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- // =============================================================
- // SlotGame.ts —— 《果冻消消乐 · Jelly Pop》消除式老虎机(可玩原型)
- // by anim_studio
- // v4:先预加载全部 UI 美术,再搭界面——HUD 胶囊用 hud_pill、
- // 圆按钮用 btn_round、SPIN 用 btn_spin;隐藏预览性能面板;
- // 4×5 大符号 + 每格圆角卡片。
- // =============================================================
- import {
- _decorator, Component, Node, sp, resources, JsonAsset, SpriteFrame, Sprite,
- ParticleSystem2D, UITransform, Label, Graphics, Button, Color, Vec3,
- view, EventTouch, tween, UIOpacity,
- } from 'cc';
- import * as cc from 'cc';
- import { applyParticleConfig } from './ParticleConfig';
- const { ccclass } = _decorator;
- const SYMBOLS = __SYMBOLS__;
- const GENERATED_CONFIG = __GAME_CONFIG__;
- // ============ 画面结构(先定区域,再往里填元素)============
- // 所有数值都是相对屏幕的比例;cy = 区域中心相对屏幕中心的 Y(向上为正)。
- const LAYOUT = (GENERATED_CONFIG.layout || {
- logo: { cy: 0.41, maxW: 0.82, maxH: 0.15 }, // 顶部 Logo
- reel: { cy: 0.02, h: 0.60, aspect: 0.652, // 卷轴框(按新图:霓虹边+白板)
- holeW: 0.86, holeH: 0.92, cols: 4, rows: 6 }, // 白板内孔 + 网格行列
- hud: { cy: -0.33, pillH: 0.40 }, // 三个 HUD 胶囊(按图比例)
- controls: { cy: -0.405, spinR: 0.13, smallR: 0.075, // 控制按钮(按宽度定标、做大)
- xMinus: 0.24, xTurbo: 0.40 },
- });
- const ECONOMY = GENERATED_CONFIG.economy || { startingBalance: 5000, defaultBet: 50 };
- const WIN_RULES = GENERATED_CONFIG.winRules || { minMatch: 4 };
- const FEATURE_RULES = GENERATED_CONFIG.features || {};
- const FEEDBACK_CONFIG = GENERATED_CONFIG.feedback || {};
- const PAYTABLE = GENERATED_CONFIG.paytable || {};
- const SYMBOL_RULES = GENERATED_CONFIG.symbols || [];
- const MATH_MODEL = GENERATED_CONFIG.mathModel || {};
- const PAYOUT_SCALE = MATH_MODEL.payoutScale ?? 1;
- const REEL_STRIPS = MATH_MODEL.reelStrips || [];
- // ============ 文字样式表(统一定义,按角色取用)============
- // size<=1 表示相对所在容器高度的比例;否则按像素。ow=描边宽。
- const STYLE = {
- hudTitle: { size: 0.30, color: [205, 222, 255], bold: false, outline: [40, 28, 78], ow: 0, letter: 0.04 },
- hudValue: { size: 0.52, color: [255, 255, 255], bold: true, outline: [54, 30, 96], ow: 3 },
- mult: { size: 66, color: [255, 214, 70], bold: true, outline: [188, 70, 24], ow: 6 },
- floatWin: { size: 46, color: [255, 244, 130], bold: true, outline: [196, 92, 24], ow: 5 },
- bigWin: { size: 0.16, color: [255, 224, 70], bold: true, outline: [180, 50, 16], ow: 9 }, // 报幕(相对屏宽)
- };
- // ============ 每个符号的"按内容定标"参数(s=缩放/格, oyf=居中下移/格)============
- // 由素材实际内容包围盒算出,保证果冻填满格子、垂直居中——这就是"按规格画/摆"。
- const SYMFIT: Record<string, {s: number; oyf: number}> = __SYMBOL_FIT__;
- const SYMFIT_DEFAULT = __SYMBOL_FIT_DEFAULT__;
- // ============ 交互/动效反馈(统一定义)============
- const FEEDBACK = {
- btnPress: 0.86,
- btnBack: 0.16,
- idleBob: 0.016,
- dropFrom: 1.05,
- dropTime: FEEDBACK_CONFIG.dropTimeSec ?? 0.30,
- clearPop: FEEDBACK_CONFIG.clearPopScale ?? 1.30,
- spinDuration: FEEDBACK_CONFIG.spinDurationSec ?? 0.45,
- bigWinThresholdBet: FEEDBACK_CONFIG.bigWinThresholdBet ?? 25,
- screenShake: FEEDBACK_CONFIG.screenShake ?? false,
- };
- const COLS = LAYOUT.reel.cols, ROWS = LAYOUT.reel.rows;
- const MIN_MATCH = WIN_RULES.minMatch ?? 4;
- const CASCADE_RULES = FEATURE_RULES.cascades || {};
- const MAX_CASCADE = CASCADE_RULES.maxCascades ?? 6;
- const CASCADE_MULT_STEP = CASCADE_RULES.multiplierStep ?? 1;
- const CASCADE_MULT_MAX = CASCADE_RULES.maxMultiplier ?? 6;
- const START_BALANCE = ECONOMY.startingBalance ?? 5000;
- const DEFAULT_BET = ECONOMY.defaultBet ?? 50;
- const SCATTER_RULES = FEATURE_RULES.scatterFreeSpins || {};
- const HOLD_RULES = FEATURE_RULES.holdAndWin || {};
- const IS_CLUSTER = WIN_RULES.evaluation === 'cluster_count';
- const FREE_SPIN_TRIGGER = SCATTER_RULES.triggerCount ?? 3;
- const FREE_SPIN_AWARD = SCATTER_RULES.awardSpins ?? 8;
