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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, initial-scale=1">
  6. <title>Anim Studio · 动画资源库</title>
  7. <style>
  8. :root{
  9. --bg:#1b1430; --panel:#241a3d; --card:#2c2150; --line:#3d2f63;
  10. --accent:#ff7eb6; --accent2:#7ee8ff; --text:#f3eefb; --muted:#a99ccb;
  11. }
  12. *{box-sizing:border-box}
  13. body{margin:0;font-family:-apple-system,"PingFang SC","Microsoft YaHei",sans-serif;
  14. background:linear-gradient(160deg,#1b1430,#2a1b45);color:var(--text);min-height:100vh}
  15. header{padding:18px 24px;border-bottom:1px solid var(--line);display:flex;
  16. align-items:center;gap:14px}
  17. header h1{font-size:20px;margin:0}
  18. header .sub{color:var(--muted);font-size:13px}
  19. .wrap{max-width:1180px;margin:0 auto;padding:20px 24px 60px}
  20. details.gen{background:var(--panel);border:1px solid var(--line);border-radius:14px;
  21. padding:0 18px;margin-bottom:22px}
  22. details.gen summary{cursor:pointer;padding:16px 0;font-weight:600;font-size:15px;
  23. list-style:none}
  24. details.gen summary::-webkit-details-marker{display:none}
  25. .gen-grid{display:grid;grid-template-columns:320px 1fr;gap:18px;padding:0 0 18px}
  26. .workflow-grid{display:grid;grid-template-columns:repeat(4,minmax(150px,1fr));gap:12px;padding:0 0 18px}
  27. .workflow-actions{display:flex;align-items:center;gap:10px;flex-wrap:wrap;padding:0 0 18px}
  28. .workflow-note{color:var(--muted);font-size:12px;line-height:1.5}
  29. .field{margin-bottom:10px}
  30. .field label{display:block;font-size:12px;color:var(--muted);margin-bottom:4px}
  31. .field input,.field select,textarea{width:100%;background:#160f29;color:var(--text);
  32. border:1px solid var(--line);border-radius:8px;padding:9px 10px;font-size:13px}
  33. .field input[type="checkbox"]{width:auto;margin-right:6px;vertical-align:-1px}
  34. textarea{font-family:ui-monospace,Menlo,monospace;min-height:300px;resize:vertical;line-height:1.45}
  35. button{background:linear-gradient(90deg,var(--accent),#ff9d6e);color:#2a0f23;border:none;
  36. border-radius:9px;padding:10px 18px;font-weight:700;cursor:pointer;font-size:14px}
  37. button.ghost{background:#2c2150;color:var(--text);border:1px solid var(--line);font-weight:600}
  38. button:disabled{opacity:.5;cursor:default}
  39. .log{white-space:pre-wrap;background:#0f0a1e;border:1px solid var(--line);border-radius:8px;
  40. padding:10px;font-family:ui-monospace,monospace;font-size:12px;color:#bfe;max-height:160px;
  41. overflow:auto;margin-top:10px}
  42. .tabs{display:flex;gap:8px;margin:6px 0 18px}
  43. .tabs button{background:#241a3d;color:var(--muted);border:1px solid var(--line)}
  44. .tabs button.active{background:var(--accent);color:#2a0f23}
  45. .toolbar{display:flex;align-items:center;gap:12px;margin-bottom:14px;flex-wrap:wrap}
  46. .toolbar select{background:#160f29;color:var(--text);border:1px solid var(--line);
  47. border-radius:8px;padding:7px 10px;font-size:13px}
  48. .count{color:var(--muted);font-size:13px}
  49. .grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(230px,1fr));gap:16px}
  50. .card{background:var(--card);border:1px solid var(--line);border-radius:14px;padding:14px;
  51. display:flex;flex-direction:column;gap:10px}
  52. .card.missing{border-style:dashed;background:#241a3d}
  53. .card.running{border-color:var(--accent2);box-shadow:0 0 0 1px rgba(126,232,255,.35),0 0 18px rgba(126,232,255,.18)}
  54. .task-head{display:flex;align-items:flex-start;justify-content:space-between;gap:10px}
  55. .task-status{border-radius:20px;padding:2px 9px;font-size:11px;white-space:nowrap;border:1px solid var(--line)}
  56. .task-status.done{color:#96ffce;background:#10291f}
  57. .task-status.missing{color:#ffd0df;background:#3d1830}
  58. .task-status.running{color:#7ee8ff;background:#112d3a}
  59. .task-prompt{max-height:94px;overflow:auto;background:#160f29;border:1px solid var(--line);
  60. border-radius:8px;padding:8px;color:#cfc4ec;font-size:11px;line-height:1.45;white-space:pre-wrap}
  61. .placeholder{width:82%;height:82%;border:1px dashed #6b5c92;border-radius:12px;display:flex;
  62. align-items:center;justify-content:center;text-align:center;color:var(--muted);font-size:13px;padding:14px}
  63. .stage{height:200px;border-radius:10px;background:
  64. repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;
  65. display:flex;align-items:flex-end;justify-content:center;overflow:hidden;position:relative}
  66. .stage img{max-height:88%;max-width:88%;transform-origin:50% 100%;will-change:transform;
  67. filter:drop-shadow(0 6px 10px rgba(0,0,0,.35))}
  68. .stage canvas{position:absolute;inset:0;width:100%;height:100%}
  69. .name{font-weight:700;font-size:15px}
  70. .meta{color:var(--muted);font-size:12px;line-height:1.5}
  71. .row{display:flex;gap:8px;align-items:center}
  72. .row select{flex:1;background:#160f29;color:var(--text);border:1px solid var(--line);
  73. border-radius:7px;padding:6px 8px;font-size:12px}
  74. .pill{display:inline-block;background:#160f29;border:1px solid var(--line);border-radius:20px;
