = [...(lib.games||[])];
  308. const pending = lib.game && !games.includes(lib.game);
  309. if(pending) games.push(lib.game);
  310. games.forEach(g=>{ const o=document.createElement('option');
  311. o.value=g;o.textContent=g+(pending&&g===lib.game?'(待生成)':''); if(g===lib.game)o.selected=true; sel.appendChild(o); });
  312. if(!games.length){ const o=document.createElement('option');o.textContent='(暂无)';sel.appendChild(o); }
  313. if(!opts.silent){
  314. if(pending) opMsg(`已载入 ${lib.game} 的 manifest,但还没有图片资源;点“开始生成”后才会进入资源库。`, false);
  315. if(lib.taskSummary && !pending){
  316. opMsg(`任务 ${lib.taskSummary.done}/${lib.taskSummary.total} 已完成,缺失 ${lib.taskSummary.missing} 个。`, lib.taskSummary.missing===0);
  317. }
  318. }
  319. $('#retryMissingBtn').disabled = !lib.taskSummary || !lib.taskSummary.missing || ACTIVE_TASKS.size>0;
  320. const boss = lib.slot_config && lib.slot_config.boss;
  321. if(boss && boss.enabled){
  322. const bossId = boss.id || 'boss_demon_lord';
  323. const hasBoss = (lib.characters||[]).some(c=>c.id===bossId);
  324. if(!hasBoss && !opts.silent) opMsg(`当前资源库缺少关主大魔王 ${bossId},在角色库任务卡片点“补生成 / 重试”即可继续。`, false);
  325. }
  326. render();
  327. }
  328. // ---------- 关键帧采样(与后端 spine 数据一致)----------
  329. const lerp=(a,b,t)=>a+(b-a)*t;
  330. function sample(keys,t,field){
  331. if(!keys||!keys.length) return field==='value'?0:1;
  332. if(t<=keys[0].time) return keys[0][field];
  333. for(let i=0;i<keys.length-1;i++){
  334. if(t>=keys[i].time && t<=keys[i+1].time){
  335. const f=(t-keys[i].time)/((keys[i+1].time-keys[i].time)||1);
  336. return lerp(keys[i][field],keys[i+1][field],f);
  337. }
  338. }
  339. return keys[keys.length-1][field];
  340. }
  341. function tick(now){
  342. for(const t of animTargets){
  343. if(!t.el.isConnected) continue;
  344. const a=t.anim; if(!a){continue;}
  345. const dur=a.duration||1; const time=((now-t.start)/1000)%dur;
  346. const sx=sample(a.scale,time,'x'), sy=sample(a.scale,time,'y');
  347. const rot=sample(a.rotate,time,'value');
  348. t.el.style.transform=`scaleX(${sx}) scaleY(${sy}) rotate(${(-rot).toFixed(2)}deg)`;
  349. }
  350. requestAnimationFrame(tick);
  351. }
  352. requestAnimationFrame(tick);
  353. // ---------- 渲染 ----------
  354. function render(){
  355. const v=$('#view'); v.innerHTML=''; animTargets.length=0;
  356. if(TAB==='chars') renderChars(v);
  357. if(TAB==='art') renderArt(v);
  358. if(TAB==='vfx') renderVfx(v);
  359. if(TAB==='ui') renderUi(v);
  360. }
  361. function renderChars(v){
  362. const list=tasksFor('characters');
  363. if(!list.length){ v.innerHTML='<div class="empty">还没有角色任务。先生成 manifest。</div>'; return; }
  364. const grid=document.createElement('div'); grid.className='grid';
  365. list.forEach(t=>{
  366. const c=t.asset||{};
  367. const done=t.status==='done' && c.png;
  368. const running=ACTIVE_TASKS.has(taskKey('characters',t.id));
  369. const animMap=c.animations||{};
  370. const anims=Object.keys(animMap);
  371. const displayImg = c.preview || c.png;
  372. const isParts = c.type==='spine_parts' || t.assetType==='spine_parts';
  373. const partCount = (c.parts || []).length;
  374. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  375. card.innerHTML=`
  376. <div class="stage ${done&&isParts?'clickable':''}">${done?`<img src="${assetUrl(displayImg)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  377. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  378. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  379. ${done&&anims.length?`<div class="row"><select>${anims.map(a=>`<option>${esc(a)}</option>`).join('')}</select></div>`:''}