- const HOLD_TRIGGER = HOLD_RULES.triggerCount ?? 6;
- const HOLD_RESPINS = HOLD_RULES.respins ?? 3;
- const SYMBOL_ROLE: Record<string, string> = {};
- SYMBOL_RULES.forEach((s: any) => { SYMBOL_ROLE[s.id] = s.role; });
- @ccclass('SlotGame')
- export class SlotGame extends Component {
- private dataMap: Record<string, sp.SkeletonData> = {};
- private art: Record<string, SpriteFrame | null> = {};
- private cells: sp.Skeleton[][] = [];
- private ids: string[][] = [];
- private cell = 90;
- private gridX0 = 0;
- private gridY0 = 0;
- private spinning = false;
- private balance = START_BALANCE;
- private displayBalance = START_BALANCE;
- private bet = DEFAULT_BET;
- private multiplier = 1;
- private roundWin = 0;
- private cascade = 0;
- private freeSpins = 0;
- private holdActive = false;
- private holdRespinsLeft = 0;
- private holdHeld: boolean[][] = [];
- private holdWinTotal = 0;
- private balanceLabel!: Label;
- private betLabel!: Label;
- private winLabel!: Label;
- private multLabel!: Label;
- private spinBtn!: Node;
- private particleTex: SpriteFrame | null = null;
- private frameCY = 0; private frameW = 0; private frameH = 0;
- private W = 0; private H = 0;
- private symBaseY: number[][] = [];
- private t = 0;
- private turbo = false; private auto = false;
- private turboBtn!: Node; private autoBtn!: Node;
- onLoad() {
- try { (cc as any).profiler?.hideStats?.(); } catch (e) {}
- this.node.setPosition(0, 0, 0);
- const ut = this.node.getComponent(UITransform) || this.node.addComponent(UITransform);
- ut.setAnchorPoint(0.5, 0.5);
- const s = view.getVisibleSize();
- this.W = s.width; this.H = s.height;
- ut.setContentSize(s.width, s.height);
- this.computeLayout(s.width, s.height);
- this.buildBackground(s.width, s.height); // 渐变兜底
- resources.load('vfx/particle/spriteFrame', SpriteFrame, (_e, sf) => { if (sf) this.particleTex = sf; });
- const artIds = ['bg_main', 'reel_frame', 'logo', 'hud_pill', 'btn_round', 'btn_spin', 'btn_plus', 'btn_minus', 'btn_turbo', 'btn_auto', 'coin'];
- let toLoad = artIds.length;
- artIds.forEach((id) => {
- resources.load(`ui_art/${id}/spriteFrame`, SpriteFrame, (err, sf) => {
- this.art[id] = err ? null : sf;
- if (--toLoad === 0) this.afterArt();
- });
- });
- }
- private afterArt() {
- const W = this.W, H = this.H;
- this.buildArt(W, H);
- this.buildHud(W, H);
- this.buildControls(W, H);
- let left = SYMBOLS.length;
- SYMBOLS.forEach((id) => {
- resources.load(`characters/${id}`, sp.SkeletonData, (err, data) => {
- if (!err) this.dataMap[id] = data;
- if (--left === 0) this.buildGrid();
- });
- });
- }
- private computeLayout(W: number, H: number) {
- const R = LAYOUT.reel;
- let fh = H * R.h;
- let fw = fh * R.aspect;
- if (fw > W * 0.96) { fw = W * 0.96; fh = fw / R.aspect; }
- this.frameW = fw; this.frameH = fh;
- this.frameCY = H * R.cy;
- const innerW = fw * R.holeW, innerH = fh * R.holeH;
- this.cell = Math.min(innerW / COLS, innerH / ROWS);
- this.gridX0 = -((COLS - 1) * this.cell) / 2;
- this.gridY0 = this.frameCY + ((ROWS - 1) * this.cell) / 2;
- }
- private cellPos(c: number, r: number): [number, number] {
- return [this.gridX0 + c * this.cell, this.gridY0 - r * this.cell];
- }
- private buildBackground(W: number, H: number) {
- const n = new Node('bg'); n.parent = this.node; n.setSiblingIndex(0);
- const g = n.addComponent(Graphics);
- g.fillColor = new Color(120, 200, 255, 255); g.rect(-W / 2, 0, W, H / 2); g.fill();
- g.fillColor = new Color(255, 150, 175, 255); g.rect(-W / 2, -H / 2, W, H / 2); g.fill();
- }
- // ---- 背景大图 / 卷轴框 / Logo(有图用图,没图兜底)----
- private buildArt(W: number, H: number) {
- if (this.art['bg_main']) {
- const [w, h] = this.coverSize(this.art['bg_main']!, W, H);
- this.spriteNode(this.art['bg_main']!, w, h, 0, 0, 1);
- }
- if (this.art['reel_frame']) {
