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- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1">
- <title>Anim Studio · 动画资源库</title>
- <style>
- :root{
- --bg:#1b1430; --panel:#241a3d; --card:#2c2150; --line:#3d2f63;
- --accent:#ff7eb6; --accent2:#7ee8ff; --text:#f3eefb; --muted:#a99ccb;
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- background:linear-gradient(160deg,#1b1430,#2a1b45);color:var(--text);min-height:100vh}
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- align-items:center;gap:14px}
- header h1{font-size:20px;margin:0}
- header .sub{color:var(--muted);font-size:13px}
- .wrap{max-width:1180px;margin:0 auto;padding:20px 24px 60px}
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- padding:0 18px;margin-bottom:22px}
- details.gen summary{cursor:pointer;padding:16px 0;font-weight:600;font-size:15px;
- list-style:none}
- details.gen summary::-webkit-details-marker{display:none}
- .gen-grid{display:grid;grid-template-columns:320px 1fr;gap:18px;padding:0 0 18px}
- .workflow-grid{display:grid;grid-template-columns:repeat(4,minmax(150px,1fr));gap:12px;padding:0 0 18px}
- .workflow-actions{display:flex;align-items:center;gap:10px;flex-wrap:wrap;padding:0 0 18px}
- .workflow-note{color:var(--muted);font-size:12px;line-height:1.5}
- .field{margin-bottom:10px}
- .field label{display:block;font-size:12px;color:var(--muted);margin-bottom:4px}
- .field input,.field select,textarea{width:100%;background:#160f29;color:var(--text);
- border:1px solid var(--line);border-radius:8px;padding:9px 10px;font-size:13px}
- .field input[type="checkbox"]{width:auto;margin-right:6px;vertical-align:-1px}
- textarea{font-family:ui-monospace,Menlo,monospace;min-height:300px;resize:vertical;line-height:1.45}
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- button.ghost{background:#2c2150;color:var(--text);border:1px solid var(--line);font-weight:600}
- button:disabled{opacity:.5;cursor:default}
- .log{white-space:pre-wrap;background:#0f0a1e;border:1px solid var(--line);border-radius:8px;
- padding:10px;font-family:ui-monospace,monospace;font-size:12px;color:#bfe;max-height:160px;
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- .tabs button{background:#241a3d;color:var(--muted);border:1px solid var(--line)}
- .tabs button.active{background:var(--accent);color:#2a0f23}
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- .task-status{border-radius:20px;padding:2px 9px;font-size:11px;white-space:nowrap;border:1px solid var(--line)}
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- .stage{height:200px;border-radius:10px;background:
- repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;
- display:flex;align-items:flex-end;justify-content:center;overflow:hidden;position:relative}
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- filter:drop-shadow(0 6px 10px rgba(0,0,0,.35))}
- .stage canvas{position:absolute;inset:0;width:100%;height:100%}
- .name{font-weight:700;font-size:15px}
- .meta{color:var(--muted);font-size:12px;line-height:1.5}
- .row{display:flex;gap:8px;align-items:center}
- .row select{flex:1;background:#160f29;color:var(--text);border:1px solid var(--line);
- border-radius:7px;padding:6px 8px;font-size:12px}
- .pill{display:inline-block;background:#160f29;border:1px solid var(--line);border-radius:20px;
- padding:2px 10px;font-size:11px;color:var(--accent2)}
- .art-img{max-width:100%;max-height:180px;object-fit:contain}
- .demo-box{width:84px;height:84px;border-radius:14px;
- background:linear-gradient(135deg,var(--accent),var(--accent2));margin:auto;
- display:flex;align-items:center;justify-content:center;font-weight:800;color:#241a3d;font-size:22px}
- .empty{color:var(--muted);text-align:center;padding:50px;border:1px dashed var(--line);border-radius:14px}
- code{background:#160f29;padding:1px 6px;border-radius:5px;font-size:12px}
- a{color:var(--accent2)}
- </style>
- </head>
- <body>
- <header>
- <h1>🍬 Anim Studio</h1>
- <span class="sub">动画资源库 · 角色 / 特效 / 动效 可视化预览</span>
- </header>
- <div class="wrap">
- <details class="gen" id="workflowPanel" open>
- <summary>▸ AI 游戏方案(创意 + 风格 + 玩法 → manifest)</summary>
- <div class="field"><label>创意简报(可填一句话,也可以写完整需求)</label>
- <textarea id="creativeBrief" style="min-height:92px" placeholder="例:做一个竖屏海盗金币 slot,参考糖果传奇那种明亮可爱的反馈,但主题是热带宝藏。核心钩子是金币 Hold & Win,整体要轻松、亮、适合移动端。"></textarea></div>
- <div class="workflow-grid">
- <div class="field"><label>参考图 / 网址链接(一行一个)</label>