  380. <div class="meta"><span class="pill">${esc(t.assetType||'spine')}</span> ${isParts?`<span class="pill">拆件 ${partCount}</span> `:''}${esc(t.use)}<br>
  381. 动作: ${esc((done?anims:t.animations||[]).join(', ')||'idle')}</div>
  382. ${done&&isParts?'<button class="ghost parts-btn">查看拆件图</button>':''}
  383. <div class="task-prompt">${esc(t.prompt||'')}</div>
  384. <button class="ghost retry-btn" data-kind="characters" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  385. if(done&&anims.length){
  386. const img=card.querySelector('img'), selA=card.querySelector('select');
  387. const tgt={el:img, anim:animMap[anims[0]], start:performance.now()};
  388. animTargets.push(tgt);
  389. selA.onchange=()=>{ tgt.anim=animMap[selA.value]; tgt.start=performance.now(); };
  390. }
  391. if(done&&isParts){
  392. card.querySelector('.stage').onclick=()=>openPartsModal(c,t);
  393. card.querySelector('.parts-btn').onclick=()=>openPartsModal(c,t);
  394. }
  395. grid.appendChild(card);
  396. });
  397. v.appendChild(grid);
  398. }
  399. function renderArt(v){
  400. const list=tasksFor('ui_art');
  401. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 美术任务。用工作流生成 manifest 后点「开始生成」。</div>'; return; }
  402. const grid=document.createElement('div'); grid.className='grid';
  403. list.forEach(t=>{
  404. const a=t.asset||{};
  405. const done=t.status==='done' && a.file;
  406. const running=ACTIVE_TASKS.has(taskKey('ui_art',t.id));
  407. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  408. card.innerHTML=`
  409. <div class="stage">${done?`<img class="art-img" src="${assetUrl(a.file)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  410. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  411. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  412. <div class="meta">${done?`${a.w}×${a.h}px · ${a.transparent?'透明素材':'整图背景'}`:`${esc(t.size||'')} · ${t.transparent?'透明素材':'整图背景'}`}<br>
  413. <span class="pill">ui_art</span> ${esc(t.use)}</div>
  414. <div class="task-prompt">${esc(t.prompt||'')}</div>
  415. <button class="ghost retry-btn" data-kind="ui_art" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  416. grid.appendChild(card);
  417. });
  418. v.appendChild(grid);
  419. }
  420. function renderVfx(v){
  421. const list=tasksFor('vfx');
  422. if(!list.length){ v.innerHTML='<div class="empty">还没有特效。</div>'; return; }
  423. const grid=document.createElement('div'); grid.className='grid';
  424. list.forEach(t=>{
  425. const x=t.asset||{};
  426. const done=t.status==='done' && x.config;
  427. const running=ACTIVE_TASKS.has(taskKey('vfx',t.id));
  428. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  429. card.innerHTML=`
  430. <div class="stage">${done?'<canvas></canvas>':`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  431. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  432. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  433. <div class="meta"><span class="pill">particle</span> ${done?`模板: ${esc(x.template)} · 发射率 ${x.config.emissionRate}/s · 寿命 ${x.config.life}s`:esc(t.use)}</div>
  434. <div class="task-prompt">${esc(t.prompt||'')}</div>
  435. <button class="ghost retry-btn" data-kind="vfx" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  436. grid.appendChild(card);
  437. if(done) startParticle(card.querySelector('canvas'), x.config);
  438. });
  439. v.appendChild(grid);
  440. }
  441. function startParticle(canvas, cfg){
  442. const dpr=window.devicePixelRatio||1;
  443. function resize(){ canvas.width=canvas.clientWidth*dpr; canvas.height=canvas.clientHeight*dpr; }