- this.spriteNode(this.art['reel_frame']!, this.frameW, this.frameH, 0, this.frameCY, 3);
- } else {
- const n = new Node('frame'); n.parent = this.node; n.setPosition(0, this.frameCY, 0); n.setSiblingIndex(3);
- const g = n.addComponent(Graphics);
- g.lineWidth = 10; g.strokeColor = new Color(120, 180, 255, 255);
- this.roundRect(g, -this.frameW / 2, -this.frameH / 2, this.frameW, this.frameH, 26); g.stroke();
- }
- const logoCy = H * LAYOUT.logo.cy;
- if (this.art['logo']) {
- const [w, h] = this.fitSize(this.art['logo']!, W * LAYOUT.logo.maxW, H * LAYOUT.logo.maxH);
- this.spriteNode(this.art['logo']!, w, h, 0, logoCy, 21);
- } else {
- const t = new Node('logo'); t.parent = this.node; t.setPosition(0, logoCy, 0); t.setSiblingIndex(21);
- const lab = t.addComponent(Label); lab.string = '🍬 JELLY POP'; lab.fontSize = 42; lab.color = new Color(255, 90, 70, 255);
- }
- }
- // ---------------- HUD:用 hud_pill 美术 ----------------
- private buildHud(W: number, H: number) {
- const y = H * LAYOUT.hud.cy;
- const pw = (W - 36) / 3 - 8, gap = 8;
- const ps = this.art['hud_pill'];
- const ph = ps ? pw * (ps.rect.height / ps.rect.width) : pw * LAYOUT.hud.pillH; // 按图比例,不拉伸
- this.balanceLabel = this.makePill(-(pw + gap), y, pw, ph, '余额', `${START_BALANCE}`);
- this.betLabel = this.makePill(0, y, pw, ph, '下注', `${this.bet}`);
- this.winLabel = this.makePill(pw + gap, y, pw, ph, '本局赢', '0');
- const m = new Node('mult'); m.parent = this.node; m.setPosition(0, this.frameCY, 0); m.setSiblingIndex(25);
- this.multLabel = m.addComponent(Label); this.applyStyle(this.multLabel, STYLE.mult, 0); this.multLabel.string = '';
- }
- private makePill(x: number, y: number, w: number, h: number, title: string, val: string): Label {
- const n = new Node('pill'); n.parent = this.node; n.setPosition(x, y, 0); n.setSiblingIndex(16);
- if (this.art['hud_pill']) {
- const s = n.addComponent(Sprite); s.sizeMode = Sprite.SizeMode.CUSTOM; s.spriteFrame = this.art['hud_pill']!;
- } else {
- const g = n.addComponent(Graphics); g.fillColor = new Color(70, 50, 120, 235);
- this.roundRect(g, -w / 2, -h / 2, w, h, h / 2); g.fill();
- }
- const ut = n.getComponent(UITransform) || n.addComponent(UITransform); ut.setContentSize(w, h);
- // 标题(小字,靠左)
- const tl = new Node('t'); tl.parent = n; tl.setPosition(-w * 0.30, 0, 0);
- const tlab = tl.addComponent(Label); tlab.string = title; this.applyStyle(tlab, STYLE.hudTitle, h);
- // 数值(大字带描边,靠右)
- const vl = new Node('v'); vl.parent = n; vl.setPosition(w * 0.12, 0, 0);
- const lab = vl.addComponent(Label); lab.string = val; this.applyStyle(lab, STYLE.hudValue, h);
- return lab;
- }
- // 统一文字样式
- private applyStyle(lab: Label, st: any, base: number) {
- lab.fontSize = st.size <= 1 ? Math.round(base * st.size) : st.size;
- lab.lineHeight = lab.fontSize;
- lab.color = new Color(st.color[0], st.color[1], st.color[2], 255);
- if (st.bold) lab.isBold = true;
- if (st.ow && st.ow > 0) {
- lab.enableOutline = true;
- lab.outlineColor = new Color(st.outline[0], st.outline[1], st.outline[2], 255);
- lab.outlineWidth = st.ow;
- }
- }
- // 数字变化时弹一下
- private pop(node: Node, s = 1.22) {
- node.setScale(s, s, 1);
- tween(node).to(0.22, { scale: new Vec3(1, 1, 1) }, { easing: 'backOut' }).start();
- }
- // 中奖时在网格中央飘一个 +N 上升淡出
- private floatWin(amount: number) {
- const n = new Node('fw'); n.parent = this.node; n.setPosition(0, this.frameCY + this.cell, 0); n.setSiblingIndex(27);
- const lab = n.addComponent(Label); lab.string = '+' + amount; this.applyStyle(lab, STYLE.floatWin, 0);
- const op = n.addComponent(UIOpacity);
- n.setScale(0.5, 0.5, 1);
- tween(n).to(0.16, { scale: new Vec3(1.15, 1.15, 1) }, { easing: 'backOut' })
- .to(0.12, { scale: new Vec3(1, 1, 1) }).start();
- tween(n).by(0.85, { position: new Vec3(0, this.cell * 1.6, 0) }, { easing: 'cubicOut' }).start();