- <textarea id="creativeRefs" style="min-height:92px" placeholder="https://...\n也可以写:本地截图文件名、参考页面链接、竞品链接"></textarea></div>
- <div class="field"><label>上传参考图 / 截图(最多 4 张)</label>
- <input id="creativeImageFiles" type="file" accept="image/*" multiple>
- <div class="workflow-note" id="creativeImageMsg">上传图会先由视觉模型提炼风格,再生成 manifest。</div></div>
- <div class="field"><label>希望参考的风格点</label>
- <textarea id="creativeStyleNotes" style="min-height:92px" placeholder="按钮质感、颜色、角色比例、背景气氛、UI 密度等"></textarea></div>
- <div class="field"><label>必须避免</label>
- <textarea id="creativeAvoidNotes" style="min-height:92px" placeholder="不要照抄 logo / IP / 角色;不要暗黑;不要复杂文字"></textarea></div>
- <div>
- <div class="field"><label>文字模型</label>
- <input id="textModel" value="gpt-5.4-mini"></div>
- <button class="ghost" id="aiWorkflowBtn">AI 生成完整游戏方案</button>
- <div class="workflow-note" id="aiWorkflowMsg">先生成统一方案,再微调玩法和图片资源。</div>
- </div>
- </div>
- <div class="log" id="gamePlanView" style="display:none;max-height:260px"></div>
- <div class="workflow-grid">
- <div class="field"><label>游戏代号</label>
- <input id="wfGameId" value="jelly-candy-slot"></div>
- <div class="field"><label>游戏标题</label>
- <input id="wfTitle" value="Jelly Candy Slot"></div>
- <div class="field"><label>主题</label>
- <select id="wfTheme">
- <option value="jelly">果冻糖果</option>
- <option value="fruit">水果乐园</option>
- <option value="egypt">埃及宝藏</option>
- <option value="pirate">海盗金币</option>
- <option value="pirate_jelly">海盗糖果</option>
- <option value="cyber">霓虹赛博</option>
- </select></div>
- <div class="field"><label>基础玩法</label>
- <select id="wfReelMode">
- <option value="ways">Ways 5×3</option>
- <option value="paylines">固定赔线 5×3</option>
- <option value="megaways">Megaways 6轴</option>
- <option value="cluster">Cluster Pays 6×5</option>
- </select></div>
- <div class="field"><label>波动风格</label>
- <select id="wfVolatility">
- <option value="medium">中波动</option>
- <option value="low">低波动</option>
- <option value="high">高波动</option>
- </select></div>
- <div class="field"><label>目标 RTP(%)</label>
- <input id="wfTargetRtp" type="number" value="96" min="50" max="99.5" step="0.1"></div>
- <div class="field"><label><input type="checkbox" id="wfEnableMathModel" checked> 生成赔率和触发概率数学模型</label></div>
- <div class="field"><label>角色/符号数量</label>
- <select id="wfCharacterCount">
- <option>10</option><option>8</option><option>12</option><option>6</option>
- </select></div>
- <div class="field"><label>UI 资产范围</label>
- <select id="wfUiCompleteness">
- <option value="full">完整</option>
- <option value="basic">基础</option>
- </select></div>
- <div class="field"><label>反馈强度</label>
- <select id="wfFeedbackIntensity">
- <option value="standard">标准</option>
- <option value="quiet">克制</option>
- <option value="loud">夸张</option>
- </select></div>
- <div class="field"><label><input type="checkbox" id="wfEnableBoss" checked> 生成关主大魔王</label></div>
- <div class="field"><label>关主表现</label>
- <select id="wfBossPresence">
- <option value="full">完整:待机/撒币/裂开/踩踏</option>
- <option value="standard">标准:输赢反应</option>
- <option value="light">轻量:只做待机和输赢</option>
- </select></div>
- <div class="field"><label>初始金币</label>
- <input id="wfStartingBalance" type="number" value="5000" min="100" step="100"></div>
- <div class="field"><label>默认下注</label>
- <input id="wfDefaultBet" type="number" value="50" min="1" step="10"></div>
- <div class="field"><label>免费旋转次数</label>
- <input id="wfFreeSpinCount" type="number" value="8" min="3" max="30"></div>
- <div class="field"><label>最大连锁次数</label>
- <input id="wfMaxCascades" type="number" value="6" min="1" max="20"></div>
- <div class="field"><label><input type="checkbox" id="wfCascades" checked> Cascades 连锁下落</label></div>
- <div class="field"><label><input type="checkbox" id="wfFreeSpins" checked> Scatter Free Spins</label></div>
- <div class="field"><label><input type="checkbox" id="wfWilds" checked> Wild 符号</label></div>
- <div class="field"><label><input type="checkbox" id="wfHoldWin"> Hold & Win</label></div>
- <div class="field"><label><input type="checkbox" id="wfMultipliers"> 连锁倍数</label></div>
- </div>
- <div class="workflow-actions">
- <button id="buildWorkflowBtn">生成玩法配置和 manifest</button>
- <button class="ghost" id="openGenBtn">打开生成面板</button>
- <span class="workflow-note" id="workflowMsg">先生成 manifest,再点下方“开始生成”。</span>
- </div>
- </details>
- <details class="gen" id="genPanel" open>
- <summary>▸ 生成图片资源(填 key,点开始)</summary>
- <div class="gen-grid">