  75. padding:2px 10px;font-size:11px;color:var(--accent2)}
  76. .art-img{max-width:100%;max-height:180px;object-fit:contain}
  77. .demo-box{width:84px;height:84px;border-radius:14px;
  78. background:linear-gradient(135deg,var(--accent),var(--accent2));margin:auto;
  79. display:flex;align-items:center;justify-content:center;font-weight:800;color:#241a3d;font-size:22px}
  80. .empty{color:var(--muted);text-align:center;padding:50px;border:1px dashed var(--line);border-radius:14px}
  81. code{background:#160f29;padding:1px 6px;border-radius:5px;font-size:12px}
  82. a{color:var(--accent2)}
  83. </style>
  84. </head>
  85. <body>
  86. <header>
  87. <h1>🍬 Anim Studio</h1>
  88. <span class="sub">动画资源库 · 角色 / 特效 / 动效 可视化预览</span>
  89. </header>
  90. <div class="wrap">
  91. <details class="gen" id="workflowPanel" open>
  92. <summary>▸ AI 游戏方案(创意 + 风格 + 玩法 → manifest)</summary>
  93. <div class="field"><label>创意简报(可填一句话,也可以写完整需求)</label>
  94. <textarea id="creativeBrief" style="min-height:92px" placeholder="例:做一个竖屏海盗金币 slot,参考糖果传奇那种明亮可爱的反馈,但主题是热带宝藏。核心钩子是金币 Hold & Win,整体要轻松、亮、适合移动端。"></textarea></div>
  95. <div class="workflow-grid">
  96. <div class="field"><label>参考图 / 网址链接(一行一个)</label>
  97. <textarea id="creativeRefs" style="min-height:92px" placeholder="https://...\n也可以写:本地截图文件名、参考页面链接、竞品链接"></textarea></div>
  98. <div class="field"><label>上传参考图 / 截图(最多 4 张)</label>
  99. <input id="creativeImageFiles" type="file" accept="image/*" multiple>
  100. <div class="workflow-note" id="creativeImageMsg">上传图会先由视觉模型提炼风格,再生成 manifest。</div></div>
  101. <div class="field"><label>希望参考的风格点</label>
  102. <textarea id="creativeStyleNotes" style="min-height:92px" placeholder="按钮质感、颜色、角色比例、背景气氛、UI 密度等"></textarea></div>
  103. <div class="field"><label>必须避免</label>
  104. <textarea id="creativeAvoidNotes" style="min-height:92px" placeholder="不要照抄 logo / IP / 角色;不要暗黑;不要复杂文字"></textarea></div>
  105. <div>
  106. <div class="field"><label>文字模型</label>
  107. <input id="textModel" value="gpt-5.4-mini"></div>
  108. <button class="ghost" id="aiWorkflowBtn">AI 生成完整游戏方案</button>
  109. <div class="workflow-note" id="aiWorkflowMsg">先生成统一方案,再微调玩法和图片资源。</div>
  110. </div>
  111. </div>
  112. <div class="log" id="gamePlanView" style="display:none;max-height:260px"></div>
  113. <div class="workflow-grid">
  114. <div class="field"><label>游戏代号</label>
  115. <input id="wfGameId" value="jelly-candy-slot"></div>
  116. <div class="field"><label>游戏标题</label>
  117. <input id="wfTitle" value="Jelly Candy Slot"></div>
  118. <div class="field"><label>主题</label>
  119. <select id="wfTheme">
  120. <option value="jelly">果冻糖果</option>
  121. <option value="fruit">水果乐园</option>
  122. <option value="egypt">埃及宝藏</option>
  123. <option value="pirate">海盗金币</option>
  124. <option value="pirate_jelly">海盗糖果</option>
  125. <option value="cyber">霓虹赛博</option>
  126. </select></div>
  127. <div class="field"><label>基础玩法</label>
  128. <select id="wfReelMode">
  129. <option value="ways">Ways 5×3</option>
  130. <option value="paylines">固定赔线 5×3</option>
  131. <option value="megaways">Megaways 6轴</option>
  132. <option value="cluster">Cluster Pays 6×5</option>
  133. </select></div>
  134. <div class="field"><label>波动风格</label>
  135. <select id="wfVolatility">
  136. <option value="medium">中波动</option>
  137. <option value="low">低波动</option>
  138. <option value="high">高波动</option>
  139. </select></div>
  140. <div class="field"><label>目标 RTP(%)</label>
  141. <input id="wfTargetRtp" type="number" value="96" min="50" max="99.5" step="0.1"></div>
  142. <div class="field"><label><input type="checkbox" id="wfEnableMathModel" checked> 生成赔率和触发概率数学模型</label></div>
  143. <div class="field"><label>角色/符号数量</label>
  144. <select id="wfCharacterCount">
  145. <option>10</option><option>8</option><option>12</option><option>6</option>
  146. </select></div>
  147. <div class="field"><label>UI 资产范围</label>
  148. <select id="wfUiCompleteness">
  149. <option value="full">完整</option>
  150. <option value="basic">基础</option>
  151. </select></div>
  152. <div class="field"><label>反馈强度</label>
  153. <select id="wfFeedbackIntensity">
  154. <option value="standard">标准</option>
  155. <option value="quiet">克制</option>
  156. <option value="loud">夸张</option>
  157. </select></div>
  158. <div class="field"><label><input type="checkbox" id="wfEnableBoss" checked> 生成关主大魔王</label></div>
  159. <div class="field"><label>关主表现</label>
  160. <select id="wfBossPresence">
  161. <option value="full">完整:待机/撒币/裂开/踩踏</option>
  162. <option value="standard">标准:输赢反应</option>
  163. <option value="light">轻量:只做待机和输赢</option>
  164. </select></div>
  165. <div class="field"><label>初始金币</label>
  166. <input id="wfStartingBalance" type="number" value="5000" min="100" step="100"></div>
  167. <div class="field"><label>默认下注</label>
  168. <input id="wfDefaultBet" type="number" value="50" min="1" step="10"></div>
  169. <div class="field"><label>免费旋转次数</label>
  170. <input id="wfFreeSpinCount" type="number" value="8" min="3" max="30"></div>