- tween(op).delay(0.35).to(0.5, { opacity: 0 }).call(() => n.destroy()).start();
- }
- // ---------------- 控制区:btn_round / btn_spin 美术 ----------------
- private buildControls(W: number, H: number) {
- const C = LAYOUT.controls;
- const y = H * C.cy;
- const big = W * C.spinR; // SPIN 按屏宽定标,最突出
- const sr = W * C.smallR;
- this.spinBtn = this.makeBtn(0, y, big, 'btn_spin', '⟳', big * 0.6, () => this.spin());
- this.turboBtn = this.makeBtn(-W * C.xTurbo, y, sr, 'btn_turbo', '⚡', sr * 0.8, () => this.toggleTurbo());
- this.makeBtn(-W * C.xMinus, y, sr, 'btn_minus', '−', sr, () => this.changeBet(-10));
- this.makeBtn(W * C.xMinus, y, sr, 'btn_plus', '+', sr, () => this.changeBet(10));
- this.autoBtn = this.makeBtn(W * C.xTurbo, y, sr, 'btn_auto', '▶', sr * 0.8, () => this.toggleAuto());
- }
- private makeBtn(x: number, y: number, r: number, artId: string, glyph: string, fs: number, onClick: () => void): Node {
- const node = new Node('btn'); node.parent = this.node; node.setPosition(x, y, 0); node.setSiblingIndex(17);
- let hasArt = false;
- if (this.art[artId]) {
- const s = node.addComponent(Sprite); s.sizeMode = Sprite.SizeMode.CUSTOM; s.spriteFrame = this.art[artId]!; hasArt = true;
- } else {
- const g = node.addComponent(Graphics); g.fillColor = new Color(90, 70, 140, 255); g.circle(0, 0, r); g.fill();
- g.lineWidth = 4; g.strokeColor = new Color(255, 255, 255, 235); g.circle(0, 0, r); g.stroke();
- }
- const ut = node.getComponent(UITransform) || node.addComponent(UITransform); ut.setContentSize(r * 2, r * 2);
- // 有美术(图标已烤进图里)就不叠字;没有才用文字兜底
- if (!hasArt) {
- const gl = new Node('g'); gl.parent = node;
- const lab = gl.addComponent(Label); lab.string = glyph; lab.fontSize = fs; lab.color = new Color(255, 255, 255, 255);
- }
- const btn = node.addComponent(Button);
- btn.transition = Button.Transition.NONE; // 自己控制反馈,更跟手
- const press = () => { tween(node).to(0.07, { scale: new Vec3(FEEDBACK.btnPress, FEEDBACK.btnPress, 1) }).start(); };
- const release = () => { tween(node).to(FEEDBACK.btnBack, { scale: new Vec3(1, 1, 1) }, { easing: 'backOut' }).start(); };
- node.on(Node.EventType.TOUCH_START, press);
- node.on(Node.EventType.TOUCH_END, (_e: EventTouch) => { release(); onClick(); });
- node.on(Node.EventType.TOUCH_CANCEL, release);
- return node;
- }
- private makeTextLabel(x: number, y: number, text: string, fs: number) {
- const n = new Node('tl'); n.parent = this.node; n.setPosition(x, y, 0); n.setSiblingIndex(17);
- const lab = n.addComponent(Label); lab.string = text; lab.fontSize = fs; lab.color = new Color(255, 255, 255, 235);
- }
- private changeBet(d: number) {
- if (this.spinning) return;
- this.bet = Math.max(10, Math.min(500, this.bet + d));
- this.betLabel.string = `${this.bet}`;
- this.pop(this.betLabel.node);
- }
- // TURBO:加速;AUTO:自动连转。带高亮状态。
- private td(v: number) { return this.turbo ? v * 0.4 : v; }
- private toggleTurbo() {
- this.turbo = !this.turbo; this.tintBtn(this.turboBtn, this.turbo);
- }
- private toggleAuto() {
- this.auto = !this.auto; this.tintBtn(this.autoBtn, this.auto);
- if (this.auto && !this.spinning) this.spin();
- }
- private tintBtn(node: Node, on: boolean) {
- const s = node.getComponent(Sprite);
- if (s) s.color = on ? new Color(255, 224, 90, 255) : new Color(255, 255, 255, 255);
- tween(node).to(0.12, { scale: new Vec3(on ? 1.12 : 1, on ? 1.12 : 1, 1) }, { easing: 'backOut' }).start();
- }
- // 大额报幕 + 金币雨
- private celebrate(amount: number) {
- const n = new Node('bigwin'); n.parent = this.node; n.setPosition(0, this.frameCY, 0);
- n.setSiblingIndex(this.node.children.length); // 强制置顶
- const lab = n.addComponent(Label); lab.string = '+' + amount; this.applyStyle(lab, STYLE.bigWin, this.W);
- const op = n.addComponent(UIOpacity);
- n.setScale(0.2, 0.2, 1);
