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  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, initial-scale=1">
  6. <title>Anim Studio · 动画资源库</title>
  7. <style>
  8. :root{
  9. --bg:#1b1430; --panel:#241a3d; --card:#2c2150; --line:#3d2f63;
  10. --accent:#ff7eb6; --accent2:#7ee8ff; --text:#f3eefb; --muted:#a99ccb;
  11. }
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  13. body{margin:0;font-family:-apple-system,"PingFang SC","Microsoft YaHei",sans-serif;
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  15. header{padding:18px 24px;border-bottom:1px solid var(--line);display:flex;
  16. align-items:center;gap:14px}
  17. header h1{font-size:20px;margin:0}
  18. header .sub{color:var(--muted);font-size:13px}
  19. .wrap{max-width:1180px;margin:0 auto;padding:20px 24px 60px}
  20. details.gen{background:var(--panel);border:1px solid var(--line);border-radius:14px;
  21. padding:0 18px;margin-bottom:22px}
  22. details.gen summary{cursor:pointer;padding:16px 0;font-weight:600;font-size:15px;
  23. list-style:none}
  24. details.gen summary::-webkit-details-marker{display:none}
  25. .gen-grid{display:grid;grid-template-columns:320px 1fr;gap:18px;padding:0 0 18px}
  26. .workflow-grid{display:grid;grid-template-columns:repeat(4,minmax(150px,1fr));gap:12px;padding:0 0 18px}
  27. .workflow-actions{display:flex;align-items:center;gap:10px;flex-wrap:wrap;padding:0 0 18px}
  28. .workflow-note{color:var(--muted);font-size:12px;line-height:1.5}
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  30. .field label{display:block;font-size:12px;color:var(--muted);margin-bottom:4px}
  31. .field input,.field select,textarea{width:100%;background:#160f29;color:var(--text);
  32. border:1px solid var(--line);border-radius:8px;padding:9px 10px;font-size:13px}
  33. .field input[type="checkbox"]{width:auto;margin-right:6px;vertical-align:-1px}
  34. textarea{font-family:ui-monospace,Menlo,monospace;min-height:300px;resize:vertical;line-height:1.45}
  35. button{background:linear-gradient(90deg,var(--accent),#ff9d6e);color:#2a0f23;border:none;
  36. border-radius:9px;padding:10px 18px;font-weight:700;cursor:pointer;font-size:14px}
  37. button.ghost{background:#2c2150;color:var(--text);border:1px solid var(--line);font-weight:600}
  38. button:disabled{opacity:.5;cursor:default}
  39. .log{white-space:pre-wrap;background:#0f0a1e;border:1px solid var(--line);border-radius:8px;
  40. padding:10px;font-family:ui-monospace,monospace;font-size:12px;color:#bfe;max-height:160px;
  41. overflow:auto;margin-top:10px}
  42. .tabs{display:flex;gap:8px;margin:6px 0 18px}
  43. .tabs button{background:#241a3d;color:var(--muted);border:1px solid var(--line)}
  44. .tabs button.active{background:var(--accent);color:#2a0f23}
  45. .toolbar{display:flex;align-items:center;gap:12px;margin-bottom:14px;flex-wrap:wrap}
  46. .toolbar select{background:#160f29;color:var(--text);border:1px solid var(--line);
  47. border-radius:8px;padding:7px 10px;font-size:13px}
  48. .count{color:var(--muted);font-size:13px}
  49. .grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(230px,1fr));gap:16px}
  50. .card{background:var(--card);border:1px solid var(--line);border-radius:14px;padding:14px;
  51. display:flex;flex-direction:column;gap:10px}
  52. .card.missing{border-style:dashed;background:#241a3d}
  53. .card.running{border-color:var(--accent2);box-shadow:0 0 0 1px rgba(126,232,255,.35),0 0 18px rgba(126,232,255,.18)}
  54. .task-head{display:flex;align-items:flex-start;justify-content:space-between;gap:10px}
  55. .task-status{border-radius:20px;padding:2px 9px;font-size:11px;white-space:nowrap;border:1px solid var(--line)}
  56. .task-status.done{color:#96ffce;background:#10291f}
  57. .task-status.missing{color:#ffd0df;background:#3d1830}
  58. .task-status.running{color:#7ee8ff;background:#112d3a}
  59. .task-prompt{max-height:94px;overflow:auto;background:#160f29;border:1px solid var(--line);
  60. border-radius:8px;padding:8px;color:#cfc4ec;font-size:11px;line-height:1.45;white-space:pre-wrap}
  61. .placeholder{width:82%;height:82%;border:1px dashed #6b5c92;border-radius:12px;display:flex;
  62. align-items:center;justify-content:center;text-align:center;color:var(--muted);font-size:13px;padding:14px}
  63. .stage{height:200px;border-radius:10px;background:
  64. repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;
  65. display:flex;align-items:flex-end;justify-content:center;overflow:hidden;position:relative}
  66. .stage.clickable{cursor:pointer}
  67. .stage img{max-height:88%;max-width:88%;transform-origin:50% 100%;will-change:transform;
  68. filter:drop-shadow(0 6px 10px rgba(0,0,0,.35))}
  69. .stage canvas{position:absolute;inset:0;width:100%;height:100%}
  70. .name{font-weight:700;font-size:15px}
  71. .meta{color:var(--muted);font-size:12px;line-height:1.5}
  72. .row{display:flex;gap:8px;align-items:center}
  73. .row select{flex:1;background:#160f29;color:var(--text);border:1px solid var(--line);
  74. border-radius:7px;padding:6px 8px;font-size:12px}
  75. .pill{display:inline-block;background:#160f29;border:1px solid var(--line);border-radius:20px;
  76. padding:2px 10px;font-size:11px;color:var(--accent2)}
  77. .art-img{max-width:100%;max-height:180px;object-fit:contain}
  78. .demo-box{width:84px;height:84px;border-radius:14px;
  79. background:linear-gradient(135deg,var(--accent),var(--accent2));margin:auto;
  80. display:flex;align-items:center;justify-content:center;font-weight:800;color:#241a3d;font-size:22px}