- <div>
- <div class="field"><label>接口协议(厂商)</label>
- <select id="provider"><option>OpenAI 兼容接口</option></select></div>
- <div class="field"><label>API Key</label>
- <input id="apiKey" type="password" placeholder="已内置,留空即可;临时换 key 时再填写"></div>
- <div class="field"><label>Base URL</label>
- <input id="baseUrl" value="https://x.long.bid/v1"></div>
- <div class="field"><label>模型名(真正发给 API 的,按你的填)</label>
- <input id="model" value="gpt-image-2"></div>
- <div class="field"><label>尺寸</label>
- <select id="size"><option>1024x1024</option><option>1024x1536</option><option>1536x1024</option></select></div>
- <button id="startBtn">▶ 开始生成</button>
- <div class="log" id="log" style="display:none"></div>
- </div>
- <div class="field"><label>animation_manifest.json</label>
- <textarea id="manifest"></textarea></div>
- </div>
- </details>
- <div class="toolbar">
- <span class="meta">资源库(game):</span>
- <select id="gameSel"></select>
- <button class="ghost" id="reloadBtn">↻ 刷新</button>
- <button id="retryMissingBtn">批量补生成缺失项</button>
- <button class="ghost" id="openFolderBtn">📂 打开素材目录</button>
- <button id="exportBtn">📦 导出 Cocos 整合包</button>
- <button class="ghost" id="deleteBtn">🗑 删除该资源库</button>
- <span class="count" id="opMsg"></span>
- </div>
- <div class="tabs">
- <button data-tab="chars" class="active">角色库</button>
- <button data-tab="art">UI 美术</button>
- <button data-tab="vfx">特效库</button>
- <button data-tab="ui">动效库</button>
- </div>
- <div id="view"></div>
- </div>
- <script>
- const $ = s => document.querySelector(s);
- let LIB = {characters:[],vfx:[],ui:[]}, ASSET="", ASSET_VER=Date.now(), TAB="chars";
- const animTargets = []; // {el, anim, start}
- const ACTIVE_TASKS = new Set();
- const esc = s => String(s ?? '').replace(/[&<>"']/g, m => ({'&':'&','<':'<','>':'>','"':'"',"'":'''}[m]));
- const tasksFor = kind => ((LIB.tasks&&LIB.tasks[kind]) || []);
- const assetUrl = path => ASSET + path + (path.includes('?')?'&':'?') + 'v=' + ASSET_VER;
- const taskKey = (kind,id) => `${kind}:${id}`;
- function missingTasks(){
- return ['characters','ui_art','vfx','ui'].flatMap(kind => tasksFor(kind)
- .filter(t=>t.status!=='done').map(t=>({kind,id:t.id})));
- }
- function markTasksRunning(items, running=true){
- items.forEach(t=>running?ACTIVE_TASKS.add(taskKey(t.kind,t.id)):ACTIVE_TASKS.delete(taskKey(t.kind,t.id)));
- }
- // ---------- 拉取默认 manifest & 资源库 ----------
- async function loadManifest(){
- try{ const t = await (await fetch('/api/manifest')).text(); $('#manifest').value = t; }catch(e){}
- }
- async function loadLibrary(game){
- const url = '/api/library' + (game?('?game='+encodeURIComponent(game)):'');
- const lib = await (await fetch(url)).json();
- LIB = lib; ASSET = lib.assetBase || ""; ASSET_VER = Date.now();
- const sel = $('#gameSel'); sel.innerHTML='';
- const games = [...(lib.games||[])];
- const pending = lib.game && !games.includes(lib.game);
- if(pending) games.push(lib.game);
- games.forEach(g=>{ const o=document.createElement('option');
- o.value=g;o.textContent=g+(pending&&g===lib.game?'(待生成)':''); if(g===lib.game)o.selected=true; sel.appendChild(o); });
- if(!games.length){ const o=document.createElement('option');o.textContent='(暂无)';sel.appendChild(o); }
- if(pending) opMsg(`已载入 ${lib.game} 的 manifest,但还没有图片资源;点“开始生成”后才会进入资源库。`, false);
- if(lib.taskSummary && !pending){
- opMsg(`任务 ${lib.taskSummary.done}/${lib.taskSummary.total} 已完成,缺失 ${lib.taskSummary.missing} 个。`, lib.taskSummary.missing===0);
- }
- $('#retryMissingBtn').disabled = !lib.taskSummary || !lib.taskSummary.missing || ACTIVE_TASKS.size>0;
- const boss = lib.slot_config && lib.slot_config.boss;
- if(boss && boss.enabled){
- const bossId = boss.id || 'boss_demon_lord';
- const hasBoss = (lib.characters||[]).some(c=>c.id===bossId);
- if(!hasBoss) opMsg(`当前资源库缺少关主大魔王 ${bossId},在角色库任务卡片点“补生成 / 重试”即可继续。`, false);
- }
- render();
- }
- // ---------- 关键帧采样(与后端 spine 数据一致)----------
- const lerp=(a,b,t)=>a+(b-a)*t;
- function sample(keys,t,field){
- if(!keys||!keys.length) return field==='value'?0:1;
- if(t<=keys[0].time) return keys[0][field];
- for(let i=0;i<keys.length-1;i++){
- if(t>=keys[i].time && t<=keys[i+1].time){
- const f=(t-keys[i].time)/((keys[i+1].time-keys[i].time)||1);
- return lerp(keys[i][field],keys[i+1][field],f);
- }
- }
- return keys[keys.length-1][field];
- }
- function tick(now){
- for(const t of animTargets){
- if(!t.el.isConnected) continue;
- const a=t.anim; if(!a){continue;}