- tween(n).to(0.28, { scale: new Vec3(1.18, 1.18, 1) }, { easing: 'backOut' })
- .to(0.12, { scale: new Vec3(1, 1, 1) })
- .delay(0.6).to(0.25, { scale: new Vec3(1.25, 1.25, 1) }).start();
- tween(op).delay(0.95).to(0.35, { opacity: 0 }).call(() => n.destroy()).start();
- this.coinShower(Math.max(12, Math.min(40, Math.floor(amount / 15))));
- }
- private coinShower(count: number) {
- const sf = this.art['coin']; if (!sf) return;
- const sz = this.cell * 0.6;
- for (let i = 0; i < count; i++) {
- const x0 = (Math.random() * 2 - 1) * this.frameW * 0.42;
- const c = this.spriteNode(sf, sz, sz, x0, this.H * 0.5 + this.cell, this.node.children.length + 1);
- const op = c.addComponent(UIOpacity);
- const dur = 0.9 + Math.random() * 0.7;
- const dx = (Math.random() * 2 - 1) * this.W * 0.12;
- tween(c).delay(Math.random() * 0.35)
- .by(dur, { position: new Vec3(dx, -this.H - this.cell * 2, 0), angle: (Math.random() * 2 - 1) * 720 }, { easing: 'sineIn' })
- .call(() => c.destroy()).start();
- tween(op).delay(dur * 0.7).to(dur * 0.3, { opacity: 0 }).start();
- }
- }
- private fitSize(sf: SpriteFrame, boxW: number, boxH: number): [number, number] {
- const r = sf.rect; const aw = r.width || 1, ah = r.height || 1;
- const s = Math.min(boxW / aw, boxH / ah); return [aw * s, ah * s];
- }
- private coverSize(sf: SpriteFrame, boxW: number, boxH: number): [number, number] {
- const r = sf.rect; const aw = r.width || 1, ah = r.height || 1;
- const s = Math.max(boxW / aw, boxH / ah); return [aw * s, ah * s];
- }
- private spriteNode(sf: SpriteFrame, w: number, h: number, x: number, y: number, sib: number): Node {
- const n = new Node('art'); n.parent = this.node; n.setPosition(x, y, 0); n.setSiblingIndex(sib);
- const s = n.addComponent(Sprite); s.sizeMode = Sprite.SizeMode.CUSTOM; s.spriteFrame = sf;
- const ut = n.getComponent(UITransform) || n.addComponent(UITransform); ut.setContentSize(w, h);
- return n;
- }
- // ---------------- 网格:圆角卡片 + 大符号 ----------------
- private fit(id: string) { return SYMFIT[id] || SYMFIT_DEFAULT; }
- private buildGrid() {
- const cardSize = this.cell * 0.92;
- for (let c = 0; c < COLS; c++) {
- this.cells[c] = []; this.ids[c] = []; this.symBaseY[c] = [];
- for (let r = 0; r < ROWS; r++) {
- const id = this.reelRand(c);
- const [x, y] = this.cellPos(c, r);
- const card = new Node(`card_${c}_${r}`); card.parent = this.node; card.setPosition(x, y, 0); card.setSiblingIndex(5);
- const cg = card.addComponent(Graphics);
- cg.fillColor = new Color(255, 255, 255, 215);
- this.roundRect(cg, -cardSize / 2, -cardSize / 2, cardSize, cardSize, cardSize * 0.24); cg.fill();
- cg.lineWidth = 3; cg.strokeColor = new Color(120, 175, 255, 240);
- this.roundRect(cg, -cardSize / 2, -cardSize / 2, cardSize, cardSize, cardSize * 0.24); cg.stroke();
- const f = this.fit(id);
- const scale = this.cell * f.s;
- const baseY = y - this.cell * f.oyf;
- this.symBaseY[c][r] = baseY;
- const node = new Node(`cell_${c}_${r}`); node.parent = this.node; node.setSiblingIndex(6);
- node.setPosition(x, baseY, 0); node.setScale(scale, scale, 1);
- const sk = node.addComponent(sp.Skeleton);
- sk.skeletonData = this.dataMap[id]; sk.premultipliedAlpha = false;
- sk.setAnimation(0, 'idle', true);
- this.cells[c][r] = sk; this.ids[c][r] = id;
- }
- }
- }
- private setSym(c: number, r: number, id: string) {
- const sk = this.cells[c][r];
- sk.skeletonData = this.dataMap[id]; sk.premultipliedAlpha = false;
- sk.setAnimation(0, 'idle', true);
- this.ids[c][r] = id;
- const [x, y] = this.cellPos(c, r);
- const f = this.fit(id);
- const scale = this.cell * f.s;
- const baseY = y - this.cell * f.oyf;
- this.symBaseY[c][r] = baseY;
- const nd = sk.node;
- nd.setScale(scale, scale, 1);
- nd.setPosition(x, baseY + this.cell * FEEDBACK.dropFrom, 0); // 从上方落入