  81. .empty{color:var(--muted);text-align:center;padding:50px;border:1px dashed var(--line);border-radius:14px}
  82. .modal{position:fixed;inset:0;background:rgba(8,5,18,.78);display:none;align-items:center;
  83. justify-content:center;padding:28px;z-index:20}
  84. .modal.open{display:flex}
  85. .modal-panel{width:min(980px,96vw);max-height:92vh;overflow:auto;background:var(--panel);
  86. border:1px solid var(--line);border-radius:14px;padding:18px}
  87. .modal-head{display:flex;align-items:center;justify-content:space-between;gap:12px;margin-bottom:14px}
  88. .modal-head h3{margin:0;font-size:18px}
  89. .parts-grid{display:grid;grid-template-columns:1fr 1fr;gap:16px}
  90. .parts-box{background:#160f29;border:1px solid var(--line);border-radius:10px;padding:12px}
  91. .parts-box img{width:100%;max-height:520px;object-fit:contain;
  92. background:repeating-conic-gradient(#241a3d 0 25%, #2c2150 0 50%) 0/22px 22px;border-radius:8px}
  93. code{background:#160f29;padding:1px 6px;border-radius:5px;font-size:12px}
  94. a{color:var(--accent2)}
  95. @media(max-width:760px){.parts-grid{grid-template-columns:1fr}}
  96. </style>
  97. </head>
  98. <body>
  99. <header>
  100. <h1>🍬 Anim Studio</h1>
  101. <span class="sub">动画资源库 · 角色 / 特效 / 动效 可视化预览</span>
  102. </header>
  103. <div class="wrap">
  104. <details class="gen" id="workflowPanel" open>
  105. <summary>▸ AI 游戏方案(创意 + 风格 + 玩法 → manifest)</summary>
  106. <div class="field"><label>创意简报(可填一句话,也可以写完整需求)</label>
  107. <textarea id="creativeBrief" style="min-height:92px" placeholder="例:做一个竖屏海盗金币 slot,参考糖果传奇那种明亮可爱的反馈,但主题是热带宝藏。核心钩子是金币 Hold & Win,整体要轻松、亮、适合移动端。"></textarea></div>
  108. <div class="workflow-grid">
  109. <div class="field"><label>参考图 / 网址链接(一行一个)</label>
  110. <textarea id="creativeRefs" style="min-height:92px" placeholder="https://...\n也可以写:本地截图文件名、参考页面链接、竞品链接"></textarea></div>
  111. <div class="field"><label>上传参考图 / 截图(最多 4 张)</label>
  112. <input id="creativeImageFiles" type="file" accept="image/*" multiple>
  113. <div class="workflow-note" id="creativeImageMsg">上传图会先由视觉模型提炼风格,再生成 manifest。</div></div>
  114. <div class="field"><label>希望参考的风格点</label>
  115. <textarea id="creativeStyleNotes" style="min-height:92px" placeholder="按钮质感、颜色、角色比例、背景气氛、UI 密度等"></textarea></div>
  116. <div class="field"><label>必须避免</label>
  117. <textarea id="creativeAvoidNotes" style="min-height:92px" placeholder="不要照抄 logo / IP / 角色;不要暗黑;不要复杂文字"></textarea></div>
  118. <div>
  119. <div class="field"><label>文字模型</label>
  120. <input id="textModel" value="gpt-5.4-mini"></div>
  121. <button class="ghost" id="aiWorkflowBtn">AI 生成完整游戏方案</button>
  122. <div class="workflow-note" id="aiWorkflowMsg">先生成统一方案,再微调玩法和图片资源。</div>
  123. </div>
  124. </div>
  125. <div class="log" id="gamePlanView" style="display:none;max-height:260px"></div>
  126. <div class="workflow-grid">
  127. <div class="field"><label>游戏代号</label>
  128. <input id="wfGameId" value="jelly-candy-slot"></div>
  129. <div class="field"><label>游戏标题</label>
  130. <input id="wfTitle" value="Jelly Candy Slot"></div>
  131. <div class="field"><label>主题</label>
  132. <select id="wfTheme">
  133. <option value="jelly">果冻糖果</option>
  134. <option value="fruit">水果乐园</option>
  135. <option value="egypt">埃及宝藏</option>
  136. <option value="pirate">海盗金币</option>
  137. <option value="pirate_jelly">海盗糖果</option>
  138. <option value="cyber">霓虹赛博</option>
  139. </select></div>
  140. <div class="field"><label>基础玩法</label>
  141. <select id="wfReelMode">
  142. <option value="ways">Ways 5×3</option>
  143. <option value="paylines">固定赔线 5×3</option>
  144. <option value="megaways">Megaways 6轴</option>
  145. <option value="cluster">Cluster Pays 6×5</option>
  146. </select></div>
  147. <div class="field"><label>波动风格</label>
  148. <select id="wfVolatility">
  149. <option value="medium">中波动</option>
  150. <option value="low">低波动</option>
  151. <option value="high">高波动</option>
  152. </select></div>
  153. <div class="field"><label>目标 RTP(%)</label>
  154. <input id="wfTargetRtp" type="number" value="96" min="50" max="99.5" step="0.1"></div>
  155. <div class="field"><label><input type="checkbox" id="wfEnableMathModel" checked> 生成赔率和触发概率数学模型</label></div>
  156. <div class="field"><label>角色/符号数量</label>
  157. <select id="wfCharacterCount">
  158. <option>10</option><option>8</option><option>12</option><option>6</option>
  159. </select></div>
  160. <div class="field"><label>UI 资产范围</label>
  161. <select id="wfUiCompleteness">
  162. <option value="full">完整</option>
  163. <option value="basic">基础</option>
  164. </select></div>
  165. <div class="field"><label>反馈强度</label>
  166. <select id="wfFeedbackIntensity">
  167. <option value="standard">标准</option>
  168. <option value="quiet">克制</option>
  169. <option value="loud">夸张</option>
  170. </select></div>
  171. <div class="field"><label><input type="checkbox" id="wfEnableBoss" checked> 生成关主大魔王</label></div>
  172. <div class="field"><label>关主表现</label>
  173. <select id="wfBossPresence">
  174. <option value="full">完整:待机/撒币/裂开/踩踏</option>
  175. <option value="standard">标准:输赢反应</option>
  176. <option value="light">轻量:只做待机和输赢</option>
  177. </select></div>
  178. <div class="field"><label>初始金币</label>
  179. <input id="wfStartingBalance" type="number" value="5000" min="100" step="100"></div>
  180. <div class="field"><label>默认下注</label>
  181. <input id="wfDefaultBet" type="number" value="50" min="1" step="10"></div>
  182. <div class="field"><label>免费旋转次数</label>