  444. setTimeout(resize,0); window.addEventListener('resize',resize);
  445. const ctx=canvas.getContext('2d');
  446. const ps=[]; let acc=0, last=performance.now();
  447. const sc=(cfg.startColor||[255,255,255,255]), ec=(cfg.endColor||[255,255,255,0]);
  448. const rand=(v)=>(Math.random()*2-1)*(v||0);
  449. function spawn(){
  450. const W=canvas.width,H=canvas.height;
  451. const cx=W/2+rand(cfg.posVarX)*dpr, cy=H*0.5+rand(cfg.posVarY)*dpr;
  452. const ang=((cfg.angle||90)+rand(cfg.angleVar))*Math.PI/180;
  453. const sp=((cfg.speed||100)+rand(cfg.speedVar))*dpr*0.5;
  454. ps.push({x:cx,y:cy,vx:Math.cos(ang)*sp,vy:-Math.sin(ang)*sp,
  455. life:(cfg.life||1)+rand(cfg.lifeVar),age:0,
  456. ss:(cfg.startSize||20),es:(cfg.endSize!=null?cfg.endSize:cfg.startSize||20)});
  457. }
  458. function loop(now){
  459. if(!canvas.isConnected) return;
  460. const dt=Math.min(0.05,(now-last)/1000); last=now;
  461. const W=canvas.width,H=canvas.height;
  462. acc+=(cfg.emissionRate||60)*dt;
  463. while(acc>=1 && ps.length<260){ acc-=1; spawn(); }
  464. ctx.clearRect(0,0,W,H); ctx.globalCompositeOperation='lighter';
  465. for(let i=ps.length-1;i>=0;i--){
  466. const p=ps[i]; p.age+=dt;
  467. if(p.age>=p.life){ ps.splice(i,1); continue; }
  468. p.vy+=(-(cfg.gravityY||0))*dpr*dt; p.vx+=(cfg.gravityX||0)*dpr*dt;
  469. p.x+=p.vx*dt; p.y+=p.vy*dt;
  470. const f=p.age/p.life;
  471. const r=Math.max(0.5,(p.ss+(p.es-p.ss)*f))*dpr/2;
  472. const cr=Math.round(lerp(sc[0],ec[0],f)),cg=Math.round(lerp(sc[1],ec[1],f)),cb=Math.round(lerp(sc[2],ec[2],f));
  473. const a=lerp((sc[3]??255),(ec[3]??0),f)/255;
  474. ctx.beginPath();ctx.fillStyle=`rgba(${cr},${cg},${cb},${a})`;
  475. ctx.arc(p.x,p.y,r,0,7);ctx.fill();
  476. }
  477. requestAnimationFrame(loop);
  478. }
  479. requestAnimationFrame(loop);
  480. }
  481. // ---------- UI tween 预览(JS 复刻,仅用于看效果)----------
  482. const EASE={
  483. cubicOut:t=>1-Math.pow(1-t,3),
  484. backOut:t=>{const c=1.7;return 1+(c+1)*Math.pow(t-1,3)+c*Math.pow(t-1,2);},
  485. elasticOut:t=>t===0?0:t===1?1:Math.pow(2,-10*t)*Math.sin((t*10-0.75)*(2*Math.PI/3))+1,
  486. sineInOut:t=>-(Math.cos(Math.PI*t)-1)/2,
  487. linear:t=>t,
  488. };
  489. function animate(dur,ease,fn){
  490. const s=performance.now();
  491. function step(now){const t=Math.min(1,(now-s)/(dur*1000));fn(EASE[ease](t));if(t<1)requestAnimationFrame(step);}
  492. requestAnimationFrame(step);
  493. }
  494. const TWEEN_DEMO={
  495. scale_bounce:(el)=>{animate(0.09,'linear',t=>el.style.transform=`scale(${1-0.1*t})`);
  496. setTimeout(()=>animate(0.12,'backOut',t=>el.style.transform=`scale(${0.9+0.15*t})`),90);
  497. setTimeout(()=>animate(0.08,'linear',t=>el.style.transform=`scale(${1.05-0.05*t})`),210);},
  498. elastic_in:(el)=>{el.style.opacity=1;animate(0.45,'elasticOut',t=>el.style.transform=`scale(${t})`);},
  499. fade_slide_in:(el)=>{animate(0.3,'cubicOut',t=>{el.style.opacity=t;el.style.transform=`translateY(${40*(1-t)}px)`;});},
  500. number_roll:(el)=>{el.dataset.role='num';animate(0.8,'cubicOut',t=>el.textContent=Math.floor(8888*t));},
  501. pulse:(el)=>{let on=true;el._pi&&clearInterval(el._pi);
  502. el._pi=setInterval(()=>{animate(0.6,'sineInOut',t=>el.style.transform=`scale(${on?1+0.06*t:1.06-0.06*t})`);on=!on;},620);},
  503. };
  504. function renderUi(v){
  505. const list=tasksFor('ui');
  506. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 动效。已生成的会编译进 <code>ui/TweenPresets.ts</code>。</div>'; return; }
  507. const grid=document.createElement('div'); grid.className='grid';
  508. list.forEach(t=>{
  509. const u=t.asset||{};
  510. const done=t.status==='done';