- tween(nd).to(FEEDBACK.dropTime, { position: new Vec3(x, baseY, 0) }, { easing: 'backOut' }).start();
- }
- private spin() {
- if (this.spinning) return;
- if (this.holdActive) { this.holdRespin(); return; }
- const freeSpin = this.freeSpins > 0;
- if (!freeSpin && this.balance < this.bet) { this.flashMult('余额不足'); return; }
- if (freeSpin) {
- this.freeSpins -= 1;
- this.flashMult(`免费旋转 ${this.freeSpins}`);
- } else {
- this.balance -= this.bet; this.displayBalance = this.balance;
- this.balanceLabel.string = `${Math.floor(this.displayBalance)}`;
- this.pop(this.balanceLabel.node);
- }
- this.multiplier = 1; this.roundWin = 0; this.cascade = 0;
- this.winLabel.string = '0'; this.multLabel.string = '';
- this.spinning = true; this.setSpinEnabled(false);
- tween(this.spinBtn).by(FEEDBACK.spinDuration, { angle: -360 }, { easing: 'cubicOut' }).start(); // 联动旋转
- for (let c = 0; c < COLS; c++) {
- const strip = this.reel(c);
- const start = Math.floor(Math.random() * strip.length);
- for (let r = 0; r < ROWS; r++) this.setSym(c, r, strip[(start + r) % strip.length]);
- }
- this.scheduleOnce(() => this.resolve(), this.td(0.45));
- }
- private resolve() {
- if (this.cascade === 0) this.resolveFeatureTriggers();
- const count: Record<string, number> = {};
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++) count[this.ids[c][r]] = (count[this.ids[c][r]] || 0) + 1;
- const result = IS_CLUSTER ? this.findClusterWins() : this.findCountWins(count);
- if (result.groups.length === 0) { this.endRound(); return; }
- let cleared = 0; const winners: sp.Skeleton[] = [];
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++) {
- if (result.mask[c] && result.mask[c][r]) { winners.push(this.cells[c][r]); cleared++; }
- }
- const pay = this.calcPay(result.groups);
- this.roundWin += pay; this.balance += pay; this.winLabel.string = `${this.roundWin}`;
- this.pop(this.winLabel.node, 1.3); this.floatWin(pay);
- this.flashMult(`x${this.multiplier} +${pay}`);
- winners.forEach((sk) => {
- sk.setAnimation(0, 'win', false); sk.addAnimation(0, 'idle', true, 0);
- const nd = sk.node; const sc = nd.scale.x;
- tween(nd).to(0.1, { scale: new Vec3(sc * FEEDBACK.clearPop, sc * FEEDBACK.clearPop, 1) })
- .to(0.14, { scale: new Vec3(sc, sc, 1) }, { easing: 'backOut' }).start();
- });
- this.playParticle('coin_rain');
- this.cascade += 1;
- this.scheduleOnce(() => {
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++)
- if (result.mask[c] && result.mask[c][r]) this.setSym(c, r, this.reelRand(c));
- this.multiplier = Math.min(CASCADE_MULT_MAX, this.multiplier + CASCADE_MULT_STEP);
- if (this.cascade >= MAX_CASCADE) { this.endRound(); return; }
- this.scheduleOnce(() => this.resolve(), this.td(0.4));
- }, this.td(0.6));
- }
- private calcPay(groups: {id: string; n: number}[]) {
- let total = 0;
- groups.forEach(({id, n}) => {
- const table = PAYTABLE[id] || {};
- const capped = Math.min(6, Math.max(MIN_MATCH, n));
- const mult = Number(table[String(capped)] ?? table[String(MIN_MATCH)] ?? capped);
- total += mult * this.bet;
- });
- return Math.max(1, Math.floor(total * this.multiplier * PAYOUT_SCALE));
- }
- private resolveFeatureTriggers() {
- if (SCATTER_RULES.enabled) {
- const scatterCount = this.countRole('scatter');
- if (scatterCount >= FREE_SPIN_TRIGGER) {
- const scatterPay = this.featurePay('scatter', scatterCount);
- this.freeSpins += FREE_SPIN_AWARD;
- if (scatterPay > 0) { this.roundWin += scatterPay; this.balance += scatterPay; this.winLabel.string = `${this.roundWin}`; }
- this.flashMult(`FREE SPINS +${FREE_SPIN_AWARD}`);
- this.playParticle('bigwin_glow');
- }
- }
- if (HOLD_RULES.enabled && !this.holdActive && this.countRole('bonus') >= HOLD_TRIGGER) {
- this.startHoldAndWin();
- }
- }
- private findCountWins(count: Record<string, number>) {
- const wildCount = this.countRole('wild');