  171. <div class="field"><label>最大连锁次数</label>
  172. <input id="wfMaxCascades" type="number" value="6" min="1" max="20"></div>
  173. <div class="field"><label><input type="checkbox" id="wfCascades" checked> Cascades 连锁下落</label></div>
  174. <div class="field"><label><input type="checkbox" id="wfFreeSpins" checked> Scatter Free Spins</label></div>
  175. <div class="field"><label><input type="checkbox" id="wfWilds" checked> Wild 符号</label></div>
  176. <div class="field"><label><input type="checkbox" id="wfHoldWin"> Hold & Win</label></div>
  177. <div class="field"><label><input type="checkbox" id="wfMultipliers"> 连锁倍数</label></div>
  178. </div>
  179. <div class="workflow-actions">
  180. <button id="buildWorkflowBtn">生成玩法配置和 manifest</button>
  181. <button class="ghost" id="openGenBtn">打开生成面板</button>
  182. <span class="workflow-note" id="workflowMsg">先生成 manifest,再点下方“开始生成”。</span>
  183. </div>
  184. </details>
  185. <details class="gen" id="genPanel" open>
  186. <summary>▸ 生成图片资源(填 key,点开始)</summary>
  187. <div class="gen-grid">
  188. <div>
  189. <div class="field"><label>接口协议(厂商)</label>
  190. <select id="provider"><option>OpenAI 兼容接口</option></select></div>
  191. <div class="field"><label>API Key</label>
  192. <input id="apiKey" type="password" placeholder="已内置,留空即可;临时换 key 时再填写"></div>
  193. <div class="field"><label>Base URL</label>
  194. <input id="baseUrl" value="https://x.long.bid/v1"></div>
  195. <div class="field"><label>模型名(真正发给 API 的,按你的填)</label>
  196. <input id="model" value="gpt-image-2"></div>
  197. <div class="field"><label>尺寸</label>
  198. <select id="size"><option>1024x1024</option><option>1024x1536</option><option>1536x1024</option></select></div>
  199. <button id="startBtn">▶ 开始生成</button>
  200. <div class="log" id="log" style="display:none"></div>
  201. </div>
  202. <div class="field"><label>animation_manifest.json</label>
  203. <textarea id="manifest"></textarea></div>
  204. </div>
  205. </details>
  206. <div class="toolbar">
  207. <span class="meta">资源库(game):</span>
  208. <select id="gameSel"></select>
  209. <button class="ghost" id="reloadBtn">↻ 刷新</button>
  210. <button id="retryMissingBtn">批量补生成缺失项</button>
  211. <button class="ghost" id="openFolderBtn">📂 打开素材目录</button>
  212. <button id="exportBtn">📦 导出 Cocos 整合包</button>
  213. <button class="ghost" id="deleteBtn">🗑 删除该资源库</button>
  214. <span class="count" id="opMsg"></span>
  215. </div>
  216. <div class="tabs">
  217. <button data-tab="chars" class="active">角色库</button>
  218. <button data-tab="art">UI 美术</button>
  219. <button data-tab="vfx">特效库</button>
  220. <button data-tab="ui">动效库</button>
  221. </div>
  222. <div id="view"></div>
  223. </div>
  224. <script>
  225. const $ = s => document.querySelector(s);
  226. let LIB = {characters:[],vfx:[],ui:[]}, ASSET="", TAB="chars";
  227. const animTargets = []; // {el, anim, start}
  228. const ACTIVE_TASKS = new Set();
  229. const esc = s => String(s ?? '').replace(/[&<>"']/g, m => ({'&':'&amp;','<':'&lt;','>':'&gt;','"':'&quot;',"'":'&#39;'}[m]));
  230. const tasksFor = kind => ((LIB.tasks&&LIB.tasks[kind]) || []);
  231. const taskKey = (kind,id) => `${kind}:${id}`;
  232. function missingTasks(){
  233. return ['characters','ui_art','vfx','ui'].flatMap(kind => tasksFor(kind)
  234. .filter(t=>t.status!=='done').map(t=>({kind,id:t.id})));
  235. }
  236. function markTasksRunning(items, running=true){
  237. items.forEach(t=>running?ACTIVE_TASKS.add(taskKey(t.kind,t.id)):ACTIVE_TASKS.delete(taskKey(t.kind,t.id)));
  238. }
  239. // ---------- 拉取默认 manifest & 资源库 ----------
  240. async function loadManifest(){
  241. try{ const t = await (await fetch('/api/manifest')).text(); $('#manifest').value = t; }catch(e){}
  242. }
  243. async function loadLibrary(game){
  244. const url = '/api/library' + (game?('?game='+encodeURIComponent(game)):'');
  245. const lib = await (await fetch(url)).json();
  246. LIB = lib; ASSET = lib.assetBase || "";
  247. const sel = $('#gameSel'); sel.innerHTML='';
  248. const games = [...(lib.games||[])];
  249. const pending = lib.game && !games.includes(lib.game);
  250. if(pending) games.push(lib.game);
  251. games.forEach(g=>{ const o=document.createElement('option');
  252. o.value=g;o.textContent=g+(pending&&g===lib.game?'(待生成)':''); if(g===lib.game)o.selected=true; sel.appendChild(o); });
  253. if(!games.length){ const o=document.createElement('option');o.textContent='(暂无)';sel.appendChild(o); }
  254. if(pending) opMsg(`已载入 ${lib.game} 的 manifest,但还没有图片资源;点“开始生成”后才会进入资源库。`, false);
  255. if(lib.taskSummary && !pending){
  256. opMsg(`任务 ${lib.taskSummary.done}/${lib.taskSummary.total} 已完成,缺失 ${lib.taskSummary.missing} 个。`, lib.taskSummary.missing===0);
  257. }
  258. $('#retryMissingBtn').disabled = !lib.taskSummary || !lib.taskSummary.missing || ACTIVE_TASKS.size>0;
  259. const boss = lib.slot_config && lib.slot_config.boss;
  260. if(boss && boss.enabled){
  261. const bossId = boss.id || 'boss_demon_lord';
  262. const hasBoss = (lib.characters||[]).some(c=>c.id===bossId);