  511. const running=ACTIVE_TASKS.has(taskKey('ui',t.id));
  512. const preset=done?u.preset:t.prompt;
  513. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  514. card.innerHTML=`<div class="stage">${done?`<div class="demo-box">${preset==='number_roll'?'0':'UI'}</div>`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  515. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  516. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  517. <div class="meta"><span class="pill">tween</span> 预设: ${esc(preset)}<br>${esc(t.use)}</div>
  518. ${done?'<button class="ghost play-btn">▶ 播放</button>':''}
  519. <button class="ghost retry-btn" data-kind="ui" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  520. if(!done){ grid.appendChild(card); return; }
  521. const box=card.querySelector('.demo-box');
  522. card.querySelector('.play-btn').onclick=()=>{
  523. box.style.opacity=1;box.style.transform='';
  524. (TWEEN_DEMO[u.preset]||(()=>{}))(box);
  525. };
  526. grid.appendChild(card);
  527. });
  528. v.appendChild(grid);
  529. }
  530. // ---------- 事件 ----------
  531. document.querySelectorAll('.tabs button').forEach(b=>b.onclick=()=>{
  532. document.querySelectorAll('.tabs button').forEach(x=>x.classList.remove('active'));
  533. b.classList.add('active'); TAB=b.dataset.tab; render();
  534. });
  535. $('#view').addEventListener('click', async e=>{
  536. const btn=e.target.closest('.retry-btn');
  537. if(!btn) return;
  538. const game=$('#gameSel').value;
  539. if(!game||game==='(暂无)'){ opMsg('没有可重试的资源库',false); return; }
  540. const item={kind:btn.dataset.kind,id:btn.dataset.id};
  541. markTasksRunning([item], true);
  542. render();
  543. $('#retryMissingBtn').disabled=true;
  544. opMsg(`正在补生成 ${item.kind}/${item.id}…`);
  545. const log=$('#log'); log.style.display='block'; log.textContent=`补生成 ${btn.dataset.kind}/${btn.dataset.id} 任务创建中…`;
  546. try{
  547. const r=await fetch('/api/retry-task',{method:'POST',headers:{'Content-Type':'application/json'},
  548. body:JSON.stringify({
  549. game, kind:btn.dataset.kind, id:btn.dataset.id,
  550. provider:$('#provider').value, api_key:$('#apiKey').value,
  551. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  552. const d=await r.json();
  553. if(!d.ok || !d.jobId){
  554. log.textContent='❌ '+(d.error||'补生成失败');
  555. markTasksRunning([item], false); render();
  556. $('#retryMissingBtn').disabled=false;
  557. return;
  558. }
  559. await pollJob(d.jobId, log, btn, [item]);
  560. }catch(err){
  561. log.textContent='请求失败: '+err;
  562. markTasksRunning([item], false); render();
  563. $('#retryMissingBtn').disabled=false;
  564. }
  565. });
  566. $('#partsClose').onclick=()=>$('#partsModal').classList.remove('open');
  567. $('#partsModal').onclick=e=>{ if(e.target.id==='partsModal') $('#partsModal').classList.remove('open'); };
  568. $('#partsList').addEventListener('click', async e=>{
  569. const btn=e.target.closest('.part-retry-btn');
  570. if(!btn) return;
  571. const game=$('#gameSel').value;
  572. if(!game||game==='(暂无)'){ opMsg('没有可重生的资源库',false); return; }
  573. btn.disabled=true;
  574. btn.textContent='重生中…';
  575. const item={kind:'characters',id:btn.dataset.boss};
  576. markTasksRunning([item], true);
  577. render();
  578. opMsg(`正在重生拆件 ${btn.dataset.boss}/${btn.dataset.part}…`);
  579. const log=$('#log'); log.style.display='block'; log.textContent=`重生拆件 ${btn.dataset.boss}/${btn.dataset.part} 任务创建中…`;
  580. try{
  581. const r=await fetch('/api/retry-boss-part',{method:'POST',headers:{'Content-Type':'application/json'},
  582. body:JSON.stringify({