- const dur=a.duration||1; const time=((now-t.start)/1000)%dur;
- const sx=sample(a.scale,time,'x'), sy=sample(a.scale,time,'y');
- const rot=sample(a.rotate,time,'value');
- t.el.style.transform=`scaleX(${sx}) scaleY(${sy}) rotate(${(-rot).toFixed(2)}deg)`;
- }
- requestAnimationFrame(tick);
- }
- requestAnimationFrame(tick);
- // ---------- 渲染 ----------
- function render(){
- const v=$('#view'); v.innerHTML=''; animTargets.length=0;
- if(TAB==='chars') renderChars(v);
- if(TAB==='art') renderArt(v);
- if(TAB==='vfx') renderVfx(v);
- if(TAB==='ui') renderUi(v);
- }
- function renderChars(v){
- const list=tasksFor('characters');
- if(!list.length){ v.innerHTML='<div class="empty">还没有角色任务。先生成 manifest。</div>'; return; }
- const grid=document.createElement('div'); grid.className='grid';
- list.forEach(t=>{
- const c=t.asset||{};
- const done=t.status==='done' && c.png;
- const running=ACTIVE_TASKS.has(taskKey('characters',t.id));
- const animMap=c.animations||{};
- const anims=Object.keys(animMap);
- const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
- card.innerHTML=`
- <div class="stage">${done?`<img src="${assetUrl(c.png)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
- <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
- <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
- ${done&&anims.length?`<div class="row"><select>${anims.map(a=>`<option>${esc(a)}</option>`).join('')}</select></div>`:''}
- <div class="meta"><span class="pill">${esc(t.assetType||'spine')}</span> ${esc(t.use)}<br>
- 动作: ${esc((done?anims:t.animations||[]).join(', ')||'idle')}</div>
- <div class="task-prompt">${esc(t.prompt||'')}</div>
- ${done?'':`<button class="ghost retry-btn" data-kind="characters" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
- if(done&&anims.length){
- const img=card.querySelector('img'), selA=card.querySelector('select');
- const tgt={el:img, anim:animMap[anims[0]], start:performance.now()};
- animTargets.push(tgt);
- selA.onchange=()=>{ tgt.anim=animMap[selA.value]; tgt.start=performance.now(); };
- }
- grid.appendChild(card);
- });
- v.appendChild(grid);
- }
- function renderArt(v){
- const list=tasksFor('ui_art');
- if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 美术任务。用工作流生成 manifest 后点「开始生成」。</div>'; return; }
- const grid=document.createElement('div'); grid.className='grid';
- list.forEach(t=>{
- const a=t.asset||{};
- const done=t.status==='done' && a.file;
- const running=ACTIVE_TASKS.has(taskKey('ui_art',t.id));
- const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
- card.innerHTML=`
- <div class="stage">${done?`<img class="art-img" src="${assetUrl(a.file)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
- <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
- <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
- <div class="meta">${done?`${a.w}×${a.h}px · ${a.transparent?'透明素材':'整图背景'}`:`${esc(t.size||'')} · ${t.transparent?'透明素材':'整图背景'}`}<br>
- <span class="pill">ui_art</span> ${esc(t.use)}</div>
- <div class="task-prompt">${esc(t.prompt||'')}</div>
- ${done?'':`<button class="ghost retry-btn" data-kind="ui_art" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
- grid.appendChild(card);
- });
- v.appendChild(grid);
- }
- function renderVfx(v){
- const list=tasksFor('vfx');
- if(!list.length){ v.innerHTML='<div class="empty">还没有特效。</div>'; return; }
- const grid=document.createElement('div'); grid.className='grid';
- list.forEach(t=>{
- const x=t.asset||{};
- const done=t.status==='done' && x.config;
- const running=ACTIVE_TASKS.has(taskKey('vfx',t.id));
- const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
- card.innerHTML=`
- <div class="stage">${done?'<canvas></canvas>':`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
- <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
- <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
- <div class="meta"><span class="pill">particle</span> ${done?`模板: ${esc(x.template)} · 发射率 ${x.config.emissionRate}/s · 寿命 ${x.config.life}s`:esc(t.use)}</div>
- <div class="task-prompt">${esc(t.prompt||'')}</div>
- ${done?'':`<button class="ghost retry-btn" data-kind="vfx" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
- grid.appendChild(card);
- if(done) startParticle(card.querySelector('canvas'), x.config);
- });
- v.appendChild(grid);
- }
- function startParticle(canvas, cfg){
- const dpr=window.devicePixelRatio||1;