  263. if(!hasBoss) opMsg(`当前资源库缺少关主大魔王 ${bossId},在角色库任务卡片点“补生成 / 重试”即可继续。`, false);
  264. }
  265. render();
  266. }
  267. // ---------- 关键帧采样(与后端 spine 数据一致)----------
  268. const lerp=(a,b,t)=>a+(b-a)*t;
  269. function sample(keys,t,field){
  270. if(!keys||!keys.length) return field==='value'?0:1;
  271. if(t<=keys[0].time) return keys[0][field];
  272. for(let i=0;i<keys.length-1;i++){
  273. if(t>=keys[i].time && t<=keys[i+1].time){
  274. const f=(t-keys[i].time)/((keys[i+1].time-keys[i].time)||1);
  275. return lerp(keys[i][field],keys[i+1][field],f);
  276. }
  277. }
  278. return keys[keys.length-1][field];
  279. }
  280. function tick(now){
  281. for(const t of animTargets){
  282. if(!t.el.isConnected) continue;
  283. const a=t.anim; if(!a){continue;}
  284. const dur=a.duration||1; const time=((now-t.start)/1000)%dur;
  285. const sx=sample(a.scale,time,'x'), sy=sample(a.scale,time,'y');
  286. const rot=sample(a.rotate,time,'value');
  287. t.el.style.transform=`scaleX(${sx}) scaleY(${sy}) rotate(${(-rot).toFixed(2)}deg)`;
  288. }
  289. requestAnimationFrame(tick);
  290. }
  291. requestAnimationFrame(tick);
  292. // ---------- 渲染 ----------
  293. function render(){
  294. const v=$('#view'); v.innerHTML=''; animTargets.length=0;
  295. if(TAB==='chars') renderChars(v);
  296. if(TAB==='art') renderArt(v);
  297. if(TAB==='vfx') renderVfx(v);
  298. if(TAB==='ui') renderUi(v);
  299. }
  300. function renderChars(v){
  301. const list=tasksFor('characters');
  302. if(!list.length){ v.innerHTML='<div class="empty">还没有角色任务。先生成 manifest。</div>'; return; }
  303. const grid=document.createElement('div'); grid.className='grid';
  304. list.forEach(t=>{
  305. const c=t.asset||{};
  306. const done=t.status==='done' && c.png;
  307. const running=ACTIVE_TASKS.has(taskKey('characters',t.id));
  308. const animMap=c.animations||{};
  309. const anims=Object.keys(animMap);
  310. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  311. card.innerHTML=`
  312. <div class="stage">${done?`<img src="${ASSET+c.png}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  313. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  314. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  315. ${done&&anims.length?`<div class="row"><select>${anims.map(a=>`<option>${esc(a)}</option>`).join('')}</select></div>`:''}
  316. <div class="meta"><span class="pill">${esc(t.assetType||'spine')}</span> ${esc(t.use)}<br>
  317. 动作: ${esc((done?anims:t.animations||[]).join(', ')||'idle')}</div>
  318. <div class="task-prompt">${esc(t.prompt||'')}</div>
  319. ${done?'':`<button class="ghost retry-btn" data-kind="characters" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
  320. if(done&&anims.length){
  321. const img=card.querySelector('img'), selA=card.querySelector('select');
  322. const tgt={el:img, anim:animMap[anims[0]], start:performance.now()};
  323. animTargets.push(tgt);
  324. selA.onchange=()=>{ tgt.anim=animMap[selA.value]; tgt.start=performance.now(); };
  325. }
  326. grid.appendChild(card);
  327. });
  328. v.appendChild(grid);
  329. }
  330. function renderArt(v){
  331. const list=tasksFor('ui_art');
  332. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 美术任务。用工作流生成 manifest 后点「开始生成」。</div>'; return; }
  333. const grid=document.createElement('div'); grid.className='grid';
  334. list.forEach(t=>{
  335. const a=t.asset||{};
  336. const done=t.status==='done' && a.file;
  337. const running=ACTIVE_TASKS.has(taskKey('ui_art',t.id));
  338. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  339. card.innerHTML=`
  340. <div class="stage">${done?`<img class="art-img" src="${ASSET+a.file}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  341. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  342. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  343. <div class="meta">${done?`${a.w}×${a.h}px · ${a.transparent?'透明素材':'整图背景'}`:`${esc(t.size||'')} · ${t.transparent?'透明素材':'整图背景'}`}<br>
  344. <span class="pill">ui_art</span> ${esc(t.use)}</div>
  345. <div class="task-prompt">${esc(t.prompt||'')}</div>
  346. ${done?'':`<button class="ghost retry-btn" data-kind="ui_art" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
  347. grid.appendChild(card);
  348. });
  349. v.appendChild(grid);
  350. }
  351. function renderVfx(v){
  352. const list=tasksFor('vfx');
  353. if(!list.length){ v.innerHTML='<div class="empty">还没有特效。</div>'; return; }
  354. const grid=document.createElement('div'); grid.className='grid';
  355. list.forEach(t=>{
  356. const x=t.asset||{};
  357. const done=t.status==='done' && x.config;
  358. const running=ACTIVE_TASKS.has(taskKey('vfx',t.id));
  359. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  360. card.innerHTML=`
  361. <div class="stage">${done?'<canvas></canvas>':`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  362. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  363. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  364. <div class="meta"><span class="pill">particle</span> ${done?`模板: ${esc(x.template)} · 发射率 ${x.config.emissionRate}/s · 寿命 ${x.config.life}s`:esc(t.use)}</div>