  583. game, bossId:btn.dataset.boss, partId:btn.dataset.part,
  584. provider:$('#provider').value, api_key:$('#apiKey').value,
  585. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  586. const d=await r.json();
  587. if(!d.ok || !d.jobId){
  588. log.textContent='❌ '+(d.error||'拆件重生失败');
  589. markTasksRunning([item], false); render();
  590. btn.disabled=false; btn.textContent='重生该拆件';
  591. return;
  592. }
  593. await pollJob(d.jobId, log, btn, [item]);
  594. const row=tasksFor('characters').find(t=>t.id===btn.dataset.boss);
  595. if(row && row.asset) openPartsModal(row.asset, row);
  596. }catch(err){
  597. log.textContent='请求失败: '+err;
  598. markTasksRunning([item], false); render();
  599. btn.disabled=false; btn.textContent='重生该拆件';
  600. }
  601. });
  602. $('#gameSel').onchange=e=>loadLibrary(e.target.value);
  603. function currentManifestGame(){
  604. try{ return JSON.parse($('#manifest').value||'{}').game || ''; }catch(e){ return ''; }
  605. }
  606. $('#reloadBtn').onclick=()=>loadLibrary($('#gameSel').value || currentManifestGame());
  607. function opMsg(t,ok=true){ const m=$('#opMsg'); m.textContent=t; m.style.color=ok?'#7ee8ff':'#ff9d9d'; }
  608. function workflowMsg(t,ok=true){ const m=$('#workflowMsg'); m.textContent=t; m.style.color=ok?'#a99ccb':'#ff9d9d'; }
  609. function renderGamePlan(plan, source){
  610. const box=$('#gamePlanView');
  611. if(!plan){ box.style.display='none'; box.textContent=''; return; }
  612. const gd=plan.gameDesign||{}, creative=plan.creative||{}, art=gd.artDirection||{};
  613. const lines=[
  614. `AI 游戏方案 · ${source||plan.source||''}`,
  615. `标题:${gd.title||''}`,
  616. `核心钩子:${gd.coreHook||''}`,
  617. `玩法:${gd.reelExperience||''} / ${gd.volatility||''}`,
  618. `差异点:${(gd.differentiators||[]).join('、')||'未生成'}`,
  619. `关主:${gd.bossDesign?JSON.stringify(gd.bossDesign):'按下方配置生成'}`,
  620. `美术主题:${art.theme||''}`,
  621. `美术风格:${art.style||''}`,
  622. `参考:${(creative.references||[]).join(',')||'无'};上传图 ${creative.uploadedReferenceImages||0} 张`,
  623. `视觉分析:${creative.visionStyleAnalysis&&Object.keys(creative.visionStyleAnalysis).length?JSON.stringify(creative.visionStyleAnalysis,null,2):(creative.visionStyleAnalysisError||'无')}`
  624. ];
  625. box.textContent=lines.join('\n');
  626. box.style.display='block';
  627. }
  628. function workflowPayload(){
  629. const features=[];
  630. if($('#wfCascades').checked) features.push('cascades');
  631. if($('#wfFreeSpins').checked) features.push('free_spins');
  632. if($('#wfWilds').checked) features.push('wilds');
  633. if($('#wfHoldWin').checked) features.push('hold_win');
  634. if($('#wfMultipliers').checked) features.push('multipliers');
  635. return {
  636. gameId: $('#wfGameId').value,
  637. title: $('#wfTitle').value,
  638. theme: $('#wfTheme').value,
  639. reelMode: $('#wfReelMode').value,
  640. volatility: $('#wfVolatility').value,
  641. targetRtp: $('#wfTargetRtp').value,
  642. enableMathModel: $('#wfEnableMathModel').checked,
  643. characterCount: $('#wfCharacterCount').value,
  644. uiCompleteness: $('#wfUiCompleteness').value,
  645. feedbackIntensity: $('#wfFeedbackIntensity').value,
  646. enableBoss: $('#wfEnableBoss').checked,
  647. bossPresence: $('#wfBossPresence').value,
  648. startingBalance: $('#wfStartingBalance').value,
  649. defaultBet: $('#wfDefaultBet').value,
  650. freeSpinCount: $('#wfFreeSpinCount').value,
  651. maxCascades: $('#wfMaxCascades').value,
  652. creative: {
  653. brief: $('#creativeBrief').value,
  654. references: $('#creativeRefs').value.split('\n').map(x=>x.trim()).filter(Boolean),