  183. <input id="wfFreeSpinCount" type="number" value="8" min="3" max="30"></div>
  184. <div class="field"><label>最大连锁次数</label>
  185. <input id="wfMaxCascades" type="number" value="6" min="1" max="20"></div>
  186. <div class="field"><label><input type="checkbox" id="wfCascades" checked> Cascades 连锁下落</label></div>
  187. <div class="field"><label><input type="checkbox" id="wfFreeSpins" checked> Scatter Free Spins</label></div>
  188. <div class="field"><label><input type="checkbox" id="wfWilds" checked> Wild 符号</label></div>
  189. <div class="field"><label><input type="checkbox" id="wfHoldWin"> Hold & Win</label></div>
  190. <div class="field"><label><input type="checkbox" id="wfMultipliers"> 连锁倍数</label></div>
  191. </div>
  192. <div class="workflow-actions">
  193. <button id="buildWorkflowBtn">生成玩法配置和 manifest</button>
  194. <button class="ghost" id="openGenBtn">打开生成面板</button>
  195. <span class="workflow-note" id="workflowMsg">先生成 manifest,再点下方“开始生成”。</span>
  196. </div>
  197. </details>
  198. <details class="gen" id="genPanel" open>
  199. <summary>▸ 生成图片资源(填 key,点开始)</summary>
  200. <div class="gen-grid">
  201. <div>
  202. <div class="field"><label>接口协议(厂商)</label>
  203. <select id="provider"><option>OpenAI 兼容接口</option></select></div>
  204. <div class="field"><label>API Key</label>
  205. <input id="apiKey" type="password" placeholder="已内置,留空即可;临时换 key 时再填写"></div>
  206. <div class="field"><label>Base URL</label>
  207. <input id="baseUrl" value="https://x.long.bid/v1"></div>
  208. <div class="field"><label>模型名(真正发给 API 的,按你的填)</label>
  209. <input id="model" value="gpt-image-2"></div>
  210. <div class="field"><label>尺寸</label>
  211. <select id="size"><option>1024x1024</option><option>1024x1536</option><option>1536x1024</option></select></div>
  212. <button id="startBtn">▶ 开始生成</button>
  213. <div class="log" id="log" style="display:none"></div>
  214. </div>
  215. <div class="field"><label>animation_manifest.json</label>
  216. <textarea id="manifest"></textarea></div>
  217. </div>
  218. </details>
  219. <div class="toolbar">
  220. <span class="meta">资源库(game):</span>
  221. <select id="gameSel"></select>
  222. <button class="ghost" id="reloadBtn">↻ 刷新</button>
  223. <button id="retryMissingBtn">批量补生成缺失项</button>
  224. <button class="ghost" id="openFolderBtn">📂 打开素材目录</button>
  225. <button id="exportBtn">📦 导出 Cocos 整合包</button>
  226. <button class="ghost" id="deleteBtn">🗑 删除该资源库</button>
  227. <span class="count" id="opMsg"></span>
  228. </div>
  229. <div class="tabs">
  230. <button data-tab="chars" class="active">角色库</button>
  231. <button data-tab="art">UI 美术</button>
  232. <button data-tab="vfx">特效库</button>
  233. <button data-tab="ui">动效库</button>
  234. </div>
  235. <div id="view"></div>
  236. </div>
  237. <div class="modal" id="partsModal">
  238. <div class="modal-panel">
  239. <div class="modal-head">
  240. <h3 id="partsTitle">拆件预览</h3>
  241. <button class="ghost" id="partsClose">关闭</button>
  242. </div>
  243. <div class="parts-grid">
  244. <div class="parts-box">
  245. <div class="name">完整预览</div>
  246. <img id="partsPreview" alt="完整预览">
  247. </div>
  248. <div class="parts-box">
  249. <div class="name">拆件图 / Atlas</div>
  250. <img id="partsAtlas" alt="拆件图">
  251. </div>
  252. </div>
  253. </div>
  254. </div>
  255. <script>
  256. const $ = s => document.querySelector(s);
  257. let LIB = {characters:[],vfx:[],ui:[]}, ASSET="", ASSET_VER=Date.now(), TAB="chars";
  258. const animTargets = []; // {el, anim, start}
  259. const ACTIVE_TASKS = new Set();
  260. const esc = s => String(s ?? '').replace(/[&<>"']/g, m => ({'&':'&amp;','<':'&lt;','>':'&gt;','"':'&quot;',"'":'&#39;'}[m]));
  261. const tasksFor = kind => ((LIB.tasks&&LIB.tasks[kind]) || []);
  262. const assetUrl = path => ASSET + path + (path.includes('?')?'&':'?') + 'v=' + ASSET_VER;
  263. const taskKey = (kind,id) => `${kind}:${id}`;
  264. function missingTasks(){
  265. return ['characters','ui_art','vfx','ui'].flatMap(kind => tasksFor(kind)
  266. .filter(t=>t.status!=='done').map(t=>({kind,id:t.id})));
  267. }
  268. function markTasksRunning(items, running=true){
  269. items.forEach(t=>running?ACTIVE_TASKS.add(taskKey(t.kind,t.id)):ACTIVE_TASKS.delete(taskKey(t.kind,t.id)));
  270. }
  271. function openPartsModal(c, t){
  272. $('#partsTitle').textContent = `${t.chineseName} · 拆件检查`;
  273. $('#partsPreview').src = assetUrl(c.preview || c.png);
  274. $('#partsAtlas').src = assetUrl(c.png);
  275. $('#partsModal').classList.add('open');
  276. }
  277. function syncRunningWithLibrary(){
  278. for(const key of [...ACTIVE_TASKS]){
  279. const [kind,id] = key.split(':');
  280. const row = tasksFor(kind).find(t=>t.id===id);
  281. if(row && row.status==='done') ACTIVE_TASKS.delete(key);
  282. }
  283. }
  284. // ---------- 拉取默认 manifest & 资源库 ----------
  285. async function loadManifest(){
  286. try{ const t = await (await fetch('/api/manifest')).text(); $('#manifest').value = t; }catch(e){}
  287. }
  288. async function loadLibrary(game, opts={}){
  289. const url = '/api/library' + (game?('?game='+encodeURIComponent(game)):'');
  290. const lib = await (await fetch(url)).json();
  291. LIB = lib; ASSET = lib.assetBase || ""; ASSET_VER = Date.now();
  292. syncRunningWithLibrary();
  293. const sel = $('#gameSel'); sel.innerHTML='';
  294. const games = [...(lib.games||[])];
  295. const pending = lib.game && !games.includes(lib.game);
  296. if(pending) games.push(lib.game);