  365. <div class="task-prompt">${esc(t.prompt||'')}</div>
  366. ${done?'':`<button class="ghost retry-btn" data-kind="vfx" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
  367. grid.appendChild(card);
  368. if(done) startParticle(card.querySelector('canvas'), x.config);
  369. });
  370. v.appendChild(grid);
  371. }
  372. function startParticle(canvas, cfg){
  373. const dpr=window.devicePixelRatio||1;
  374. function resize(){ canvas.width=canvas.clientWidth*dpr; canvas.height=canvas.clientHeight*dpr; }
  375. setTimeout(resize,0); window.addEventListener('resize',resize);
  376. const ctx=canvas.getContext('2d');
  377. const ps=[]; let acc=0, last=performance.now();
  378. const sc=(cfg.startColor||[255,255,255,255]), ec=(cfg.endColor||[255,255,255,0]);
  379. const rand=(v)=>(Math.random()*2-1)*(v||0);
  380. function spawn(){
  381. const W=canvas.width,H=canvas.height;
  382. const cx=W/2+rand(cfg.posVarX)*dpr, cy=H*0.5+rand(cfg.posVarY)*dpr;
  383. const ang=((cfg.angle||90)+rand(cfg.angleVar))*Math.PI/180;
  384. const sp=((cfg.speed||100)+rand(cfg.speedVar))*dpr*0.5;
  385. ps.push({x:cx,y:cy,vx:Math.cos(ang)*sp,vy:-Math.sin(ang)*sp,
  386. life:(cfg.life||1)+rand(cfg.lifeVar),age:0,
  387. ss:(cfg.startSize||20),es:(cfg.endSize!=null?cfg.endSize:cfg.startSize||20)});
  388. }
  389. function loop(now){
  390. if(!canvas.isConnected) return;
  391. const dt=Math.min(0.05,(now-last)/1000); last=now;
  392. const W=canvas.width,H=canvas.height;
  393. acc+=(cfg.emissionRate||60)*dt;
  394. while(acc>=1 && ps.length<260){ acc-=1; spawn(); }
  395. ctx.clearRect(0,0,W,H); ctx.globalCompositeOperation='lighter';
  396. for(let i=ps.length-1;i>=0;i--){
  397. const p=ps[i]; p.age+=dt;
  398. if(p.age>=p.life){ ps.splice(i,1); continue; }
  399. p.vy+=(-(cfg.gravityY||0))*dpr*dt; p.vx+=(cfg.gravityX||0)*dpr*dt;
  400. p.x+=p.vx*dt; p.y+=p.vy*dt;
  401. const f=p.age/p.life;
  402. const r=Math.max(0.5,(p.ss+(p.es-p.ss)*f))*dpr/2;
  403. const cr=Math.round(lerp(sc[0],ec[0],f)),cg=Math.round(lerp(sc[1],ec[1],f)),cb=Math.round(lerp(sc[2],ec[2],f));
  404. const a=lerp((sc[3]??255),(ec[3]??0),f)/255;
  405. ctx.beginPath();ctx.fillStyle=`rgba(${cr},${cg},${cb},${a})`;
  406. ctx.arc(p.x,p.y,r,0,7);ctx.fill();
  407. }
  408. requestAnimationFrame(loop);
  409. }
  410. requestAnimationFrame(loop);
  411. }
  412. // ---------- UI tween 预览(JS 复刻,仅用于看效果)----------
  413. const EASE={
  414. cubicOut:t=>1-Math.pow(1-t,3),
  415. backOut:t=>{const c=1.7;return 1+(c+1)*Math.pow(t-1,3)+c*Math.pow(t-1,2);},
  416. elasticOut:t=>t===0?0:t===1?1:Math.pow(2,-10*t)*Math.sin((t*10-0.75)*(2*Math.PI/3))+1,
  417. sineInOut:t=>-(Math.cos(Math.PI*t)-1)/2,
  418. linear:t=>t,
  419. };
  420. function animate(dur,ease,fn){
  421. const s=performance.now();
  422. function step(now){const t=Math.min(1,(now-s)/(dur*1000));fn(EASE[ease](t));if(t<1)requestAnimationFrame(step);}
  423. requestAnimationFrame(step);
  424. }
  425. const TWEEN_DEMO={
  426. scale_bounce:(el)=>{animate(0.09,'linear',t=>el.style.transform=`scale(${1-0.1*t})`);
  427. setTimeout(()=>animate(0.12,'backOut',t=>el.style.transform=`scale(${0.9+0.15*t})`),90);
  428. setTimeout(()=>animate(0.08,'linear',t=>el.style.transform=`scale(${1.05-0.05*t})`),210);},
  429. elastic_in:(el)=>{el.style.opacity=1;animate(0.45,'elasticOut',t=>el.style.transform=`scale(${t})`);},
  430. fade_slide_in:(el)=>{animate(0.3,'cubicOut',t=>{el.style.opacity=t;el.style.transform=`translateY(${40*(1-t)}px)`;});},
  431. number_roll:(el)=>{el.dataset.role='num';animate(0.8,'cubicOut',t=>el.textContent=Math.floor(8888*t));},
  432. pulse:(el)=>{let on=true;el._pi&&clearInterval(el._pi);
  433. el._pi=setInterval(()=>{animate(0.6,'sineInOut',t=>el.style.transform=`scale(${on?1+0.06*t:1.06-0.06*t})`);on=!on;},620);},
  434. };
  435. function renderUi(v){
  436. const list=tasksFor('ui');
  437. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 动效。已生成的会编译进 <code>ui/TweenPresets.ts</code>。</div>'; return; }
  438. const grid=document.createElement('div'); grid.className='grid';
  439. list.forEach(t=>{
  440. const u=t.asset||{};
  441. const done=t.status==='done';
  442. const running=ACTIVE_TASKS.has(taskKey('ui',t.id));
  443. const preset=done?u.preset:t.prompt;
  444. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  445. card.innerHTML=`<div class="stage">${done?`<div class="demo-box">${preset==='number_roll'?'0':'UI'}</div>`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  446. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  447. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  448. <div class="meta"><span class="pill">tween</span> 预设: ${esc(preset)}<br>${esc(t.use)}</div>
  449. ${done?'<button class="ghost">▶ 播放</button>':`<button class="ghost retry-btn" data-kind="ui" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':'补生成 / 重试'}</button>`}`;
  450. if(!done){ grid.appendChild(card); return; }
  451. const box=card.querySelector('.demo-box');
  452. card.querySelector('button').onclick=()=>{