- function resize(){ canvas.width=canvas.clientWidth*dpr; canvas.height=canvas.clientHeight*dpr; }
- setTimeout(resize,0); window.addEventListener('resize',resize);
- const ctx=canvas.getContext('2d');
- const ps=[]; let acc=0, last=performance.now();
- const sc=(cfg.startColor||[255,255,255,255]), ec=(cfg.endColor||[255,255,255,0]);
- const rand=(v)=>(Math.random()*2-1)*(v||0);
- function spawn(){
- const W=canvas.width,H=canvas.height;
- const cx=W/2+rand(cfg.posVarX)*dpr, cy=H*0.5+rand(cfg.posVarY)*dpr;
- const ang=((cfg.angle||90)+rand(cfg.angleVar))*Math.PI/180;
- const sp=((cfg.speed||100)+rand(cfg.speedVar))*dpr*0.5;
- ps.push({x:cx,y:cy,vx:Math.cos(ang)*sp,vy:-Math.sin(ang)*sp,
- life:(cfg.life||1)+rand(cfg.lifeVar),age:0,
- ss:(cfg.startSize||20),es:(cfg.endSize!=null?cfg.endSize:cfg.startSize||20)});
- }
- function loop(now){
- if(!canvas.isConnected) return;
- const dt=Math.min(0.05,(now-last)/1000); last=now;
- const W=canvas.width,H=canvas.height;
- acc+=(cfg.emissionRate||60)*dt;
- while(acc>=1 && ps.length<260){ acc-=1; spawn(); }
- ctx.clearRect(0,0,W,H); ctx.globalCompositeOperation='lighter';
- for(let i=ps.length-1;i>=0;i--){
- const p=ps[i]; p.age+=dt;
- if(p.age>=p.life){ ps.splice(i,1); continue; }
- p.vy+=(-(cfg.gravityY||0))*dpr*dt; p.vx+=(cfg.gravityX||0)*dpr*dt;
- p.x+=p.vx*dt; p.y+=p.vy*dt;
- const f=p.age/p.life;
- const r=Math.max(0.5,(p.ss+(p.es-p.ss)*f))*dpr/2;
- const cr=Math.round(lerp(sc[0],ec[0],f)),cg=Math.round(lerp(sc[1],ec[1],f)),cb=Math.round(lerp(sc[2],ec[2],f));
- const a=lerp((sc[3]??255),(ec[3]??0),f)/255;
- ctx.beginPath();ctx.fillStyle=`rgba(${cr},${cg},${cb},${a})`;
- ctx.arc(p.x,p.y,r,0,7);ctx.fill();
- }
- requestAnimationFrame(loop);
- }
- requestAnimationFrame(loop);
- }
- // ---------- UI tween 预览(JS 复刻,仅用于看效果)----------
- const EASE={
- cubicOut:t=>1-Math.pow(1-t,3),
- backOut:t=>{const c=1.7;return 1+(c+1)*Math.pow(t-1,3)+c*Math.pow(t-1,2);},
- elasticOut:t=>t===0?0:t===1?1:Math.pow(2,-10*t)*Math.sin((t*10-0.75)*(2*Math.PI/3))+1,
- sineInOut:t=>-(Math.cos(Math.PI*t)-1)/2,
- linear:t=>t,
- };
- function animate(dur,ease,fn){
- const s=performance.now();
- function step(now){const t=Math.min(1,(now-s)/(dur*1000));fn(EASE[ease](t));if(t<1)requestAnimationFrame(step);}
- requestAnimationFrame(step);
- }
- const TWEEN_DEMO={
- scale_bounce:(el)=>{animate(0.09,'linear',t=>el.style.transform=`scale(${1-0.1*t})`);
- setTimeout(()=>animate(0.12,'backOut',t=>el.style.transform=`scale(${0.9+0.15*t})`),90);
- setTimeout(()=>animate(0.08,'linear',t=>el.style.transform=`scale(${1.05-0.05*t})`),210);},
- elastic_in:(el)=>{el.style.opacity=1;animate(0.45,'elasticOut',t=>el.style.transform=`scale(${t})`);},
- fade_slide_in:(el)=>{animate(0.3,'cubicOut',t=>{el.style.opacity=t;el.style.transform=`translateY(${40*(1-t)}px)`;});},
- number_roll:(el)=>{el.dataset.role='num';animate(0.8,'cubicOut',t=>el.textContent=Math.floor(8888*t));},
- pulse:(el)=>{let on=true;el._pi&&clearInterval(el._pi);
- el._pi=setInterval(()=>{animate(0.6,'sineInOut',t=>el.style.transform=`scale(${on?1+0.06*t:1.06-0.06*t})`);on=!on;},620);},
- };
- function renderUi(v){
- const list=tasksFor('ui');
- if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 动效。已生成的会编译进 <code>ui/TweenPresets.ts</code>。</div>'; return; }
- const grid=document.createElement('div'); grid.className='grid';
- list.forEach(t=>{
- const u=t.asset||{};
- const done=t.status==='done';
- const running=ACTIVE_TASKS.has(taskKey('ui',t.id));
- const preset=done?u.preset:t.prompt;
- const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
- card.innerHTML=`<div class="stage">${done?`<div class="demo-box">${preset==='number_roll'?'0':'UI'}</div>`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
- <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
- <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
- <div class="meta"><span class="pill">tween</span> 预设: ${esc(preset)}<br>${esc(t.use)}</div>
- ${done?'<button class="ghost">▶ 播放</button>':`<button class="ghost retry-btn" data-kind="ui" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
- if(!done){ grid.appendChild(card); return; }
- const box=card.querySelector('.demo-box');
- card.querySelector('button').onclick=()=>{
- box.style.opacity=1;box.style.transform='';
- (TWEEN_DEMO[u.preset]||(()=>{}))(box);
- };
- grid.appendChild(card);
- });
- v.appendChild(grid);
- }
- // ---------- 事件 ----------
- document.querySelectorAll('.tabs button').forEach(b=>b.onclick=()=>{