  297. games.forEach(g=>{ const o=document.createElement('option');
  298. o.value=g;o.textContent=g+(pending&&g===lib.game?'(待生成)':''); if(g===lib.game)o.selected=true; sel.appendChild(o); });
  299. if(!games.length){ const o=document.createElement('option');o.textContent='(暂无)';sel.appendChild(o); }
  300. if(!opts.silent){
  301. if(pending) opMsg(`已载入 ${lib.game} 的 manifest,但还没有图片资源;点“开始生成”后才会进入资源库。`, false);
  302. if(lib.taskSummary && !pending){
  303. opMsg(`任务 ${lib.taskSummary.done}/${lib.taskSummary.total} 已完成,缺失 ${lib.taskSummary.missing} 个。`, lib.taskSummary.missing===0);
  304. }
  305. }
  306. $('#retryMissingBtn').disabled = !lib.taskSummary || !lib.taskSummary.missing || ACTIVE_TASKS.size>0;
  307. const boss = lib.slot_config && lib.slot_config.boss;
  308. if(boss && boss.enabled){
  309. const bossId = boss.id || 'boss_demon_lord';
  310. const hasBoss = (lib.characters||[]).some(c=>c.id===bossId);
  311. if(!hasBoss && !opts.silent) opMsg(`当前资源库缺少关主大魔王 ${bossId},在角色库任务卡片点“补生成 / 重试”即可继续。`, false);
  312. }
  313. render();
  314. }
  315. // ---------- 关键帧采样(与后端 spine 数据一致)----------
  316. const lerp=(a,b,t)=>a+(b-a)*t;
  317. function sample(keys,t,field){
  318. if(!keys||!keys.length) return field==='value'?0:1;
  319. if(t<=keys[0].time) return keys[0][field];
  320. for(let i=0;i<keys.length-1;i++){
  321. if(t>=keys[i].time && t<=keys[i+1].time){
  322. const f=(t-keys[i].time)/((keys[i+1].time-keys[i].time)||1);
  323. return lerp(keys[i][field],keys[i+1][field],f);
  324. }
  325. }
  326. return keys[keys.length-1][field];
  327. }
  328. function tick(now){
  329. for(const t of animTargets){
  330. if(!t.el.isConnected) continue;
  331. const a=t.anim; if(!a){continue;}
  332. const dur=a.duration||1; const time=((now-t.start)/1000)%dur;
  333. const sx=sample(a.scale,time,'x'), sy=sample(a.scale,time,'y');
  334. const rot=sample(a.rotate,time,'value');
  335. t.el.style.transform=`scaleX(${sx}) scaleY(${sy}) rotate(${(-rot).toFixed(2)}deg)`;
  336. }
  337. requestAnimationFrame(tick);
  338. }
  339. requestAnimationFrame(tick);
  340. // ---------- 渲染 ----------
  341. function render(){
  342. const v=$('#view'); v.innerHTML=''; animTargets.length=0;
  343. if(TAB==='chars') renderChars(v);
  344. if(TAB==='art') renderArt(v);
  345. if(TAB==='vfx') renderVfx(v);
  346. if(TAB==='ui') renderUi(v);
  347. }
  348. function renderChars(v){
  349. const list=tasksFor('characters');
  350. if(!list.length){ v.innerHTML='<div class="empty">还没有角色任务。先生成 manifest。</div>'; return; }
  351. const grid=document.createElement('div'); grid.className='grid';
  352. list.forEach(t=>{
  353. const c=t.asset||{};
  354. const done=t.status==='done' && c.png;
  355. const running=ACTIVE_TASKS.has(taskKey('characters',t.id));
  356. const animMap=c.animations||{};
  357. const anims=Object.keys(animMap);
  358. const displayImg = c.preview || c.png;
  359. const isParts = c.type==='spine_parts' || t.assetType==='spine_parts';
  360. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  361. card.innerHTML=`
  362. <div class="stage ${done&&isParts?'clickable':''}">${done?`<img src="${assetUrl(displayImg)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  363. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  364. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  365. ${done&&anims.length?`<div class="row"><select>${anims.map(a=>`<option>${esc(a)}</option>`).join('')}</select></div>`:''}
  366. <div class="meta"><span class="pill">${esc(t.assetType||'spine')}</span> ${esc(t.use)}<br>
  367. 动作: ${esc((done?anims:t.animations||[]).join(', ')||'idle')}</div>
  368. ${done&&isParts?'<button class="ghost parts-btn">查看拆件图</button>':''}
  369. <div class="task-prompt">${esc(t.prompt||'')}</div>
  370. <button class="ghost retry-btn" data-kind="characters" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  371. if(done&&anims.length){
  372. const img=card.querySelector('img'), selA=card.querySelector('select');
  373. const tgt={el:img, anim:animMap[anims[0]], start:performance.now()};
  374. animTargets.push(tgt);
  375. selA.onchange=()=>{ tgt.anim=animMap[selA.value]; tgt.start=performance.now(); };
  376. }
  377. if(done&&isParts){
  378. card.querySelector('.stage').onclick=()=>openPartsModal(c,t);
  379. card.querySelector('.parts-btn').onclick=()=>openPartsModal(c,t);
  380. }
  381. grid.appendChild(card);
  382. });
  383. v.appendChild(grid);
  384. }
  385. function renderArt(v){
  386. const list=tasksFor('ui_art');
  387. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 美术任务。用工作流生成 manifest 后点「开始生成」。</div>'; return; }
  388. const grid=document.createElement('div'); grid.className='grid';
  389. list.forEach(t=>{
  390. const a=t.asset||{};
  391. const done=t.status==='done' && a.file;
  392. const running=ACTIVE_TASKS.has(taskKey('ui_art',t.id));
  393. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  394. card.innerHTML=`
  395. <div class="stage">${done?`<img class="art-img" src="${assetUrl(a.file)}" alt="${esc(t.id)}">`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  396. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  397. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  398. <div class="meta">${done?`${a.w}×${a.h}px · ${a.transparent?'透明素材':'整图背景'}`:`${esc(t.size||'')} · ${t.transparent?'透明素材':'整图背景'}`}<br>
  399. <span class="pill">ui_art</span> ${esc(t.use)}</div>
  400. <div class="task-prompt">${esc(t.prompt||'')}</div>