- const mask = this.emptyMask();
- const groups = Object.keys(count).filter((id) => {
- if (this.isWild(id) || this.isScatter(id) || this.isBonus(id)) return false;
- return (count[id] || 0) + wildCount >= MIN_MATCH;
- }).map((id) => ({id, n: (count[id] || 0) + wildCount}));
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++) {
- const id = this.ids[c][r];
- if (groups.some((g) => g.id === id) || (this.isWild(id) && groups.length > 0)) mask[c][r] = true;
- }
- return {groups, mask};
- }
- private findClusterWins() {
- const groups: {id: string; n: number}[] = [];
- const mask = this.emptyMask();
- const regular = SYMBOLS.filter((id: string) => !this.isWild(id) && !this.isScatter(id) && !this.isBonus(id));
- regular.forEach((sid: string) => {
- const seen = this.emptyMask();
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++) {
- if (seen[c][r] || (this.ids[c][r] !== sid && !this.isWild(this.ids[c][r]))) continue;
- const stack: [number, number][] = [[c, r]];
- const cells: [number, number][] = [];
- seen[c][r] = true;
- while (stack.length) {
- const [x, y] = stack.pop()!;
- cells.push([x, y]);
- [[x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]].forEach(([nx, ny]) => {
- if (nx < 0 || nx >= COLS || ny < 0 || ny >= ROWS || seen[nx][ny]) return;
- const nid = this.ids[nx][ny];
- if (nid === sid || this.isWild(nid)) { seen[nx][ny] = true; stack.push([nx, ny]); }
- });
- }
- if (cells.length >= MIN_MATCH) {
- groups.push({id: sid, n: cells.length});
- cells.forEach(([x, y]) => { mask[x][y] = true; });
- }
- }
- });
- return {groups, mask};
- }
- private emptyMask() {
- const mask: boolean[][] = [];
- for (let c = 0; c < COLS; c++) {
- mask[c] = [];
- for (let r = 0; r < ROWS; r++) mask[c][r] = false;
- }
- return mask;
- }
- private featurePay(id: string, count: number) {
- const table = PAYTABLE[id] || {};
- const n = Math.min(6, Math.max(3, count));
- return Math.floor(Number(table[String(n)] ?? 0) * this.bet * PAYOUT_SCALE);
- }
- private role(id: string) { return SYMBOL_ROLE[id] || ''; }
- private isWild(id: string) { return this.role(id) === 'wild' || id === 'wild'; }
- private isScatter(id: string) { return this.role(id) === 'scatter' || id.indexOf('scatter') >= 0; }
- private isBonus(id: string) { return this.role(id) === 'bonus' || id.indexOf('coin') >= 0 || id === 'collect'; }
- private countRole(role: string) {
- let n = 0;
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++) {
- const id = this.ids[c][r];
- if ((role === 'wild' && this.isWild(id)) || (role === 'scatter' && this.isScatter(id)) || (role === 'bonus' && this.isBonus(id))) n++;
- }
- return n;
- }
- private startHoldAndWin() {
- this.holdActive = true;
- this.holdRespinsLeft = HOLD_RESPINS;
- this.holdWinTotal = 0;
- this.holdHeld = [];
- for (let c = 0; c < COLS; c++) {
- this.holdHeld[c] = [];
- for (let r = 0; r < ROWS; r++) {
- const held = this.isBonus(this.ids[c][r]);
- this.holdHeld[c][r] = held;
- if (held) this.holdWinTotal += this.coinValue(c, r);
- }
- }
- this.flashMult(`HOLD & WIN ${this.holdRespinsLeft}`);
- this.playParticle('bigwin_glow');
- }
- private holdRespin() {
- this.spinning = true; this.setSpinEnabled(false);
- let newCoin = false;
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++) {
- if (this.holdHeld[c] && this.holdHeld[c][r]) continue;
- const id = Math.random() < 0.18 ? this.randomBonusSymbol() : this.randRegular();
- this.setSym(c, r, id);
- if (this.isBonus(id)) {
- this.holdHeld[c][r] = true;
- this.holdWinTotal += this.coinValue(c, r);
- newCoin = true;
- }
- }
- this.holdRespinsLeft = newCoin ? HOLD_RESPINS : this.holdRespinsLeft - 1;
- this.flashMult(`HOLD & WIN ${this.holdRespinsLeft}`);
- this.scheduleOnce(() => {
- if (this.holdRespinsLeft <= 0 || this.allHoldFilled()) {