  453. box.style.opacity=1;box.style.transform='';
  454. (TWEEN_DEMO[u.preset]||(()=>{}))(box);
  455. };
  456. grid.appendChild(card);
  457. });
  458. v.appendChild(grid);
  459. }
  460. // ---------- 事件 ----------
  461. document.querySelectorAll('.tabs button').forEach(b=>b.onclick=()=>{
  462. document.querySelectorAll('.tabs button').forEach(x=>x.classList.remove('active'));
  463. b.classList.add('active'); TAB=b.dataset.tab; render();
  464. });
  465. $('#view').addEventListener('click', async e=>{
  466. const btn=e.target.closest('.retry-btn');
  467. if(!btn) return;
  468. const game=$('#gameSel').value;
  469. if(!game||game==='(暂无)'){ opMsg('没有可重试的资源库',false); return; }
  470. const item={kind:btn.dataset.kind,id:btn.dataset.id};
  471. markTasksRunning([item], true);
  472. render();
  473. $('#retryMissingBtn').disabled=true;
  474. opMsg(`正在补生成 ${item.kind}/${item.id}…`);
  475. const log=$('#log'); log.style.display='block'; log.textContent=`补生成 ${btn.dataset.kind}/${btn.dataset.id} 任务创建中…`;
  476. try{
  477. const r=await fetch('/api/retry-task',{method:'POST',headers:{'Content-Type':'application/json'},
  478. body:JSON.stringify({
  479. game, kind:btn.dataset.kind, id:btn.dataset.id,
  480. provider:$('#provider').value, api_key:$('#apiKey').value,
  481. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  482. const d=await r.json();
  483. if(!d.ok || !d.jobId){
  484. log.textContent='❌ '+(d.error||'补生成失败');
  485. markTasksRunning([item], false); render();
  486. $('#retryMissingBtn').disabled=false;
  487. return;
  488. }
  489. await pollJob(d.jobId, log, btn, [item]);
  490. }catch(err){
  491. log.textContent='请求失败: '+err;
  492. markTasksRunning([item], false); render();
  493. $('#retryMissingBtn').disabled=false;
  494. }
  495. });
  496. $('#gameSel').onchange=e=>loadLibrary(e.target.value);
  497. function currentManifestGame(){
  498. try{ return JSON.parse($('#manifest').value||'{}').game || ''; }catch(e){ return ''; }
  499. }
  500. $('#reloadBtn').onclick=()=>loadLibrary($('#gameSel').value || currentManifestGame());
  501. function opMsg(t,ok=true){ const m=$('#opMsg'); m.textContent=t; m.style.color=ok?'#7ee8ff':'#ff9d9d'; }
  502. function workflowMsg(t,ok=true){ const m=$('#workflowMsg'); m.textContent=t; m.style.color=ok?'#a99ccb':'#ff9d9d'; }
  503. function renderGamePlan(plan, source){
  504. const box=$('#gamePlanView');
  505. if(!plan){ box.style.display='none'; box.textContent=''; return; }
  506. const gd=plan.gameDesign||{}, creative=plan.creative||{}, art=gd.artDirection||{};
  507. const lines=[
  508. `AI 游戏方案 · ${source||plan.source||''}`,
  509. `标题:${gd.title||''}`,
  510. `核心钩子:${gd.coreHook||''}`,
  511. `玩法:${gd.reelExperience||''} / ${gd.volatility||''}`,
  512. `差异点:${(gd.differentiators||[]).join('、')||'未生成'}`,
  513. `关主:${gd.bossDesign?JSON.stringify(gd.bossDesign):'按下方配置生成'}`,
  514. `美术主题:${art.theme||''}`,
  515. `美术风格:${art.style||''}`,
  516. `参考:${(creative.references||[]).join(',')||'无'};上传图 ${creative.uploadedReferenceImages||0} 张`,
  517. `视觉分析:${creative.visionStyleAnalysis&&Object.keys(creative.visionStyleAnalysis).length?JSON.stringify(creative.visionStyleAnalysis,null,2):(creative.visionStyleAnalysisError||'无')}`
  518. ];
  519. box.textContent=lines.join('\n');
  520. box.style.display='block';
  521. }
  522. function workflowPayload(){
  523. const features=[];
  524. if($('#wfCascades').checked) features.push('cascades');
  525. if($('#wfFreeSpins').checked) features.push('free_spins');
  526. if($('#wfWilds').checked) features.push('wilds');
  527. if($('#wfHoldWin').checked) features.push('hold_win');
  528. if($('#wfMultipliers').checked) features.push('multipliers');
  529. return {
  530. gameId: $('#wfGameId').value,
  531. title: $('#wfTitle').value,
  532. theme: $('#wfTheme').value,
  533. reelMode: $('#wfReelMode').value,
  534. volatility: $('#wfVolatility').value,
  535. targetRtp: $('#wfTargetRtp').value,
  536. enableMathModel: $('#wfEnableMathModel').checked,
  537. characterCount: $('#wfCharacterCount').value,
  538. uiCompleteness: $('#wfUiCompleteness').value,
  539. feedbackIntensity: $('#wfFeedbackIntensity').value,
  540. enableBoss: $('#wfEnableBoss').checked,
  541. bossPresence: $('#wfBossPresence').value,
  542. startingBalance: $('#wfStartingBalance').value,
  543. defaultBet: $('#wfDefaultBet').value,
  544. freeSpinCount: $('#wfFreeSpinCount').value,
  545. maxCascades: $('#wfMaxCascades').value,
  546. creative: {
  547. brief: $('#creativeBrief').value,
  548. references: $('#creativeRefs').value.split('\n').map(x=>x.trim()).filter(Boolean),
  549. uploadedReferenceImages: ($('#creativeImageFiles').files||[]).length,
  550. styleNotes: $('#creativeStyleNotes').value,
  551. avoidNotes: $('#creativeAvoidNotes').value
  552. },
  553. gameDesign: {
  554. title: $('#wfTitle').value,
  555. artDirection: { theme: $('#wfTheme').value, styleNotes: $('#creativeStyleNotes').value },
  556. reelExperience: $('#wfReelMode').value,
  557. volatility: $('#wfVolatility').value
  558. },
  559. features