  401. <button class="ghost retry-btn" data-kind="ui_art" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  402. grid.appendChild(card);
  403. });
  404. v.appendChild(grid);
  405. }
  406. function renderVfx(v){
  407. const list=tasksFor('vfx');
  408. if(!list.length){ v.innerHTML='<div class="empty">还没有特效。</div>'; return; }
  409. const grid=document.createElement('div'); grid.className='grid';
  410. list.forEach(t=>{
  411. const x=t.asset||{};
  412. const done=t.status==='done' && x.config;
  413. const running=ACTIVE_TASKS.has(taskKey('vfx',t.id));
  414. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  415. card.innerHTML=`
  416. <div class="stage">${done?'<canvas></canvas>':`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  417. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  418. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  419. <div class="meta"><span class="pill">particle</span> ${done?`模板: ${esc(x.template)} · 发射率 ${x.config.emissionRate}/s · 寿命 ${x.config.life}s`:esc(t.use)}</div>
  420. <div class="task-prompt">${esc(t.prompt||'')}</div>
  421. <button class="ghost retry-btn" data-kind="vfx" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  422. grid.appendChild(card);
  423. if(done) startParticle(card.querySelector('canvas'), x.config);
  424. });
  425. v.appendChild(grid);
  426. }
  427. function startParticle(canvas, cfg){
  428. const dpr=window.devicePixelRatio||1;
  429. function resize(){ canvas.width=canvas.clientWidth*dpr; canvas.height=canvas.clientHeight*dpr; }
  430. setTimeout(resize,0); window.addEventListener('resize',resize);
  431. const ctx=canvas.getContext('2d');
  432. const ps=[]; let acc=0, last=performance.now();
  433. const sc=(cfg.startColor||[255,255,255,255]), ec=(cfg.endColor||[255,255,255,0]);
  434. const rand=(v)=>(Math.random()*2-1)*(v||0);
  435. function spawn(){
  436. const W=canvas.width,H=canvas.height;
  437. const cx=W/2+rand(cfg.posVarX)*dpr, cy=H*0.5+rand(cfg.posVarY)*dpr;
  438. const ang=((cfg.angle||90)+rand(cfg.angleVar))*Math.PI/180;
  439. const sp=((cfg.speed||100)+rand(cfg.speedVar))*dpr*0.5;
  440. ps.push({x:cx,y:cy,vx:Math.cos(ang)*sp,vy:-Math.sin(ang)*sp,
  441. life:(cfg.life||1)+rand(cfg.lifeVar),age:0,
  442. ss:(cfg.startSize||20),es:(cfg.endSize!=null?cfg.endSize:cfg.startSize||20)});
  443. }
  444. function loop(now){
  445. if(!canvas.isConnected) return;
  446. const dt=Math.min(0.05,(now-last)/1000); last=now;
  447. const W=canvas.width,H=canvas.height;
  448. acc+=(cfg.emissionRate||60)*dt;
  449. while(acc>=1 && ps.length<260){ acc-=1; spawn(); }
  450. ctx.clearRect(0,0,W,H); ctx.globalCompositeOperation='lighter';
  451. for(let i=ps.length-1;i>=0;i--){
  452. const p=ps[i]; p.age+=dt;
  453. if(p.age>=p.life){ ps.splice(i,1); continue; }
  454. p.vy+=(-(cfg.gravityY||0))*dpr*dt; p.vx+=(cfg.gravityX||0)*dpr*dt;
  455. p.x+=p.vx*dt; p.y+=p.vy*dt;
  456. const f=p.age/p.life;
  457. const r=Math.max(0.5,(p.ss+(p.es-p.ss)*f))*dpr/2;
  458. const cr=Math.round(lerp(sc[0],ec[0],f)),cg=Math.round(lerp(sc[1],ec[1],f)),cb=Math.round(lerp(sc[2],ec[2],f));
  459. const a=lerp((sc[3]??255),(ec[3]??0),f)/255;
  460. ctx.beginPath();ctx.fillStyle=`rgba(${cr},${cg},${cb},${a})`;
  461. ctx.arc(p.x,p.y,r,0,7);ctx.fill();
  462. }
  463. requestAnimationFrame(loop);
  464. }
  465. requestAnimationFrame(loop);
  466. }
  467. // ---------- UI tween 预览(JS 复刻,仅用于看效果)----------
  468. const EASE={
  469. cubicOut:t=>1-Math.pow(1-t,3),
  470. backOut:t=>{const c=1.7;return 1+(c+1)*Math.pow(t-1,3)+c*Math.pow(t-1,2);},
  471. elasticOut:t=>t===0?0:t===1?1:Math.pow(2,-10*t)*Math.sin((t*10-0.75)*(2*Math.PI/3))+1,
  472. sineInOut:t=>-(Math.cos(Math.PI*t)-1)/2,
  473. linear:t=>t,
  474. };
  475. function animate(dur,ease,fn){
  476. const s=performance.now();
  477. function step(now){const t=Math.min(1,(now-s)/(dur*1000));fn(EASE[ease](t));if(t<1)requestAnimationFrame(step);}
  478. requestAnimationFrame(step);
  479. }
  480. const TWEEN_DEMO={
  481. scale_bounce:(el)=>{animate(0.09,'linear',t=>el.style.transform=`scale(${1-0.1*t})`);
  482. setTimeout(()=>animate(0.12,'backOut',t=>el.style.transform=`scale(${0.9+0.15*t})`),90);
  483. setTimeout(()=>animate(0.08,'linear',t=>el.style.transform=`scale(${1.05-0.05*t})`),210);},
  484. elastic_in:(el)=>{el.style.opacity=1;animate(0.45,'elasticOut',t=>el.style.transform=`scale(${t})`);},
  485. fade_slide_in:(el)=>{animate(0.3,'cubicOut',t=>{el.style.opacity=t;el.style.transform=`translateY(${40*(1-t)}px)`;});},
  486. number_roll:(el)=>{el.dataset.role='num';animate(0.8,'cubicOut',t=>el.textContent=Math.floor(8888*t));},
  487. pulse:(el)=>{let on=true;el._pi&&clearInterval(el._pi);
  488. el._pi=setInterval(()=>{animate(0.6,'sineInOut',t=>el.style.transform=`scale(${on?1+0.06*t:1.06-0.06*t})`);on=!on;},620);},
  489. };
  490. function renderUi(v){
  491. const list=tasksFor('ui');
  492. if(!list.length){ v.innerHTML='<div class="empty">还没有 UI 动效。已生成的会编译进 <code>ui/TweenPresets.ts</code>。</div>'; return; }
  493. const grid=document.createElement('div'); grid.className='grid';
  494. list.forEach(t=>{
  495. const u=t.asset||{};
  496. const done=t.status==='done';
  497. const running=ACTIVE_TASKS.has(taskKey('ui',t.id));
  498. const preset=done?u.preset:t.prompt;
  499. const card=document.createElement('div'); card.className='card '+(done?'':'missing')+(running?' running':'');
  500. card.innerHTML=`<div class="stage">${done?`<div class="demo-box">${preset==='number_roll'?'0':'UI'}</div>`:`<div class="placeholder">${running?'生成中…':'待生成'}<br>${esc(t.chineseName)}</div>`}</div>