- document.querySelectorAll('.tabs button').forEach(x=>x.classList.remove('active'));
- b.classList.add('active'); TAB=b.dataset.tab; render();
- });
- $('#view').addEventListener('click', async e=>{
- const btn=e.target.closest('.retry-btn');
- if(!btn) return;
- const game=$('#gameSel').value;
- if(!game||game==='(暂无)'){ opMsg('没有可重试的资源库',false); return; }
- const item={kind:btn.dataset.kind,id:btn.dataset.id};
- markTasksRunning([item], true);
- render();
- $('#retryMissingBtn').disabled=true;
- opMsg(`正在补生成 ${item.kind}/${item.id}…`);
- const log=$('#log'); log.style.display='block'; log.textContent=`补生成 ${btn.dataset.kind}/${btn.dataset.id} 任务创建中…`;
- try{
- const r=await fetch('/api/retry-task',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify({
- game, kind:btn.dataset.kind, id:btn.dataset.id,
- provider:$('#provider').value, api_key:$('#apiKey').value,
- base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
- const d=await r.json();
- if(!d.ok || !d.jobId){
- log.textContent='❌ '+(d.error||'补生成失败');
- markTasksRunning([item], false); render();
- $('#retryMissingBtn').disabled=false;
- return;
- }
- await pollJob(d.jobId, log, btn, [item]);
- }catch(err){
- log.textContent='请求失败: '+err;
- markTasksRunning([item], false); render();
- $('#retryMissingBtn').disabled=false;
- }
- });
- $('#gameSel').onchange=e=>loadLibrary(e.target.value);
- function currentManifestGame(){
- try{ return JSON.parse($('#manifest').value||'{}').game || ''; }catch(e){ return ''; }
- }
- $('#reloadBtn').onclick=()=>loadLibrary($('#gameSel').value || currentManifestGame());
- function opMsg(t,ok=true){ const m=$('#opMsg'); m.textContent=t; m.style.color=ok?'#7ee8ff':'#ff9d9d'; }
- function workflowMsg(t,ok=true){ const m=$('#workflowMsg'); m.textContent=t; m.style.color=ok?'#a99ccb':'#ff9d9d'; }
- function renderGamePlan(plan, source){
- const box=$('#gamePlanView');
- if(!plan){ box.style.display='none'; box.textContent=''; return; }
- const gd=plan.gameDesign||{}, creative=plan.creative||{}, art=gd.artDirection||{};
- const lines=[
- `AI 游戏方案 · ${source||plan.source||''}`,
- `标题:${gd.title||''}`,
- `核心钩子:${gd.coreHook||''}`,
- `玩法:${gd.reelExperience||''} / ${gd.volatility||''}`,
- `差异点:${(gd.differentiators||[]).join('、')||'未生成'}`,
- `关主:${gd.bossDesign?JSON.stringify(gd.bossDesign):'按下方配置生成'}`,
- `美术主题:${art.theme||''}`,
- `美术风格:${art.style||''}`,
- `参考:${(creative.references||[]).join(',')||'无'};上传图 ${creative.uploadedReferenceImages||0} 张`,
- `视觉分析:${creative.visionStyleAnalysis&&Object.keys(creative.visionStyleAnalysis).length?JSON.stringify(creative.visionStyleAnalysis,null,2):(creative.visionStyleAnalysisError||'无')}`
- ];
- box.textContent=lines.join('\n');
- box.style.display='block';
- }
- function workflowPayload(){
- const features=[];
- if($('#wfCascades').checked) features.push('cascades');
- if($('#wfFreeSpins').checked) features.push('free_spins');
- if($('#wfWilds').checked) features.push('wilds');
- if($('#wfHoldWin').checked) features.push('hold_win');
- if($('#wfMultipliers').checked) features.push('multipliers');
- return {
- gameId: $('#wfGameId').value,
- title: $('#wfTitle').value,
- theme: $('#wfTheme').value,
- reelMode: $('#wfReelMode').value,
- volatility: $('#wfVolatility').value,
- targetRtp: $('#wfTargetRtp').value,
- enableMathModel: $('#wfEnableMathModel').checked,
- characterCount: $('#wfCharacterCount').value,
- uiCompleteness: $('#wfUiCompleteness').value,
- feedbackIntensity: $('#wfFeedbackIntensity').value,
- enableBoss: $('#wfEnableBoss').checked,
- bossPresence: $('#wfBossPresence').value,
- startingBalance: $('#wfStartingBalance').value,
- defaultBet: $('#wfDefaultBet').value,
- freeSpinCount: $('#wfFreeSpinCount').value,
- maxCascades: $('#wfMaxCascades').value,
- creative: {
- brief: $('#creativeBrief').value,
- references: $('#creativeRefs').value.split('\n').map(x=>x.trim()).filter(Boolean),
- uploadedReferenceImages: ($('#creativeImageFiles').files||[]).length,
- styleNotes: $('#creativeStyleNotes').value,
- avoidNotes: $('#creativeAvoidNotes').value
- },
- gameDesign: {
- title: $('#wfTitle').value,
- artDirection: { theme: $('#wfTheme').value, styleNotes: $('#creativeStyleNotes').value },
- reelExperience: $('#wfReelMode').value,
- volatility: $('#wfVolatility').value
- },
- features
- };
- }
- $('#buildWorkflowBtn').onclick=async()=>{
- const btn=$('#buildWorkflowBtn'); btn.disabled=true; workflowMsg('正在生成玩法配置和 manifest…');
- try{