  655. uploadedReferenceImages: ($('#creativeImageFiles').files||[]).length,
  656. styleNotes: $('#creativeStyleNotes').value,
  657. avoidNotes: $('#creativeAvoidNotes').value
  658. },
  659. gameDesign: {
  660. title: $('#wfTitle').value,
  661. artDirection: { theme: $('#wfTheme').value, styleNotes: $('#creativeStyleNotes').value },
  662. reelExperience: $('#wfReelMode').value,
  663. volatility: $('#wfVolatility').value
  664. },
  665. features
  666. };
  667. }
  668. $('#buildWorkflowBtn').onclick=async()=>{
  669. const btn=$('#buildWorkflowBtn'); btn.disabled=true; workflowMsg('正在生成玩法配置和 manifest…');
  670. try{
  671. const r=await fetch('/api/slot-workflow',{method:'POST',headers:{'Content-Type':'application/json'},
  672. body:JSON.stringify(workflowPayload())});
  673. const d=await r.json();
  674. if(!d.ok){ workflowMsg('生成失败: '+(d.error||'未知错误'),false); }
  675. else{
  676. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  677. await loadLibrary(d.manifest.game);
  678. const cfg=d.slot_config||d.manifest.slot_config||{};
  679. const reels=cfg.reels?`${cfg.reels.columns}×${cfg.reels.rows}`:'';
  680. const minMatch=cfg.winRules?cfg.winRules.minMatch:'';
  681. const sim=cfg.mathModel&&cfg.mathModel.simulation?cfg.mathModel.simulation:{};
  682. if(cfg.mathModel&&cfg.mathModel.status==='disabled_by_user'){
  683. workflowMsg(`已生成 ${d.manifest.game}:${reels},数学模型未生成,最小中奖 ${minMatch} 连。`);
  684. }else{
  685. workflowMsg(`已生成 ${d.manifest.game}:${reels},RTP ${((sim.estimatedRtp||0)*100).toFixed(2)}%,命中率 ${((sim.hitFrequency||0)*100).toFixed(2)}%,最小中奖 ${minMatch} 连。`);
  686. }
  687. $('#genPanel').open=true;
  688. }
  689. }catch(e){ workflowMsg('请求失败: '+e,false); }
  690. btn.disabled=false;
  691. };
  692. async function readReferenceImages(){
  693. const input=$('#creativeImageFiles');
  694. const files=Array.from(input.files||[]).slice(0,4);
  695. if(!files.length) return [];
  696. $('#creativeImageMsg').textContent=`已选择 ${files.length} 张,准备上传给视觉模型分析…`;
  697. const readers=files.map(file=>new Promise((resolve,reject)=>{
  698. if(file.size>6*1024*1024){ reject(new Error(file.name+' 超过 6MB')); return; }
  699. const r=new FileReader();
  700. r.onload=()=>resolve(r.result);
  701. r.onerror=()=>reject(r.error||new Error('读取失败'));
  702. r.readAsDataURL(file);
  703. }));
  704. return Promise.all(readers);
  705. }
  706. $('#aiWorkflowBtn').onclick=async()=>{
  707. const btn=$('#aiWorkflowBtn'); btn.disabled=true; const msg=$('#aiWorkflowMsg');
  708. msg.textContent='AI 正在理解创意和参考链接…'; msg.style.color='#a99ccb';
  709. try{
  710. const referenceImages=await readReferenceImages();
  711. if(referenceImages.length) msg.textContent='视觉模型正在分析上传参考图…';
  712. const r=await fetch('/api/creative-manifest',{method:'POST',headers:{'Content-Type':'application/json'},
  713. body:JSON.stringify({
  714. api_key:$('#apiKey').value,
  715. base_url:$('#baseUrl').value,
  716. text_model:$('#textModel').value,
  717. gameId:$('#wfGameId').value,
  718. title:$('#wfTitle').value,
  719. brief:$('#creativeBrief').value,
  720. references:$('#creativeRefs').value,
  721. reference_images:referenceImages,
  722. styleNotes:$('#creativeStyleNotes').value,
  723. avoidNotes:$('#creativeAvoidNotes').value,
  724. theme:$('#wfTheme').value,
  725. reelMode:$('#wfReelMode').value,
  726. volatility:$('#wfVolatility').value,
  727. characterCount:$('#wfCharacterCount').value,
  728. uiCompleteness:$('#wfUiCompleteness').value,
  729. feedbackIntensity:$('#wfFeedbackIntensity').value,
  730. enableBoss:$('#wfEnableBoss').checked,
  731. bossPresence:$('#wfBossPresence').value,