  501. <div class="task-head"><div><div class="name">${esc(t.chineseName)}</div><div class="meta">${esc(t.englishName)}</div></div>
  502. <span class="task-status ${done?'done':(running?'running':'missing')}">${done?'已生成':(running?'生成中':'缺失')}</span></div>
  503. <div class="meta"><span class="pill">tween</span> 预设: ${esc(preset)}<br>${esc(t.use)}</div>
  504. ${done?'<button class="ghost play-btn">▶ 播放</button>':''}
  505. <button class="ghost retry-btn" data-kind="ui" data-id="${esc(t.id)}" ${running?'disabled':''}>${running?'正在生成…':(done?'重新生成':'补生成 / 重试')}</button>`;
  506. if(!done){ grid.appendChild(card); return; }
  507. const box=card.querySelector('.demo-box');
  508. card.querySelector('.play-btn').onclick=()=>{
  509. box.style.opacity=1;box.style.transform='';
  510. (TWEEN_DEMO[u.preset]||(()=>{}))(box);
  511. };
  512. grid.appendChild(card);
  513. });
  514. v.appendChild(grid);
  515. }
  516. // ---------- 事件 ----------
  517. document.querySelectorAll('.tabs button').forEach(b=>b.onclick=()=>{
  518. document.querySelectorAll('.tabs button').forEach(x=>x.classList.remove('active'));
  519. b.classList.add('active'); TAB=b.dataset.tab; render();
  520. });
  521. $('#view').addEventListener('click', async e=>{
  522. const btn=e.target.closest('.retry-btn');
  523. if(!btn) return;
  524. const game=$('#gameSel').value;
  525. if(!game||game==='(暂无)'){ opMsg('没有可重试的资源库',false); return; }
  526. const item={kind:btn.dataset.kind,id:btn.dataset.id};
  527. markTasksRunning([item], true);
  528. render();
  529. $('#retryMissingBtn').disabled=true;
  530. opMsg(`正在补生成 ${item.kind}/${item.id}…`);
  531. const log=$('#log'); log.style.display='block'; log.textContent=`补生成 ${btn.dataset.kind}/${btn.dataset.id} 任务创建中…`;
  532. try{
  533. const r=await fetch('/api/retry-task',{method:'POST',headers:{'Content-Type':'application/json'},
  534. body:JSON.stringify({
  535. game, kind:btn.dataset.kind, id:btn.dataset.id,
  536. provider:$('#provider').value, api_key:$('#apiKey').value,
  537. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  538. const d=await r.json();
  539. if(!d.ok || !d.jobId){
  540. log.textContent='❌ '+(d.error||'补生成失败');
  541. markTasksRunning([item], false); render();
  542. $('#retryMissingBtn').disabled=false;
  543. return;
  544. }
  545. await pollJob(d.jobId, log, btn, [item]);
  546. }catch(err){
  547. log.textContent='请求失败: '+err;
  548. markTasksRunning([item], false); render();
  549. $('#retryMissingBtn').disabled=false;
  550. }
  551. });
  552. $('#partsClose').onclick=()=>$('#partsModal').classList.remove('open');
  553. $('#partsModal').onclick=e=>{ if(e.target.id==='partsModal') $('#partsModal').classList.remove('open'); };
  554. $('#gameSel').onchange=e=>loadLibrary(e.target.value);
  555. function currentManifestGame(){
  556. try{ return JSON.parse($('#manifest').value||'{}').game || ''; }catch(e){ return ''; }
  557. }
  558. $('#reloadBtn').onclick=()=>loadLibrary($('#gameSel').value || currentManifestGame());
  559. function opMsg(t,ok=true){ const m=$('#opMsg'); m.textContent=t; m.style.color=ok?'#7ee8ff':'#ff9d9d'; }
  560. function workflowMsg(t,ok=true){ const m=$('#workflowMsg'); m.textContent=t; m.style.color=ok?'#a99ccb':'#ff9d9d'; }
  561. function renderGamePlan(plan, source){
  562. const box=$('#gamePlanView');
  563. if(!plan){ box.style.display='none'; box.textContent=''; return; }
  564. const gd=plan.gameDesign||{}, creative=plan.creative||{}, art=gd.artDirection||{};
  565. const lines=[
  566. `AI 游戏方案 · ${source||plan.source||''}`,
  567. `标题:${gd.title||''}`,
  568. `核心钩子:${gd.coreHook||''}`,
  569. `玩法:${gd.reelExperience||''} / ${gd.volatility||''}`,
  570. `差异点:${(gd.differentiators||[]).join('、')||'未生成'}`,
  571. `关主:${gd.bossDesign?JSON.stringify(gd.bossDesign):'按下方配置生成'}`,
  572. `美术主题:${art.theme||''}`,
  573. `美术风格:${art.style||''}`,
  574. `参考:${(creative.references||[]).join(',')||'无'};上传图 ${creative.uploadedReferenceImages||0} 张`,
  575. `视觉分析:${creative.visionStyleAnalysis&&Object.keys(creative.visionStyleAnalysis).length?JSON.stringify(creative.visionStyleAnalysis,null,2):(creative.visionStyleAnalysisError||'无')}`
  576. ];
  577. box.textContent=lines.join('\n');
  578. box.style.display='block';
  579. }
  580. function workflowPayload(){
  581. const features=[];
  582. if($('#wfCascades').checked) features.push('cascades');
  583. if($('#wfFreeSpins').checked) features.push('free_spins');
  584. if($('#wfWilds').checked) features.push('wilds');
  585. if($('#wfHoldWin').checked) features.push('hold_win');
  586. if($('#wfMultipliers').checked) features.push('multipliers');
  587. return {
  588. gameId: $('#wfGameId').value,
  589. title: $('#wfTitle').value,
  590. theme: $('#wfTheme').value,
  591. reelMode: $('#wfReelMode').value,
  592. volatility: $('#wfVolatility').value,
  593. targetRtp: $('#wfTargetRtp').value,
  594. enableMathModel: $('#wfEnableMathModel').checked,
  595. characterCount: $('#wfCharacterCount').value,
  596. uiCompleteness: $('#wfUiCompleteness').value,
  597. feedbackIntensity: $('#wfFeedbackIntensity').value,
  598. enableBoss: $('#wfEnableBoss').checked,
  599. bossPresence: $('#wfBossPresence').value,
  600. startingBalance: $('#wfStartingBalance').value,
  601. defaultBet: $('#wfDefaultBet').value,
  602. freeSpinCount: $('#wfFreeSpinCount').value,
  603. maxCascades: $('#wfMaxCascades').value,
  604. creative: {
  605. brief: $('#creativeBrief').value,