- this.balance += this.holdWinTotal; this.roundWin += this.holdWinTotal; this.winLabel.string = `${this.roundWin}`;
- this.holdActive = false; this.holdHeld = [];
- this.floatWin(this.holdWinTotal); this.playParticle('coin_rain');
- this.endRound();
- } else {
- this.spinning = false; this.setSpinEnabled(true);
- }
- }, this.td(0.6));
- }
- private allHoldFilled() {
- for (let c = 0; c < COLS; c++) for (let r = 0; r < ROWS; r++) if (!this.holdHeld[c][r]) return false;
- return true;
- }
- private coinValue(c: number, r: number) { return Math.floor(this.bet * (1 + ((c + r) % 5)) * PAYOUT_SCALE); }
- private randomBonusSymbol() {
- const bonus = SYMBOLS.filter((id: string) => this.isBonus(id));
- return bonus.length ? bonus[Math.floor(Math.random() * bonus.length)] : this.rand();
- }
- private randRegular() {
- const regular = SYMBOLS.filter((id: string) => !this.isWild(id) && !this.isScatter(id) && !this.isBonus(id));
- return regular.length ? regular[Math.floor(Math.random() * regular.length)] : this.rand();
- }
- private endRound() {
- if (this.roundWin > 0) { this.multLabel.string = ''; this.celebrate(this.roundWin); }
- else this.multLabel.string = '';
- this.spinning = false; this.setSpinEnabled(true);
- if (this.holdActive) return;
- if (this.freeSpins > 0) this.scheduleOnce(() => this.spin(), this.td(0.9));
- else if (this.auto && this.balance >= this.bet) this.scheduleOnce(() => this.spin(), this.td(0.9));
- }
- private flashMult(text: string) {
- this.multLabel.string = text;
- const n = this.multLabel.node; n.setScale(0.6, 0.6, 1);
- tween(n).to(0.3, { scale: new Vec3(1, 1, 1) }, { easing: 'elasticOut' }).start();
- }
- private playParticle(id: string) {
- resources.load(`vfx/${id}`, JsonAsset, (err, asset) => {
- if (err) return;
- const n = new Node('p'); n.parent = this.node; n.setPosition(0, this.frameCY + this.frameH / 2, 0); n.setSiblingIndex(26);
- const ps = n.addComponent(ParticleSystem2D);
- applyParticleConfig(ps, asset.json, this.particleTex as SpriteFrame);
- this.scheduleOnce(() => ps.stopSystem(), 1.2);
- this.scheduleOnce(() => n.destroy(), 4);
- });
- }
- update(dt: number) {
- this.t += dt;
- if (Math.abs(this.displayBalance - this.balance) > 0.5) {
- this.displayBalance += (this.balance - this.displayBalance) * Math.min(1, dt * 6);
- this.balanceLabel.string = `${Math.floor(this.displayBalance)}`;
- }
- // 待机时每个果冻轻微上下呼吸,画面更"活"
- if (!this.spinning && this.cells.length) {
- for (let c = 0; c < COLS; c++) {
- for (let r = 0; r < ROWS; r++) {
- const sk = this.cells[c] && this.cells[c][r]; if (!sk) continue;
- const by = this.symBaseY[c] && this.symBaseY[c][r]; if (by === undefined) continue;
- const px = sk.node.position.x;
- sk.node.setPosition(px, by + Math.sin(this.t * 2.2 + c * 0.8 + r * 0.6) * this.cell * FEEDBACK.idleBob, 0);
- }
- }
- }
- }
- private rand() { return SYMBOLS[Math.floor(Math.random() * SYMBOLS.length)]; }
- private reel(c: number) {
- const strip = REEL_STRIPS[c % Math.max(1, REEL_STRIPS.length)];
- return strip && strip.length ? strip : SYMBOLS;
- }
- private reelRand(c: number) {
- const strip = this.reel(c);
- return strip[Math.floor(Math.random() * strip.length)];
- }
- private setSpinEnabled(on: boolean) {
- const btn = this.spinBtn.getComponent(Button); if (btn) btn.interactable = on;
- }
- private roundRect(g: Graphics, x: number, y: number, w: number, h: number, r: number) {
- g.moveTo(x + r, y); g.lineTo(x + w - r, y);
- g.arc(x + w - r, y + r, r, -Math.PI / 2, 0, false);
- g.lineTo(x + w, y + h - r); g.arc(x + w - r, y + h - r, r, 0, Math.PI / 2, false);
- g.lineTo(x + r, y + h); g.arc(x + r, y + h - r, r, Math.PI / 2, Math.PI, false);
- g.lineTo(x, y + r); g.arc(x + r, y + r, r, Math.PI, Math.PI * 1.5, false); g.close();
- }
- }
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