  732. features:workflowPayload().features,
  733. targetRtp:$('#wfTargetRtp').value,
  734. enableMathModel:$('#wfEnableMathModel').checked
  735. })});
  736. const d=await r.json();
  737. if(!d.ok){ msg.textContent='AI 生成失败: '+(d.error||'未知错误'); msg.style.color='#ff9d9d'; }
  738. else{
  739. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  740. await loadLibrary(d.manifest.game);
  741. const req=d.creative_request||{};
  742. $('#wfGameId').value=req.gameId||$('#wfGameId').value;
  743. $('#wfTitle').value=req.title||$('#wfTitle').value;
  744. if(req.theme) $('#wfTheme').value=req.theme;
  745. if(req.reelMode) $('#wfReelMode').value=req.reelMode;
  746. if(req.volatility) $('#wfVolatility').value=req.volatility;
  747. if(req.characterCount) $('#wfCharacterCount').value=String(req.characterCount);
  748. if(req.uiCompleteness) $('#wfUiCompleteness').value=req.uiCompleteness;
  749. if(req.feedbackIntensity) $('#wfFeedbackIntensity').value=req.feedbackIntensity;
  750. if(typeof req.enableBoss==='boolean') $('#wfEnableBoss').checked=req.enableBoss;
  751. if(req.bossPresence) $('#wfBossPresence').value=req.bossPresence;
  752. const fs=new Set(req.features||[]);
  753. $('#wfCascades').checked=fs.has('cascades');
  754. $('#wfFreeSpins').checked=fs.has('free_spins');
  755. $('#wfWilds').checked=fs.has('wilds');
  756. $('#wfHoldWin').checked=fs.has('hold_win');
  757. $('#wfMultipliers').checked=fs.has('multipliers');
  758. renderGamePlan(d.game_plan, d.source);
  759. msg.textContent=`已生成完整游戏方案和 manifest(来源:${d.source}),可微调后开始生成图片资源。`;
  760. $('#genPanel').open=true;
  761. }
  762. }catch(e){ msg.textContent='请求失败: '+e; msg.style.color='#ff9d9d'; }
  763. btn.disabled=false;
  764. };
  765. $('#openGenBtn').onclick=()=>{ $('#genPanel').open=true; $('#genPanel').scrollIntoView({behavior:'smooth',block:'start'}); };
  766. $('#retryMissingBtn').onclick=async()=>{
  767. const game=$('#gameSel').value;
  768. if(!game||game==='(暂无)'){ opMsg('没有可补生成的资源库',false); return; }
  769. const items=missingTasks();
  770. if(!items.length){ opMsg('当前没有缺失任务'); return; }
  771. markTasksRunning(items, true);
  772. render();
  773. const btn=$('#retryMissingBtn'); btn.disabled=true;
  774. opMsg(`正在批量补生成 ${items.length} 个缺失任务…`);
  775. const log=$('#log'); log.style.display='block'; log.textContent=`批量补生成 ${items.length} 个缺失任务创建中…`;
  776. try{
  777. const r=await fetch('/api/retry-missing',{method:'POST',headers:{'Content-Type':'application/json'},
  778. body:JSON.stringify({
  779. game, provider:$('#provider').value, api_key:$('#apiKey').value,
  780. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  781. const d=await r.json();
  782. if(!d.ok || !d.jobId){
  783. log.textContent='❌ '+(d.error||'批量补生成失败');
  784. markTasksRunning(items, false); render();
  785. btn.disabled=false;
  786. return;
  787. }
  788. await pollJob(d.jobId, log, btn, items);
  789. }catch(e){
  790. log.textContent='请求失败: '+e;
  791. markTasksRunning(items, false); render();
  792. btn.disabled=false;
  793. }
  794. };
  795. $('#exportBtn').onclick=async()=>{
  796. const game=$('#gameSel').value;
  797. if(!game||game==='(暂无)'){ opMsg('没有可导出的资源库',false); return; }
  798. const btn=$('#exportBtn'); btn.disabled=true; opMsg('打包中…');
  799. try{
  800. const r=await fetch('/api/export',{method:'POST',headers:{'Content-Type':'application/json'},
  801. body:JSON.stringify({game})});
  802. const d=await r.json();
  803. if(d.ok) opMsg('✅ 已导出到 '+d.pack);
  804. else opMsg('❌ '+(d.error||'导出失败'),false);
  805. }catch(e){ opMsg('请求失败: '+e,false); }
  806. btn.disabled=false;
  807. };
  808. $('#openFolderBtn').onclick=async()=>{