  606. references: $('#creativeRefs').value.split('\n').map(x=>x.trim()).filter(Boolean),
  607. uploadedReferenceImages: ($('#creativeImageFiles').files||[]).length,
  608. styleNotes: $('#creativeStyleNotes').value,
  609. avoidNotes: $('#creativeAvoidNotes').value
  610. },
  611. gameDesign: {
  612. title: $('#wfTitle').value,
  613. artDirection: { theme: $('#wfTheme').value, styleNotes: $('#creativeStyleNotes').value },
  614. reelExperience: $('#wfReelMode').value,
  615. volatility: $('#wfVolatility').value
  616. },
  617. features
  618. };
  619. }
  620. $('#buildWorkflowBtn').onclick=async()=>{
  621. const btn=$('#buildWorkflowBtn'); btn.disabled=true; workflowMsg('正在生成玩法配置和 manifest…');
  622. try{
  623. const r=await fetch('/api/slot-workflow',{method:'POST',headers:{'Content-Type':'application/json'},
  624. body:JSON.stringify(workflowPayload())});
  625. const d=await r.json();
  626. if(!d.ok){ workflowMsg('生成失败: '+(d.error||'未知错误'),false); }
  627. else{
  628. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  629. await loadLibrary(d.manifest.game);
  630. const cfg=d.slot_config||d.manifest.slot_config||{};
  631. const reels=cfg.reels?`${cfg.reels.columns}×${cfg.reels.rows}`:'';
  632. const minMatch=cfg.winRules?cfg.winRules.minMatch:'';
  633. const sim=cfg.mathModel&&cfg.mathModel.simulation?cfg.mathModel.simulation:{};
  634. if(cfg.mathModel&&cfg.mathModel.status==='disabled_by_user'){
  635. workflowMsg(`已生成 ${d.manifest.game}:${reels},数学模型未生成,最小中奖 ${minMatch} 连。`);
  636. }else{
  637. workflowMsg(`已生成 ${d.manifest.game}:${reels},RTP ${((sim.estimatedRtp||0)*100).toFixed(2)}%,命中率 ${((sim.hitFrequency||0)*100).toFixed(2)}%,最小中奖 ${minMatch} 连。`);
  638. }
  639. $('#genPanel').open=true;
  640. }
  641. }catch(e){ workflowMsg('请求失败: '+e,false); }
  642. btn.disabled=false;
  643. };
  644. async function readReferenceImages(){
  645. const input=$('#creativeImageFiles');
  646. const files=Array.from(input.files||[]).slice(0,4);
  647. if(!files.length) return [];
  648. $('#creativeImageMsg').textContent=`已选择 ${files.length} 张,准备上传给视觉模型分析…`;
  649. const readers=files.map(file=>new Promise((resolve,reject)=>{
  650. if(file.size>6*1024*1024){ reject(new Error(file.name+' 超过 6MB')); return; }
  651. const r=new FileReader();
  652. r.onload=()=>resolve(r.result);
  653. r.onerror=()=>reject(r.error||new Error('读取失败'));
  654. r.readAsDataURL(file);
  655. }));
  656. return Promise.all(readers);
  657. }
  658. $('#aiWorkflowBtn').onclick=async()=>{
  659. const btn=$('#aiWorkflowBtn'); btn.disabled=true; const msg=$('#aiWorkflowMsg');
  660. msg.textContent='AI 正在理解创意和参考链接…'; msg.style.color='#a99ccb';
  661. try{
  662. const referenceImages=await readReferenceImages();
  663. if(referenceImages.length) msg.textContent='视觉模型正在分析上传参考图…';
  664. const r=await fetch('/api/creative-manifest',{method:'POST',headers:{'Content-Type':'application/json'},
  665. body:JSON.stringify({
  666. api_key:$('#apiKey').value,
  667. base_url:$('#baseUrl').value,
  668. text_model:$('#textModel').value,
  669. gameId:$('#wfGameId').value,
  670. title:$('#wfTitle').value,
  671. brief:$('#creativeBrief').value,
  672. references:$('#creativeRefs').value,
  673. reference_images:referenceImages,
  674. styleNotes:$('#creativeStyleNotes').value,
  675. avoidNotes:$('#creativeAvoidNotes').value,
  676. theme:$('#wfTheme').value,
  677. reelMode:$('#wfReelMode').value,
  678. volatility:$('#wfVolatility').value,
  679. characterCount:$('#wfCharacterCount').value,
  680. uiCompleteness:$('#wfUiCompleteness').value,
  681. feedbackIntensity:$('#wfFeedbackIntensity').value,
  682. enableBoss:$('#wfEnableBoss').checked,
  683. bossPresence:$('#wfBossPresence').value,
  684. features:workflowPayload().features,
  685. targetRtp:$('#wfTargetRtp').value,
  686. enableMathModel:$('#wfEnableMathModel').checked
  687. })});
  688. const d=await r.json();
  689. if(!d.ok){ msg.textContent='AI 生成失败: '+(d.error||'未知错误'); msg.style.color='#ff9d9d'; }
  690. else{
  691. $('#manifest').value=JSON.stringify(d.manifest,null,2);
  692. await loadLibrary(d.manifest.game);
  693. const req=d.creative_request||{};
  694. $('#wfGameId').value=req.gameId||$('#wfGameId').value;
  695. $('#wfTitle').value=req.title||$('#wfTitle').value;
  696. if(req.theme) $('#wfTheme').value=req.theme;
  697. if(req.reelMode) $('#wfReelMode').value=req.reelMode;
  698. if(req.volatility) $('#wfVolatility').value=req.volatility;
  699. if(req.characterCount) $('#wfCharacterCount').value=String(req.characterCount);
  700. if(req.uiCompleteness) $('#wfUiCompleteness').value=req.uiCompleteness;
  701. if(req.feedbackIntensity) $('#wfFeedbackIntensity').value=req.feedbackIntensity;
  702. if(typeof req.enableBoss==='boolean') $('#wfEnableBoss').checked=req.enableBoss;
  703. if(req.bossPresence) $('#wfBossPresence').value=req.bossPresence;
  704. const fs=new Set(req.features||[]);
  705. $('#wfCascades').checked=fs.has('cascades');
  706. $('#wfFreeSpins').checked=fs.has('free_spins');
  707. $('#wfWilds').checked=fs.has('wilds');
  708. $('#wfHoldWin').checked=fs.has('hold_win');
  709. $('#wfMultipliers').checked=fs.has('multipliers');
  710. renderGamePlan(d.game_plan, d.source);
  711. msg.textContent=`已生成完整游戏方案和 manifest(来源:${d.source}),可微调后开始生成图片资源。`;
  712. $('#genPanel').open=true;
  713. }
  714. }catch(e){ msg.textContent='请求失败: '+e; msg.style.color='#ff9d9d'; }
  715. btn.disabled=false;
  716. };