  560. };
  561. }
  562. $('#buildWorkflowBtn').onclick=async()=>{
  563. const btn=$('#buildWorkflowBtn'); btn.disabled=true; workflowMsg('正在生成玩法配置和 manifest…');
  564. try{
  565. const r=await fetch('/api/slot-workflow',{method:'POST',headers:{'Content-Type':'application/json'},
  566. body:JSON.stringify(workflowPayload())});
  567. const d=await r.json();
  568. if(!d.ok){ workflowMsg('生成失败: '+(d.error||'未知错误'),false); }
  569. else{
  570. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  571. await loadLibrary(d.manifest.game);
  572. const cfg=d.slot_config||d.manifest.slot_config||{};
  573. const reels=cfg.reels?`${cfg.reels.columns}×${cfg.reels.rows}`:'';
  574. const minMatch=cfg.winRules?cfg.winRules.minMatch:'';
  575. const sim=cfg.mathModel&&cfg.mathModel.simulation?cfg.mathModel.simulation:{};
  576. if(cfg.mathModel&&cfg.mathModel.status==='disabled_by_user'){
  577. workflowMsg(`已生成 ${d.manifest.game}:${reels},数学模型未生成,最小中奖 ${minMatch} 连。`);
  578. }else{
  579. workflowMsg(`已生成 ${d.manifest.game}:${reels},RTP ${((sim.estimatedRtp||0)*100).toFixed(2)}%,命中率 ${((sim.hitFrequency||0)*100).toFixed(2)}%,最小中奖 ${minMatch} 连。`);
  580. }
  581. $('#genPanel').open=true;
  582. }
  583. }catch(e){ workflowMsg('请求失败: '+e,false); }
  584. btn.disabled=false;
  585. };
  586. async function readReferenceImages(){
  587. const input=$('#creativeImageFiles');
  588. const files=Array.from(input.files||[]).slice(0,4);
  589. if(!files.length) return [];
  590. $('#creativeImageMsg').textContent=`已选择 ${files.length} 张,准备上传给视觉模型分析…`;
  591. const readers=files.map(file=>new Promise((resolve,reject)=>{
  592. if(file.size>6*1024*1024){ reject(new Error(file.name+' 超过 6MB')); return; }
  593. const r=new FileReader();
  594. r.onload=()=>resolve(r.result);
  595. r.onerror=()=>reject(r.error||new Error('读取失败'));
  596. r.readAsDataURL(file);
  597. }));
  598. return Promise.all(readers);
  599. }
  600. $('#aiWorkflowBtn').onclick=async()=>{
  601. const btn=$('#aiWorkflowBtn'); btn.disabled=true; const msg=$('#aiWorkflowMsg');
  602. msg.textContent='AI 正在理解创意和参考链接…'; msg.style.color='#a99ccb';
  603. try{
  604. const referenceImages=await readReferenceImages();
  605. if(referenceImages.length) msg.textContent='视觉模型正在分析上传参考图…';
  606. const r=await fetch('/api/creative-manifest',{method:'POST',headers:{'Content-Type':'application/json'},
  607. body:JSON.stringify({
  608. api_key:$('#apiKey').value,
  609. base_url:$('#baseUrl').value,
  610. text_model:$('#textModel').value,
  611. gameId:$('#wfGameId').value,
  612. title:$('#wfTitle').value,
  613. brief:$('#creativeBrief').value,
  614. references:$('#creativeRefs').value,
  615. reference_images:referenceImages,
  616. styleNotes:$('#creativeStyleNotes').value,
  617. avoidNotes:$('#creativeAvoidNotes').value,
  618. theme:$('#wfTheme').value,
  619. reelMode:$('#wfReelMode').value,
  620. volatility:$('#wfVolatility').value,
  621. characterCount:$('#wfCharacterCount').value,
  622. uiCompleteness:$('#wfUiCompleteness').value,
  623. feedbackIntensity:$('#wfFeedbackIntensity').value,
  624. enableBoss:$('#wfEnableBoss').checked,
  625. bossPresence:$('#wfBossPresence').value,
  626. features:workflowPayload().features,
  627. targetRtp:$('#wfTargetRtp').value,
  628. enableMathModel:$('#wfEnableMathModel').checked
  629. })});
  630. const d=await r.json();
  631. if(!d.ok){ msg.textContent='AI 生成失败: '+(d.error||'未知错误'); msg.style.color='#ff9d9d'; }
  632. else{
  633. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  634. await loadLibrary(d.manifest.game);
  635. const req=d.creative_request||{};
  636. $('#wfGameId').value=req.gameId||$('#wfGameId').value;
  637. $('#wfTitle').value=req.title||$('#wfTitle').value;
  638. if(req.theme) $('#wfTheme').value=req.theme;
  639. if(req.reelMode) $('#wfReelMode').value=req.reelMode;
  640. if(req.volatility) $('#wfVolatility').value=req.volatility;
  641. if(req.characterCount) $('#wfCharacterCount').value=String(req.characterCount);
  642. if(req.uiCompleteness) $('#wfUiCompleteness').value=req.uiCompleteness;
  643. if(req.feedbackIntensity) $('#wfFeedbackIntensity').value=req.feedbackIntensity;
  644. if(typeof req.enableBoss==='boolean') $('#wfEnableBoss').checked=req.enableBoss;
  645. if(req.bossPresence) $('#wfBossPresence').value=req.bossPresence;
  646. const fs=new Set(req.features||[]);
  647. $('#wfCascades').checked=fs.has('cascades');
  648. $('#wfFreeSpins').checked=fs.has('free_spins');
  649. $('#wfWilds').checked=fs.has('wilds');
  650. $('#wfHoldWin').checked=fs.has('hold_win');
  651. $('#wfMultipliers').checked=fs.has('multipliers');
  652. renderGamePlan(d.game_plan, d.source);
  653. msg.textContent=`已生成完整游戏方案和 manifest(来源:${d.source}),可微调后开始生成图片资源。`;
  654. $('#genPanel').open=true;
  655. }
  656. }catch(e){ msg.textContent='请求失败: '+e; msg.style.color='#ff9d9d'; }
  657. btn.disabled=false;
  658. };
  659. $('#openGenBtn').onclick=()=>{ $('#genPanel').open=true; $('#genPanel').scrollIntoView({behavior:'smooth',block:'start'}); };
  660. $('#retryMissingBtn').onclick=async()=>{