  809. const game=$('#gameSel').value;
  810. if(!game||game==='(暂无)'){ opMsg('没有可打开的资源库',false); return; }
  811. const btn=$('#openFolderBtn'); btn.disabled=true; opMsg('正在打开素材目录…');
  812. try{
  813. const r=await fetch('/api/open-folder',{method:'POST',headers:{'Content-Type':'application/json'},
  814. body:JSON.stringify({game})});
  815. const d=await r.json();
  816. if(d.ok) opMsg('✅ 已打开 '+d.path);
  817. else opMsg('❌ '+(d.error||'打开失败'),false);
  818. }catch(e){ opMsg('请求失败: '+e,false); }
  819. btn.disabled=false;
  820. };
  821. $('#deleteBtn').onclick=async()=>{
  822. const game=$('#gameSel').value;
  823. if(!game||game==='(暂无)'){ opMsg('没有可删除的资源库',false); return; }
  824. if(!confirm(`确定删除资源库「${game}」?此操作会从磁盘删掉 out/${game} 整个文件夹,不可恢复。`)) return;
  825. const btn=$('#deleteBtn'); btn.disabled=true; opMsg('删除中…');
  826. try{
  827. const r=await fetch('/api/delete',{method:'POST',headers:{'Content-Type':'application/json'},
  828. body:JSON.stringify({game})});
  829. const d=await r.json();
  830. if(d.ok){ opMsg('✅ 已删除 '+d.deleted); await loadLibrary(); }
  831. else opMsg('❌ '+(d.error||'删除失败'),false);
  832. }catch(e){ opMsg('请求失败: '+e,false); }
  833. btn.disabled=false;
  834. };
  835. $('#startBtn').onclick=async()=>{
  836. const btn=$('#startBtn'); const log=$('#log');
  837. btn.disabled=true; log.style.display='block'; log.textContent='任务创建中…';
  838. try{
  839. const r=await fetch('/api/generate',{method:'POST',headers:{'Content-Type':'application/json'},
  840. body:JSON.stringify({
  841. provider:$('#provider').value, api_key:$('#apiKey').value,
  842. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value,
  843. manifest:$('#manifest').value, async:true })});
  844. const d=await r.json();
  845. if(!d.ok || !d.jobId){
  846. log.textContent=(d.logs||[]).join('\n')+(d.error?('\n❌ '+d.error):'');
  847. btn.disabled=false;
  848. return;
  849. }
  850. await pollJob(d.jobId, log, btn);
  851. }catch(e){ log.textContent='请求失败: '+e; }
  852. };
  853. async function pollJob(jobId, log, btn, runningItems=[]){
  854. let lastText='';
  855. let lastRefresh=0;
  856. while(true){
  857. let d;
  858. try{
  859. d=await (await fetch('/api/job?id='+encodeURIComponent(jobId))).json();
  860. }catch(e){
  861. log.textContent=lastText+'\n轮询失败: '+e;
  862. btn.disabled=false;
  863. return;
  864. }
  865. const lines=d.logs||[];
  866. const head=`任务 ${jobId.slice(0,8)} · ${d.status||'running'} · ${(d.game||'')}`;
  867. lastText=head+'\n'+lines.join('\n')+(d.error?('\n❌ '+d.error):'');
  868. log.textContent=lastText;
  869. log.scrollTop=log.scrollHeight;
  870. if((d.logs||[]).length){
  871. opMsg((d.status==='running'?'生成中:':'任务状态:') + d.logs[d.logs.length-1], d.status!=='error');
  872. }
  873. const now=Date.now();
  874. if(d.status==='running' && d.game && now-lastRefresh>2500){
  875. lastRefresh=now;
  876. await loadLibrary(d.game, {silent:true});
  877. }
  878. if(d.status==='done'){
  879. markTasksRunning(runningItems, false);
  880. ACTIVE_TASKS.clear();
  881. await loadLibrary(d.game);
  882. if(btn) btn.disabled=false;
  883. return;
  884. }
  885. if(d.status==='error'){
  886. markTasksRunning(runningItems, false);
  887. ACTIVE_TASKS.clear();
  888. await loadLibrary(d.game || $('#gameSel').value);
  889. opMsg('任务结束但有错误,已自动刷新资源库;成功的素材已经显示。', false);
  890. if(btn) btn.disabled=false;
  891. $('#retryMissingBtn').disabled=false;
  892. return;
  893. }
  894. await new Promise(r=>setTimeout(r,1200));
  895. }
  896. }
  897. loadManifest(); loadLibrary();
  898. </script>
  899. </body>
  900. </html>