  717. $('#openGenBtn').onclick=()=>{ $('#genPanel').open=true; $('#genPanel').scrollIntoView({behavior:'smooth',block:'start'}); };
  718. $('#retryMissingBtn').onclick=async()=>{
  719. const game=$('#gameSel').value;
  720. if(!game||game==='(暂无)'){ opMsg('没有可补生成的资源库',false); return; }
  721. const items=missingTasks();
  722. if(!items.length){ opMsg('当前没有缺失任务'); return; }
  723. markTasksRunning(items, true);
  724. render();
  725. const btn=$('#retryMissingBtn'); btn.disabled=true;
  726. opMsg(`正在批量补生成 ${items.length} 个缺失任务…`);
  727. const log=$('#log'); log.style.display='block'; log.textContent=`批量补生成 ${items.length} 个缺失任务创建中…`;
  728. try{
  729. const r=await fetch('/api/retry-missing',{method:'POST',headers:{'Content-Type':'application/json'},
  730. body:JSON.stringify({
  731. game, provider:$('#provider').value, api_key:$('#apiKey').value,
  732. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value })});
  733. const d=await r.json();
  734. if(!d.ok || !d.jobId){
  735. log.textContent='❌ '+(d.error||'批量补生成失败');
  736. markTasksRunning(items, false); render();
  737. btn.disabled=false;
  738. return;
  739. }
  740. await pollJob(d.jobId, log, btn, items);
  741. }catch(e){
  742. log.textContent='请求失败: '+e;
  743. markTasksRunning(items, false); render();
  744. btn.disabled=false;
  745. }
  746. };
  747. $('#exportBtn').onclick=async()=>{
  748. const game=$('#gameSel').value;
  749. if(!game||game==='(暂无)'){ opMsg('没有可导出的资源库',false); return; }
  750. const btn=$('#exportBtn'); btn.disabled=true; opMsg('打包中…');
  751. try{
  752. const r=await fetch('/api/export',{method:'POST',headers:{'Content-Type':'application/json'},
  753. body:JSON.stringify({game})});
  754. const d=await r.json();
  755. if(d.ok) opMsg('✅ 已导出到 '+d.pack);
  756. else opMsg('❌ '+(d.error||'导出失败'),false);
  757. }catch(e){ opMsg('请求失败: '+e,false); }
  758. btn.disabled=false;
  759. };
  760. $('#openFolderBtn').onclick=async()=>{
  761. const game=$('#gameSel').value;
  762. if(!game||game==='(暂无)'){ opMsg('没有可打开的资源库',false); return; }
  763. const btn=$('#openFolderBtn'); btn.disabled=true; opMsg('正在打开素材目录…');
  764. try{
  765. const r=await fetch('/api/open-folder',{method:'POST',headers:{'Content-Type':'application/json'},
  766. body:JSON.stringify({game})});
  767. const d=await r.json();
  768. if(d.ok) opMsg('✅ 已打开 '+d.path);
  769. else opMsg('❌ '+(d.error||'打开失败'),false);
  770. }catch(e){ opMsg('请求失败: '+e,false); }
  771. btn.disabled=false;
  772. };
  773. $('#deleteBtn').onclick=async()=>{
  774. const game=$('#gameSel').value;
  775. if(!game||game==='(暂无)'){ opMsg('没有可删除的资源库',false); return; }
  776. if(!confirm(`确定删除资源库「${game}」?此操作会从磁盘删掉 out/${game} 整个文件夹,不可恢复。`)) return;
  777. const btn=$('#deleteBtn'); btn.disabled=true; opMsg('删除中…');
  778. try{
  779. const r=await fetch('/api/delete',{method:'POST',headers:{'Content-Type':'application/json'},
  780. body:JSON.stringify({game})});
  781. const d=await r.json();
  782. if(d.ok){ opMsg('✅ 已删除 '+d.deleted); await loadLibrary(); }
  783. else opMsg('❌ '+(d.error||'删除失败'),false);
  784. }catch(e){ opMsg('请求失败: '+e,false); }
  785. btn.disabled=false;
  786. };
  787. $('#startBtn').onclick=async()=>{
  788. const btn=$('#startBtn'); const log=$('#log');
  789. btn.disabled=true; log.style.display='block'; log.textContent='任务创建中…';
  790. try{
  791. const r=await fetch('/api/generate',{method:'POST',headers:{'Content-Type':'application/json'},
  792. body:JSON.stringify({
  793. provider:$('#provider').value, api_key:$('#apiKey').value,
  794. base_url:$('#baseUrl').value, model:$('#model').value, size:$('#size').value,
  795. manifest:$('#manifest').value, async:true })});
  796. const d=await r.json();
  797. if(!d.ok || !d.jobId){
  798. log.textContent=(d.logs||[]).join('\n')+(d.error?('\n❌ '+d.error):'');
  799. btn.disabled=false;
  800. return;
  801. }
  802. await pollJob(d.jobId, log, btn);
  803. }catch(e){ log.textContent='请求失败: '+e; }
  804. };
  805. async function pollJob(jobId, log, btn, runningItems=[]){
  806. let lastText='';
  807. let lastRefresh=0;
  808. while(true){
  809. let d;
  810. try{
  811. d=await (await fetch('/api/job?id='+encodeURIComponent(jobId))).json();
  812. }catch(e){
  813. log.textContent=lastText+'\n轮询失败: '+e;
  814. btn.disabled=false;
  815. return;
  816. }
  817. const lines=d.logs||[];
  818. const head=`任务 ${jobId.slice(0,8)} · ${d.status||'running'} · ${(d.game||'')}`;
  819. lastText=head+'\n'+lines.join('\n')+(d.error?('\n❌ '+d.error):'');
  820. log.textContent=lastText;
  821. log.scrollTop=log.scrollHeight;
  822. if((d.logs||[]).length){
  823. opMsg((d.status==='running'?'生成中:':'任务状态:') + d.logs[d.logs.length-1], d.status!=='error');
  824. }
  825. const now=Date.now();
  826. if(d.status==='running' && d.game && now-lastRefresh>2500){
  827. lastRefresh=now;
  828. await loadLibrary(d.game, {silent:true});
  829. }
  830. if(d.status==='done'){
  831. markTasksRunning(runningItems, false);
  832. ACTIVE_TASKS.clear();
  833. await loadLibrary(d.game);
  834. if(btn) btn.disabled=false;
  835. return;
  836. }
  837. if(d.status==='error'){
  838. markTasksRunning(runningItems, false);
  839. ACTIVE_TASKS.clear();
  840. await loadLibrary(d.game || $('#gameSel').value);
  841. opMsg('任务结束但有错误,已自动刷新资源库;成功的素材已经显示。', false);
  842. if(btn) btn.disabled=false;
  843. $('#retryMissingBtn').disabled=false;
  844. return;
  845. }
  846. await new Promise(r=>setTimeout(r,1200));
  847. }
  848. }
  849. loadManifest(); loadLibrary();
  850. </script>
  851. </body>
  852. </html>