- const r=await fetch('/api/slot-workflow',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify(workflowPayload())});
- const d=await r.json();
- if(!d.ok){ workflowMsg('生成失败: '+(d.error||'未知错误'),false); }
- else{
- $('#manifest').value=JSON.stringify(d.manifest,null,2);
- await loadLibrary(d.manifest.game);
- const cfg=d.slot_config||d.manifest.slot_config||{};
- const reels=cfg.reels?`${cfg.reels.columns}×${cfg.reels.rows}`:'';
- const minMatch=cfg.winRules?cfg.winRules.minMatch:'';
- const sim=cfg.mathModel&&cfg.mathModel.simulation?cfg.mathModel.simulation:{};
- if(cfg.mathModel&&cfg.mathModel.status==='disabled_by_user'){
- workflowMsg(`已生成 ${d.manifest.game}:${reels},数学模型未生成,最小中奖 ${minMatch} 连。`);
- }else{
- workflowMsg(`已生成 ${d.manifest.game}:${reels},RTP ${((sim.estimatedRtp||0)*100).toFixed(2)}%,命中率 ${((sim.hitFrequency||0)*100).toFixed(2)}%,最小中奖 ${minMatch} 连。`);
- }
- $('#genPanel').open=true;
- }
- }catch(e){ workflowMsg('请求失败: '+e,false); }
- btn.disabled=false;
- };
- async function readReferenceImages(){
- const input=$('#creativeImageFiles');
- const files=Array.from(input.files||[]).slice(0,4);
- if(!files.length) return [];
- $('#creativeImageMsg').textContent=`已选择 ${files.length} 张,准备上传给视觉模型分析…`;
- const readers=files.map(file=>new Promise((resolve,reject)=>{
- if(file.size>6*1024*1024){ reject(new Error(file.name+' 超过 6MB')); return; }
- const r=new FileReader();
- r.onload=()=>resolve(r.result);
- r.onerror=()=>reject(r.error||new Error('读取失败'));
- r.readAsDataURL(file);
- }));
- return Promise.all(readers);
- }
- $('#aiWorkflowBtn').onclick=async()=>{
- const btn=$('#aiWorkflowBtn'); btn.disabled=true; const msg=$('#aiWorkflowMsg');
- msg.textContent='AI 正在理解创意和参考链接…'; msg.style.color='#a99ccb';
- try{
- const referenceImages=await readReferenceImages();
- if(referenceImages.length) msg.textContent='视觉模型正在分析上传参考图…';
- const r=await fetch('/api/creative-manifest',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify({
- api_key:$('#apiKey').value,
- base_url:$('#baseUrl').value,
- text_model:$('#textModel').value,
- gameId:$('#wfGameId').value,
- title:$('#wfTitle').value,
- brief:$('#creativeBrief').value,
- references:$('#creativeRefs').value,
- reference_images:referenceImages,
- styleNotes:$('#creativeStyleNotes').value,
- avoidNotes:$('#creativeAvoidNotes').value,
- theme:$('#wfTheme').value,
- reelMode:$('#wfReelMode').value,
- volatility:$('#wfVolatility').value,
- characterCount:$('#wfCharacterCount').value,
- uiCompleteness:$('#wfUiCompleteness').value,
- feedbackIntensity:$('#wfFeedbackIntensity').value,
- enableBoss:$('#wfEnableBoss').checked,
- bossPresence:$('#wfBossPresence').value,
- features:workflowPayload().features,
- targetRtp:$('#wfTargetRtp').value,
- enableMathModel:$('#wfEnableMathModel').checked
- })});
- const d=await r.json();
- if(!d.ok){ msg.textContent='AI 生成失败: '+(d.error||'未知错误'); msg.style.color='#ff9d9d'; }
- else{
- $('#manifest').value=JSON.stringify(d.manifest,null,2);
- await loadLibrary(d.manifest.game);
- const req=d.creative_request||{};
- $('#wfGameId').value=req.gameId||$('#wfGameId').value;
- $('#wfTitle').value=req.title||$('#wfTitle').value;
- if(req.theme) $('#wfTheme').value=req.theme;
- if(req.reelMode) $('#wfReelMode').value=req.reelMode;
- if(req.volatility) $('#wfVolatility').value=req.volatility;
- if(req.characterCount) $('#wfCharacterCount').value=String(req.characterCount);
- if(req.uiCompleteness) $('#wfUiCompleteness').value=req.uiCompleteness;
- if(req.feedbackIntensity) $('#wfFeedbackIntensity').value=req.feedbackIntensity;
- if(typeof req.enableBoss==='boolean') $('#wfEnableBoss').checked=req.enableBoss;
- if(req.bossPresence) $('#wfBossPresence').value=req.bossPresence;
- const fs=new Set(req.features||[]);
- $('#wfCascades').checked=fs.has('cascades');
- $('#wfFreeSpins').checked=fs.has('free_spins');
- $('#wfWilds').checked=fs.has('wilds');
- $('#wfHoldWin').checked=fs.has('hold_win');
- $('#wfMultipliers').checked=fs.has('multipliers');
- renderGamePlan(d.game_plan, d.source);
- msg.textContent=`已生成完整游戏方案和 manifest(来源:${d.source}),可微调后开始生成图片资源。`;
- $('#genPanel').open=true;
- }
- }catch(e){ msg.textContent='请求失败: '+e; msg.style.color='#ff9d9d'; }
- btn.disabled=false;
- };
- $('#openGenBtn').onclick=()=>{ $('#genPanel').open=true; $('#genPanel').scrollIntoView({behavior:'smooth',block:'start'}); };
- $('#retryMissingBtn').onclick=async()=>{
- const game=$('#gameSel').value;