  661. const game=$('#gameSel').value;
  662. if(!game||game==='(暂无)'){ opMsg('没有可补生成的资源库',false); return; }
  663. const items=missingTasks();
  664. if(!items.length){ opMsg('当前没有缺失任务'); return; }
  665. markTasksRunning(items, true);
  666. render();
  667. const btn=$('#retryMissingBtn'); btn.disabled=true;
  668. opMsg(`正在批量补生成 ${items.length} 个缺失任务…`);
  669. const log=$('#log'); log.style.display='block'; log.textContent=`批量补生成 ${items.length} 个缺失任务创建中…`;
  670. try{
  671. const r=await fetch('/api/retry-missing',{method:'POST',headers:{'Content-Type':'application/json'},
  672. body:JSON.stringify({
  673. game, provider:$('#provider').value, api_key:$('#apiKey').value,
  674. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  675. const d=await r.json();
  676. if(!d.ok || !d.jobId){
  677. log.textContent='❌ '+(d.error||'批量补生成失败');
  678. markTasksRunning(items, false); render();
  679. btn.disabled=false;
  680. return;
  681. }
  682. await pollJob(d.jobId, log, btn, items);
  683. }catch(e){
  684. log.textContent='请求失败: '+e;
  685. markTasksRunning(items, false); render();
  686. btn.disabled=false;
  687. }
  688. };
  689. $('#exportBtn').onclick=async()=>{
  690. const game=$('#gameSel').value;
  691. if(!game||game==='(暂无)'){ opMsg('没有可导出的资源库',false); return; }
  692. const btn=$('#exportBtn'); btn.disabled=true; opMsg('打包中…');
  693. try{
  694. const r=await fetch('/api/export',{method:'POST',headers:{'Content-Type':'application/json'},
  695. body:JSON.stringify({game})});
  696. const d=await r.json();
  697. if(d.ok) opMsg('✅ 已导出到 '+d.pack);
  698. else opMsg('❌ '+(d.error||'导出失败'),false);
  699. }catch(e){ opMsg('请求失败: '+e,false); }
  700. btn.disabled=false;
  701. };
  702. $('#openFolderBtn').onclick=async()=>{
  703. const game=$('#gameSel').value;
  704. if(!game||game==='(暂无)'){ opMsg('没有可打开的资源库',false); return; }
  705. const btn=$('#openFolderBtn'); btn.disabled=true; opMsg('正在打开素材目录…');
  706. try{
  707. const r=await fetch('/api/open-folder',{method:'POST',headers:{'Content-Type':'application/json'},
  708. body:JSON.stringify({game})});
  709. const d=await r.json();
  710. if(d.ok) opMsg('✅ 已打开 '+d.path);
  711. else opMsg('❌ '+(d.error||'打开失败'),false);
  712. }catch(e){ opMsg('请求失败: '+e,false); }
  713. btn.disabled=false;
  714. };
  715. $('#deleteBtn').onclick=async()=>{
  716. const game=$('#gameSel').value;
  717. if(!game||game==='(暂无)'){ opMsg('没有可删除的资源库',false); return; }
  718. if(!confirm(`确定删除资源库「${game}」?此操作会从磁盘删掉 out/${game} 整个文件夹,不可恢复。`)) return;
  719. const btn=$('#deleteBtn'); btn.disabled=true; opMsg('删除中…');
  720. try{
  721. const r=await fetch('/api/delete',{method:'POST',headers:{'Content-Type':'application/json'},
  722. body:JSON.stringify({game})});
  723. const d=await r.json();
  724. if(d.ok){ opMsg('✅ 已删除 '+d.deleted); await loadLibrary(); }
  725. else opMsg('❌ '+(d.error||'删除失败'),false);
  726. }catch(e){ opMsg('请求失败: '+e,false); }
  727. btn.disabled=false;
  728. };
  729. $('#startBtn').onclick=async()=>{
  730. const btn=$('#startBtn'); const log=$('#log');
  731. btn.disabled=true; log.style.display='block'; log.textContent='任务创建中…';
  732. try{
  733. const r=await fetch('/api/generate',{method:'POST',headers:{'Content-Type':'application/json'},
  734. body:JSON.stringify({
  735. provider:$('#provider').value, api_key:$('#apiKey').value,
  736. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value,
  737. manifest:$('#manifest').value, async:true })});
  738. const d=await r.json();
  739. if(!d.ok || !d.jobId){
  740. log.textContent=(d.logs||[]).join('\n')+(d.error?('\n❌ '+d.error):'');
  741. btn.disabled=false;
  742. return;
  743. }
  744. await pollJob(d.jobId, log, btn);
  745. }catch(e){ log.textContent='请求失败: '+e; }
  746. };
  747. async function pollJob(jobId, log, btn, runningItems=[]){
  748. let lastText='';
  749. while(true){
  750. let d;
  751. try{
  752. d=await (await fetch('/api/job?id='+encodeURIComponent(jobId))).json();
  753. }catch(e){
  754. log.textContent=lastText+'\n轮询失败: '+e;
  755. btn.disabled=false;
  756. return;
  757. }
  758. const lines=d.logs||[];
  759. const head=`任务 ${jobId.slice(0,8)} · ${d.status||'running'} · ${(d.game||'')}`;
  760. lastText=head+'\n'+lines.join('\n')+(d.error?('\n❌ '+d.error):'');
  761. log.textContent=lastText;
  762. log.scrollTop=log.scrollHeight;
  763. if((d.logs||[]).length){
  764. opMsg((d.status==='running'?'生成中:':'任务状态:') + d.logs[d.logs.length-1], d.status!=='error');
  765. }
  766. if(d.status==='done'){
  767. markTasksRunning(runningItems, false);
  768. ACTIVE_TASKS.clear();
  769. await loadLibrary(d.game);
  770. if(btn) btn.disabled=false;
  771. return;
  772. }
  773. if(d.status==='error'){
  774. markTasksRunning(runningItems, false);
  775. ACTIVE_TASKS.clear();
  776. render();
  777. if(btn) btn.disabled=false;
  778. $('#retryMissingBtn').disabled=false;
  779. return;
  780. }
  781. await new Promise(r=>setTimeout(r,1200));
  782. }
  783. }
  784. loadManifest(); loadLibrary();
  785. </script>
  786. </body>
  787. </html>