- if(!game||game==='(暂无)'){ opMsg('没有可补生成的资源库',false); return; }
- const items=missingTasks();
- if(!items.length){ opMsg('当前没有缺失任务'); return; }
- markTasksRunning(items, true);
- render();
- const btn=$('#retryMissingBtn'); btn.disabled=true;
- opMsg(`正在批量补生成 ${items.length} 个缺失任务…`);
- const log=$('#log'); log.style.display='block'; log.textContent=`批量补生成 ${items.length} 个缺失任务创建中…`;
- try{
- const r=await fetch('/api/retry-missing',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify({
- game, provider:$('#provider').value, api_key:$('#apiKey').value,
- base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
- const d=await r.json();
- if(!d.ok || !d.jobId){
- log.textContent='❌ '+(d.error||'批量补生成失败');
- markTasksRunning(items, false); render();
- btn.disabled=false;
- return;
- }
- await pollJob(d.jobId, log, btn, items);
- }catch(e){
- log.textContent='请求失败: '+e;
- markTasksRunning(items, false); render();
- btn.disabled=false;
- }
- };
- $('#exportBtn').onclick=async()=>{
- const game=$('#gameSel').value;
- if(!game||game==='(暂无)'){ opMsg('没有可导出的资源库',false); return; }
- const btn=$('#exportBtn'); btn.disabled=true; opMsg('打包中…');
- try{
- const r=await fetch('/api/export',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify({game})});
- const d=await r.json();
- if(d.ok) opMsg('✅ 已导出到 '+d.pack);
- else opMsg('❌ '+(d.error||'导出失败'),false);
- }catch(e){ opMsg('请求失败: '+e,false); }
- btn.disabled=false;
- };
- $('#openFolderBtn').onclick=async()=>{
- const game=$('#gameSel').value;
- if(!game||game==='(暂无)'){ opMsg('没有可打开的资源库',false); return; }
- const btn=$('#openFolderBtn'); btn.disabled=true; opMsg('正在打开素材目录…');
- try{
- const r=await fetch('/api/open-folder',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify({game})});
- const d=await r.json();
- if(d.ok) opMsg('✅ 已打开 '+d.path);
- else opMsg('❌ '+(d.error||'打开失败'),false);
- }catch(e){ opMsg('请求失败: '+e,false); }
- btn.disabled=false;
- };
- $('#deleteBtn').onclick=async()=>{
- const game=$('#gameSel').value;
- if(!game||game==='(暂无)'){ opMsg('没有可删除的资源库',false); return; }
- if(!confirm(`确定删除资源库「${game}」?此操作会从磁盘删掉 out/${game} 整个文件夹,不可恢复。`)) return;
- const btn=$('#deleteBtn'); btn.disabled=true; opMsg('删除中…');
- try{
- const r=await fetch('/api/delete',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify({game})});
- const d=await r.json();
- if(d.ok){ opMsg('✅ 已删除 '+d.deleted); await loadLibrary(); }
- else opMsg('❌ '+(d.error||'删除失败'),false);
- }catch(e){ opMsg('请求失败: '+e,false); }
- btn.disabled=false;
- };
- $('#startBtn').onclick=async()=>{
- const btn=$('#startBtn'); const log=$('#log');
- btn.disabled=true; log.style.display='block'; log.textContent='任务创建中…';
- try{
- const r=await fetch('/api/generate',{method:'POST',headers:{'Content-Type':'application/json'},
- body:JSON.stringify({
- provider:$('#provider').value, api_key:$('#apiKey').value,
- base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value,
- manifest:$('#manifest').value, async:true })});
- const d=await r.json();
- if(!d.ok || !d.jobId){
- log.textContent=(d.logs||[]).join('\n')+(d.error?('\n❌ '+d.error):'');
- btn.disabled=false;
- return;
- }
- await pollJob(d.jobId, log, btn);
- }catch(e){ log.textContent='请求失败: '+e; }
- };
- async function pollJob(jobId, log, btn, runningItems=[]){
- let lastText='';
- while(true){
- let d;
- try{
- d=await (await fetch('/api/job?id='+encodeURIComponent(jobId))).json();
- }catch(e){
- log.textContent=lastText+'\n轮询失败: '+e;
- btn.disabled=false;
- return;
- }
- const lines=d.logs||[];
- const head=`任务 ${jobId.slice(0,8)} · ${d.status||'running'} · ${(d.game||'')}`;
- lastText=head+'\n'+lines.join('\n')+(d.error?('\n❌ '+d.error):'');
- log.textContent=lastText;
- log.scrollTop=log.scrollHeight;
- if((d.logs||[]).length){
- opMsg((d.status==='running'?'生成中:':'任务状态:') + d.logs[d.logs.length-1], d.status!=='error');
- }
- if(d.status==='done'){
- markTasksRunning(runningItems, false);
- ACTIVE_TASKS.clear();
- await loadLibrary(d.game);
- if(btn) btn.disabled=false;
- return;
- }
- if(d.status==='error'){
- markTasksRunning(runningItems, false);
- ACTIVE_TASKS.clear();
- await loadLibrary(d.game || $('#gameSel').value);
- opMsg('任务结束但有错误,已自动刷新资源库;成功的素材已经显示。', false);
- if(btn) btn.disabled=false;
- $('#retryMissingBtn').disabled=false;
- return;
- }
- await new Promise(r=>setTimeout(r,1200));
- }
- }
- loadManifest(); loadLibrary();
- </script>
- </body>
- </html>
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